HunterKiller
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Everything posted by HunterKiller
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Very Important Announcement from BAS
HunterKiller replied to Tigershark_BAS's topic in ADDONS & MODS: DISCUSSION
Damn makes you wonder... If BAS are "giving up" on OFP then i pretty much doubt anyone else will bother as much. The Engine is old and doesnt allow people to do what they want BAS have you thought about converting stuff to battlefield vietnam or something as that engine is way better than OFPs anyway thanks for the great addons and looking forward to seeing what these mercs are gonna be like Thanks -HunterKiller -
Just thought that with kegtys water reflections it might be an idea to use this idea to make reflections in mirrors etc
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sage's air-ship, how big is it realy?
HunterKiller replied to aviel's topic in ADDONS & MODS: DISCUSSION
wont you have some problems due to ofp size limits? -
Future US soldiers and weapons
HunterKiller replied to CrunchyFrog's topic in ADDONS & MODS: COMPLETE
i know theres an oicw out look around -
Future US soldiers and weapons
HunterKiller replied to CrunchyFrog's topic in ADDONS & MODS: DISCUSSION
i know theres an oicw out look around -
Nice scripts but aint tooooooo keen on model maybe you could do it with the lotus esprit model that is out as that would be cool. also it might be worth getting new driver proxies made as atm i got feet coming through the chassis(i live in england and dont know what a saturn is are they really rusty so feet do stick through!!!!) any wy the scripts are awsome just a few minor bugs to be ironed out and this wil be an even better addon btw land contact LOD seems to be dodgy!
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Just like to point out that with BFV you get modding tools to mod with plus a large tutorial base made by them. so i guess its ok
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How about sum sort of concrete death trap like i got in my city its hard to navigate in r/l let alone on ofp Please don't quote images.
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i have 3ds max 6 and saw a util to change .p3ds to .m3ds unfortuantely when i open these in the prog that is with the util all i get is a square with screwed up lines in
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v nice how about a roadlink to the norhern island and maybe a raiseable bridge across the river. also making the remote towns less remote would be cool Good Work!!!
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solved
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"solved"
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Hawk's nimitz class aircraft carrier
HunterKiller replied to miles teg's topic in ADDONS & MODS: COMPLETE
if you're willing to do the maths and work i can send you a .cpp for a diff carrier which has a working lift which might be usefull on nimitz(with a Tow Tractor) -
Those water Reflections look amazing. i dont know if this has been said before but what about water that is clear(ish) so you can see whats under there?
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this includes mass positions etc basically what gives the best effect for each
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just wondering what are the best masses to use for different models... like an amphib tank =? ? ? a helo? and what units is the Oxygen mass in?
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how bout a nice lying down cargo anim for the back of the hummers???
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I aint gonna do this but with the 60 yrs of d-day lots of the recon pics are on TV i think that it would be good to make a ofp ww2 spy spitfirre mustang etc the can take pictures would be quite usefull in an RTS or CTI
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depends on the LOD
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Hawk system, advice, suggestions..
HunterKiller replied to .granQ.'s topic in ADDONS & MODS: DISCUSSION
if you look at col klinks tuts hes made one -
also me engineers:P
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There are many large ships in progress and i have come up with a way of moving a large ship. however it will no work in MP and there will be gaps in the deck where the sections are joined. also to resolve the prob of sliding objects they could be secured down like in the BAS mh-47. not really worth the effort with ofp2 coming out soon
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hi, i was just playing with your hummers and realised that the armoured version doesnt have any doors! doesnt this beat the pint of calling it armoured?