Hakon_H
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Everything posted by Hakon_H
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Have you set "reportingIP" in server.cfg ? should be set to reportingIP = "master.gamespy.com";
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try this link
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Server querry script and also the possebillity to capture player stats would be nice
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Server querry script and also the possebillity to capture player stats would be nice
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What about "Operation 2010" Think that is the time periode of the game. Or maby "Flashpoint 2010"
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Can you please add me to Norway, Bergen.
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Kegetys's DXDLL Adds reflective water. get it here anything else you need for mission\addon and mod making you can find http://www.ofpec.com/
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I am using WLAN whitout any difficulties
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hi...I want to know if it's possible to detect if players heading changes with more the 120 degrees!! somthing like: _dir= (getdir player) + 120 ~1 #loop _nextdir = (getdir player) ? (_dir > _nextdir) : Goto "end" goto "loop" possible??
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Thanks... will try tomorrow
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no haven't tested it...LOL what i have tested is this _dir = (getdir player) + 50 hint format["%1",_dir] now if the players azumit is 350 the result is 400.. and it shuld be 40....or what ??
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anyone know how to display id nr of a building/vehicle ? I know how to get the class name but i need the id nr!! Think I have seen this, but can't find it again somthing like hint FORMAT["%1",_jeepid] Â
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Thanks guys!!!! found a nother solution to my problem, but thanks a lot for quick replys !! Â
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This script simulates a satchel charge on a vehicle. No addons needed When a player gets close to a vehicle he can put a satchel on to the vehicle. You can blow the satchel as long as the vehicle is in a range of 300m. If the vehicle gets out of rang you can always wait for it and blow it when it gets back in range. works only on vehicles that comes with OFP Resistance. Any other vehicle that comes with a addon/mod can easely be added to the "Vsatchel.sqs" if you know the class name. To make the script work type in players INIT: [this] exec "Vsatchel\Vsatchel.sqs"; Tested on OFP Resistance V 1.94 Download here Â
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Problem with variable types
Hakon_H replied to TheMcDeth's topic in OFP : MISSION EDITING & SCRIPTING
forgot then u -
Problem with variable types
Hakon_H replied to TheMcDeth's topic in OFP : MISSION EDITING & SCRIPTING
dont know exactly but u cant try -
Anyone??? I'm sure it is possible to make a working deactivation script!!
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ok....I have a bomb script that adds bombs to vehicles In my first script I Have TargetList = TargetList + [_targetvehicle]
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ups forgot to post the last script that blows the vehicles Named "tobomb.sqs
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ok...I am a newbe so I dont understad!! I have only modifyed "stickybomb" by Ottie to use pipboms and a few more things Take a look at the sqript's First script is called "addbomb.sqs" It runs from the Init.sqs Second script named plbomb.sqs Now..what would the "debomb.sqs" look like if you want all the satchels from this vehicle in return??? Pleas help...Really stuck here
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Yes it is possible I have I mission where u respawn 2 times. Download mission here mission
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Thanx junker...it works :-) but I was searching for a way to make the script work on any mission without editing the script or the mission But anyway thanx a lot...
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Is it possible to check if a player has a "Get in" option?? So I can make a addaction appere when he has the possibility to enter a vehicle
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thanx RED, guess that means I have to modify the script for every mission I want to use it in...
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It does work if u have a brifing.html in the mission