Hit_Sqd_Day
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Very Important Announcement from BAS
Hit_Sqd_Day replied to Tigershark_BAS's topic in ADDONS & MODS: DISCUSSION
All i say is thank you for everything. Take care where ever you guys will be. May the force be with you. Daywalker -
Utopia aircraft shelter addon
Hit_Sqd_Day replied to colonel_klink's topic in ADDONS & MODS: COMPLETE
Hi Colonel, i asked a buddy to get on the textures. Here are some screens. He isnt finished, cause there is still some grey parts inside but just so you see what i ment with shiny=P Your Hangar: Retexured in Green Camo: More screens you'll find here: Screenshots I would like to send you the textures once Eddy is done.=P Take care. Day -
Hi, Extraction to the trucks i still have pictures but not the link to it. Pappy sent me the links 2 weeks ago. Pappy is there any chance of getting the Blue singal light to work like the ones on the MMP medical Unimog. They have a working blue signal light. And the back lights of the Riggidhull are a bit to powerfull as you get more light on the back as in front at night. I must say very much thx for the nice standing on top of the boat option. It works just great. The only thing is if somebody rams your boat with another one. Then even the cutter get drifted away and you fell off. But that can be solved with just using one boat in the mission:) Take care, Day
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Hey all, could we keep it real, i mean i know of that OFP had the function, but like Harnu said it was not really helpfull. Anyways having a replay or a camera of the death is not real. I mean we have discussions about how unreal the 3rd person view is and stuff. So how unreal would be a camera that shows you thee guy that killed you. Or your death in a replay. You got killed, be happy if you respawn or watch Kegetys wonderfull spectating script:) regards, Daywalker
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Utopia aircraft shelter addon
Hit_Sqd_Day replied to colonel_klink's topic in ADDONS & MODS: COMPLETE
Would be really nice of you, cause the grey is cool for the desert, but since your hangar shows a military backround (duty officer) i thought i use it on my bases. but right now its really to bright. Ill post a screenshot later on and you'll see. I could get somebody just to make the textures and then send them to you:)? regards, Day -
Utopia aircraft shelter addon
Hit_Sqd_Day replied to colonel_klink's topic in ADDONS & MODS: COMPLETE
Hi everybody, i like this hangar very much, and i really wanna use it on my island. Now i have one problem, the grey is a bit too shiny for the nogova green textures i wanna use them on, and its supposed to be a military base (barracken addon) green next to them. Any chance you could incluede a green or camo version of it in the next version? That would be really nice. Thx in advance. Daywalker -
Hi all, well we do a ctf from time to time on fraghaus, mostly we play coops or cti. both require addons. we provide over 100 coops with all kind of addons. Get ofpwatch. Select Fraghaus. Download. Play....=P Take care. Day
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Cool cool. hey you guys, i havent found someone to make the trucks yet though. Your pics looks nice. The Mg in the chopper could look a bit better:) but thats just eyecandy:) @ Extraction: Yeah i am using all the new objects that came out=P Â Size is gonna be 25x25, inclueding 2 military airports, 2 civil airports, USCG bases and airport, 4 harbors, Training camp and shooting range, Windpark, main power station, several mines and factories. military bases and outposts, big towns. and i am trying it to keep it as performance friendly as possible=D @ Pappy: The gear thing, personally i think you should leave it on manually only. For 2 reasons: They wont get their gear out on the Nimitz Carrier, sometimes you wanna land fast and will be over 10km/h. But the problem with the Nimitz is most important. Take care, Day
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Hi, just wanted to say nice plane: [mg]http://edit.hostbasket.com/eddyd.be/UO(040531-231337-14).jpg[/img]>100kb have fun. Daywalker
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Sorry to say, but it seems that the Multiplayer Role Groupname is given by default, while you still can rename the GroupID in the init.sqs .... The roles on the MP screen and the attached names (Alpha Pink) are read/assigend before the init.sqs so i assume they come from a diffrent place. I know that i.E. BAS added custom group names to Tonal, but still if you rename the Group to lets say: ops setgroupid ["SAR","TEAM"] the group will still be Alpha pink on the role setup. Therefore i hope they inluede the ability for a short description on the actual role in the MP setup for OFP2. So making missions with dedicated roles would be easier to make, cause the players in MP would know what to do if they take that spot. Well thats all i could say about it, hope it helped in anyway. regards, Daywalker
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Cool, just to have more colors in my rainbow:=) thx, regards Daywalker
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Hi all, still nothing better than ofp. Personally for me its another crappy shooter game like the mass out there. jumping while shooting regards, Day
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Yeah the islands still takes a lot work, and i am trying to keep the number of objects as low as possbible with the most playabilty. the screenshot is a bit older:) so what about the orange smoke? and flares? regards, Day
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Yeah, that it is:) regards, Day
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Hi all, here are some screens of the cool purple smoke:) Any chance to get Orange too? And from the USCG Base: Have fun, Daywalker