

Herr Doktor
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Everything posted by Herr Doktor
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It would be nice to have a Landing Craft Air Cushioned someday in Arma. Or what do you think?
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Different position in mission.sqm for setpos
Herr Doktor replied to Herr Doktor's topic in OFP : MISSION EDITING & SCRIPTING
Sehr gut I will see you at mapfact's forums. After OFP do another crazy thing with me. -
Different position in mission.sqm for setpos
Herr Doktor posted a topic in OFP : MISSION EDITING & SCRIPTING
I'm making a high detailed mission for OFP. To prevent that the mission need to much performance with many object the mission will be loaded in small parts so most of the object, vehicles, soldiers and stuff like that will be created and deleted during the game. A screenshot which I took from my mission: Unfortunately the position details in the mission.sqm file <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">for example position[]={9604.596680,29.834999,4012.663818} are different in the game when I use them with the setpos order <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">setpos (9604.596680,4012.663818,29.834999) I mean that the object isn't created at the same position . Or have the setdir order and the azimut values different computing basis? I created a small test mission to show you the problem. You can download it here: testmission Do you know how I can fix that? PS. Sorry for my bad english -
Different position in mission.sqm for setpos
Herr Doktor replied to Herr Doktor's topic in OFP : MISSION EDITING & SCRIPTING
Thank's I will trie that out. But why does OFP not create the objects at the exact position. I mean the position is exactly the same as the mission.sqm file use? Hmm very strangely... -
Hi, I am just making a Mission for OFP. I used some custom textures for individual Soldiers. Unfortunately when the game was reloaded the textures are invisible. Due to that fact I wrote a Script to reload the textures. Now I would like to know how the script could be automatically (so not by radio 0-0-x) exec after the game had been reloaded. Thanks for your help in advance
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Exec Script after reloading
Herr Doktor replied to Herr Doktor's topic in OFP : MISSION EDITING & SCRIPTING
I didn't know that before. Thanks, it just work perfect