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Danish clan - veterans - 21st Viking Battalion
Hadrian_21VB posted a topic in ARMA 2 & OA - SQUADS AND FANPAGES
We are a Dansih clan - and have been around since the first days of OFP. (March 2001) Since then we moved to ARMA and now we have began to play ARMA2. We are playing ARMA2, using millitary strategy and a well defined organisation. Arraging courses, clan fights, and big scale maneurvers for our members, on our - relyable and always running - dedicated server. We only take members above 15 years of age, that can speak/write fluent Danish Are you planing to play this game, as is ment to be? then.... Please visit 21VB.dk for more information -
ACEIP - Most popular community created islands of OFP playable in ArmA
Hadrian_21VB replied to .kju's topic in ARMA - ADDONS & MODS: COMPLETE
Hey Q ! Thanks a lot for your input. I will give it a go, as soon as I can find the time to spare -
ACEIP - Most popular community created islands of OFP playable in ArmA
Hadrian_21VB replied to .kju's topic in ARMA - ADDONS & MODS: COMPLETE
Hey Q, Lookie lookie PM in your inbox -
ACEIP - Most popular community created islands of OFP playable in ArmA
Hadrian_21VB replied to .kju's topic in ARMA - ADDONS & MODS: COMPLETE
Only OFP ressistance was used. I can send you the .wrp file -
ACEIP - Most popular community created islands of OFP playable in ArmA
Hadrian_21VB replied to .kju's topic in ARMA - ADDONS & MODS: COMPLETE
Hey Q, I made an Island for OFP a couple of years ago. And haven't got the energy to convert it to ARMA. Its representing Danish terrain, and was loved by the 21st Viking Battalion, as it was fairly detailed with villages, roads, airports and millitary bases (I did not release it for the public) Would you like to convert it, and use it in your ACEIP ? Feel free to contact me. -
Setdammage on Objects?
Hadrian_21VB replied to Intruder_360's topic in ARMA - MISSION EDITING & SCRIPTING
Thanks, I will put that into tonights mission editing -
Setdammage on Objects?
Hadrian_21VB replied to Intruder_360's topic in ARMA - MISSION EDITING & SCRIPTING
Great that works !! Now I need the system to repport that it is no more Im using the radiomast in Sahrani GB-27 "Not alive ??" hint "Booom" (not name of the gamelogic apperently and not object219162 and not object 219162) Any suggestions ? -
Setdammage on Objects?
Hadrian_21VB replied to Intruder_360's topic in ARMA - MISSION EDITING & SCRIPTING
Got the same problem on Radio towers etc. Can't address them. -
although it is a shame that you can no longer overwrite/delete mission files whilst the dedicated server process is running, the main benefit seems to be that all the maps are checked when the server first starts and any corrupted files are flagged on the console. NB. The server process fails to start if bad mission files are present at startup time. This is actually a big help as the server admin can be reasonably sure that the newly uploaded mission files have not been corrupted during the file transfer process without having to manually load each map from the ArmA game client. Just my 2ds worth wombat -- [LOL] "Send in the clowns..." http://www.nakedsquid..com Thanks for the feedback, I think its a loss. In our clan we have many mission builders, but only one server admin, that can controle the hardware. This means that we will be pounding the poor man every time we have a update. - Local server and dedi server are so different, that it is not possible to test missions local and be sure that they will work on a dedi server -The phrase "alright everybody, we are conna close the server for 5 minutes" will be used often and therefore hated by the members.
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- Clients are randomly crashing to desktop (windows suggesting bug repport) This was not an issue when using the "-server" on client software. - All missions are locked, while server is running (denying clients to update their missions via ftp) + Server is stable
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Thanks a lot DaSquade Just made a "save as" with ACDC, which rubbed it down to 91,5 kb. Now everything runs smooth
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Problem: .jpg format 1024x1024 px 104 kb and works fine in Single play. When hosting a Multi player session it turns "All white" Anyone with the same problem ? And perhaps a solution ?
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Sometimes we use the far respawn -> loop setup.. normally on bigger missions (manouvres). On small squad misions behind enemy lines, it is not a good idea to have respawn as it shotens the replay-abillity lenght of the mission and therefore puts pressure on the MD to produce produce produce. BIS have made nice possibilities for non-respawn, Base respawn and Group respawn I hope that that they just make a new string for desciption.ext alike
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#reassign As the topic suggest I was talking about JIP and not mission design possibilities in general. What I ment was: The mission designer (person, not software) should be able to enable/ disable JIP after my opnion.
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Mission designer ! Hopefully or I can see a lot of mission-setups go down the drain.