Hawke
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0 NeutralAbout Hawke
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HAHA, most of you still don't understand it. This "mature", "intelligent" and "sophisticated" community surprises me every day. No sense in keeping this discussion alive, better do something useful with your time Variable.
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Mission designers working on campaign could hardly develop engine, that's programmers' job. Could just fire the guy(s) since there is no longer a need for him/them and hire a coder I recognize that some people still don't get it: A mission designed to use revive can not really be done without it, unlike 3rd person view it's no take-it-or-leave-it-deal.
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The last mission in ArmA campaign, for example, just sucked, mainly because of the built in expectation to hecticaly switch between the mission characters. Actually all missions sucked, and the more i think about it the more i think thats why the missions were so hard because BIS actually expected the player to just switch the character rather than reloading/retrying.So "teamswitch was not forced down your throat"....doesn't really look like it's true, although you could remove any key-bindings. And as ofpfroum mentioned, it will be even worse with revive as a mission designed for revive is very unlikely to be accomplished without it just as a coop for 30 players can not be done by just 1. That will completely ruin the SP part of the game. Some of you will probably say "F*** SP i buy it for the engine and to mod it" but the SP campaign and missions are part of the game, a part you pay for too. If they hadn't wasted time on that part they could have further deleveloped the engine . So since they WILL create a campaign they should try to make it worth the(=our) money.
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If done the wrong way that can really ruin it, although I must say that after playing ArmA I have not really any hopes for Arma II. I hope BIS surprises me. IMO revive actually can support coop teamplay style, IF DONE RIGHT. There are many things to consider when creating such a feature, eg. not everybody can revive fallen companions but only medics with adequate capabilities and equipment, NO unlimited revive and that casualties can only be revived within a certain time frame. Its a bit unrealistic when when bodies are left to rot for an hour and then are revived . Also there should be put some thought into the way they are revived. Just going near them and they are back alive is not really satisfying... But honestly I'd rather have them spend there time on things that are really important so that something like ArmA never happens again to mankind... I played OFP and it was fun...without revive. Any mapmaker that wants it can add it. The "BIS builds the engine, community builds the rest" kinda thing that was discussed here a million times. But when looking at ArmA i have to agree!
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Dude that was me, Ian was dead by then, I guess you remember how he died . But nice pictures, I'm eagerly awaiting sunday Â
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Would be nice if it had dynamic seasons.
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The Lost world Mod - jarrasic park
Hawke replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
Lost World for ArmA -
But obviously one needs to belong to the "elite" to get it. That kind of attitude is getting worse and worse.
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had something similar in mind: merging some custom made islands into one file would be a first (and easy) step into the right direction. would be extremely cool if one could fly/drive from one island to another
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export them to .3ds and then import them in o2 no
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looks like the texture path is too long, then o2 won't load the texture
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i take it you only share it with people you know personally?
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isEngineOn returns the status
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I've read the entire thread but I still don't know why somebody would want the ofp-style back. The only reason i can think of is that some score-whores are sad because they can't abuse choppers for score-hunting any longer.
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my thoughts exactly. people praised the realism in ofp and wanted even more of it in arma and now they want cursors?? i don't get it