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Hakon_H

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Everything posted by Hakon_H

  1. Hakon_H

    Dedicated server  1.96 Hosting problem

    Have you set "reportingIP" in server.cfg ? should be set to reportingIP = "master.gamespy.com";
  2. Hakon_H

    MP Request List!

    Server querry script and also the possebillity to capture player stats would be nice
  3. Hakon_H

    MP Request List!

    Server querry script and also the possebillity to capture player stats would be nice
  4. Hakon_H

    New title for FLASHPOINT2

    What about "Operation 2010" Think that is the time periode of the game. Or maby "Flashpoint 2010"
  5. Hakon_H

    OFP-MANIAC-MAP-Locator

    Can you please add me to Norway, Bergen.
  6. Hakon_H

    new at mods

    Kegetys's DXDLL Adds reflective water. get it here anything else you need for mission\addon and mod making you can find http://www.ofpec.com/
  7. Hakon_H

    OFP and WLAN

    I am using WLAN whitout any difficulties
  8. Hakon_H

    Getdir

    hi...I want to know if it's possible to detect if players heading changes with more the 120 degrees!! somthing like: _dir= (getdir player) + 120 ~1 #loop _nextdir = (getdir player) ? (_dir > _nextdir) : Goto "end" goto "loop" possible??
  9. Hakon_H

    Getdir

    Thanks... will try tomorrow
  10. Hakon_H

    Getdir

    no haven't tested it...LOL what i have tested is this _dir = (getdir player) + 50 hint format["%1",_dir] now if the players azumit is 350 the result is 400.. and it shuld be 40....or what ??
  11. anyone know how to display id nr of a building/vehicle ? I know how to get the class name but i need the id nr!! Think I have seen this, but can't find it again somthing like hint FORMAT["%1",_jeepid] Â
  12. Hakon_H

    Object id

    Thanks guys!!!! found a nother solution to my problem, but thanks a lot for quick replys !! Â
  13. This script simulates a satchel charge on a vehicle. No addons needed When a player gets close to a vehicle he can put a satchel on to the vehicle. You can blow the satchel as long as the vehicle is in a range of 300m. If the vehicle gets out of rang you can always wait for it and blow it when it gets back in range. works only on vehicles that comes with OFP Resistance. Any other vehicle that comes with a addon/mod can easely be added to the "Vsatchel.sqs" if you know the class name. To make the script work type in players INIT: [this] exec "Vsatchel\Vsatchel.sqs"; Tested on OFP Resistance V 1.94 Download here Â
  14. Hakon_H

    Problem with variable types

    dont know exactly but u cant try
  15. Hakon_H

    Count help

    Anyone??? I'm sure it is possible to make a working deactivation script!!
  16. ok....I have a bomb script that adds bombs to vehicles In my first script I Have TargetList = TargetList + [_targetvehicle]
  17. Hakon_H

    Count help

    ups forgot to post the last script that blows the vehicles Named "tobomb.sqs
  18. Hakon_H

    Count help

    ok...I am a newbe so I dont understad!! I have only modifyed "stickybomb" by Ottie to use pipboms and a few more things Take a look at the sqript's First script is called "addbomb.sqs" It runs from the Init.sqs Second script named plbomb.sqs Now..what would the "debomb.sqs" look like if you want all the satchels from this vehicle in return??? Pleas help...Really stuck here
  19. Hakon_H

    Limited respawns ?

    Yes it is possible I have I mission where u respawn 2 times. Download mission here mission
  20. Hakon_H

    Addaction

    Thanx junker...it works :-) but I was searching for a way to make the script work on any mission without editing the script or the mission But anyway thanx a lot...
  21. Is it possible to check if a player has a "Get in" option?? So I can make a addaction appere when he has the possibility to enter a vehicle
  22. Hakon_H

    Addaction

    thanx RED, guess that means I have to modify the script for every mission I want to use it in...
  23. Hakon_H

    Preview problem

    It does work if u have a brifing.html in the mission
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