Harkonin
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Everything posted by Harkonin
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As the topic suggests I need to open these file types but am unsure of what programs will open them. I am trying to port Xbox maps to PC and PC maps to Xbox. ANy help would be appreciated.
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From what I understand the 3rd party addons we already have are superior in quality to the VBS 1's.
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K another question for the Bas team, I've got your Cargo scripts working great except for 1 hitch. Say i have a player flying Chopper A. Chopper A's assignment is to cargo lift  Zodiac B with player2 in cargo. Since the zodiac isn't local to player 1 and is in fact local to player 2 how can I bypass or script around this? If you have any suggestions I'd be more than happy to hear them.
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Soldier sitting on kneel?
Harkonin replied to GI_Rutger's topic in OFP : MISSION EDITING & SCRIPTING
unitname switchmove "crouch" -
_x switchmove "FXStandSurDown"
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Alarm triggers, please help
Harkonin replied to Nano Soft's topic in OFP : MISSION EDITING & SCRIPTING
use a Guard waypoint. -
Place a gamelogic and name it then make a trigger with a radius of 0x0 Condition of :truck1name distance gamelogicname <= distanceyouwant && Truck2name distance gamelogicname <= distanceyouwant On Activation: Whatever you want it to do
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Define it in your description.ext. Make a script to playsound "soundname" then loop it.
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Cars in making + wanting
Harkonin replied to natmanrulz's topic in OFP : MISSION EDITING & SCRIPTING
SHouldn't this be in A&M Discussion? -
Using game logic as cargo placeholders
Harkonin replied to noundo's topic in OFP : MISSION EDITING & SCRIPTING
Yep. -
Using game logic as cargo placeholders
Harkonin replied to noundo's topic in OFP : MISSION EDITING & SCRIPTING
yes it works -
1)Truck1 distance whateveryouwant <= radius && Truck2 distance whateveryouwant <= radius 2)not alive unitname or not alive unitname 3)"x moveincargo vehiclename" foreach units groupname
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An 8 man Ranger Mission to liberate the city of Tatu from Rebel occupancy. Addons Required - Bas Delta\Rangers Bas BlackHawks Bas PaveHawks Bas OPFOR Bas Tonal OFPEC Blood USMC Markers Pavehawk Version - http://67.81.26.4:3000/vetserv...._I1.zip BlackHawk Version - http://67.81.26.4:3000/vetserv...._I1.zip Single Player - http://67.81.26.4:3000/vetserv...._I1.zip
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You need the required addons.
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You are a 6 man Ranger Team sent in to destroy a fallen Recon Chopper. MP version has AI disabled so only players are available - if needed I can make a SP version with AI. 2 Versions MH60K Or HH60G Block Gameplay is difficult with scripted AI and effects, MP options include Time of Op and Weather. Objectives - 1) Insert via Chopper near Helowreck 2) Destroy the Wreck 3) Extract to Base. Feedback and comments welcome. Addons Required are- Bas Delta Rangers Bas Tonal Island Bas BlackHawks Bas PaveHawks Bas Mh47E Jam2 USMC Markers OFPEC Blood Baracken Buildings MH60 BlackHawk Version http://67.81.26.4:3000/vetserv...._I1.zip HH60 PaveHawk Version http://67.81.26.4:3000/vetserv...._I1.zip
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Single Player Version - http://67.81.26.4:3000/vetserver/screens/Sepulchre(MH60).BAS_I1.zip
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Choppers aren't chooseable, weather and time are simply an added option. And since I've used them in every MP mission to date I don't think Nagual has a copyright on them above and beyond the fact that we use two completely different executions for them.
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I have a small scripting problem...
Harkonin replied to Meathead's topic in OFP : MISSION EDITING & SCRIPTING
Or if you only want the leader to be able to you could use [(Leader Groupname)] Exec "Scriptblahblahblah" -
Run it externally Extract the FastExt.sqs into your mission folder and call it with for example a Radius 0x0 Radio trigger - Condition:This ON ACTIVATION:[choppername,leader groupname] Exec "FastExt.sqs" The problem actually lies in the Map grid size not the numbering or lettering - change the 64/128 to 128/256 and it will work just fine. Heres the modified Version I'm using - <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _helo = _this select 0 _boss = leader _helo _helo animate ["switch2pickup",0.1] _calcpos = {private["_unitpos","_xpos", "_ypos","_letters","_numbers","_xcoor", "_ycoor","_return"];_xpos = getpos leader group player select 0;_ypos = getpos leader group player select 1;_letters = ["Aa","Ab","Ac","Ad","Ae","Af","Ag","Ah","Ai","Aj","Ba","Bb","Bc","Bd","Be","Bf","Bg","Bh","Bi","Bj","Ca","Cb","Cc","Cd","Ce","Cf","Cg","Ch","Ci","Cj","Da","Db","Dc","Dd","De","Df","Dg","Dh","Di","Dj","Ea","Eb","Ec","Ed","Ee","Ef","Eg","Eh","Ei","Ej","Fa","Fb","Fc","Fd","Fe","Ff","Fg","Fh","Fi","Fj","Ga","Gb","Gc","Gd","Ge","Gf","Gg","Gh","Gi","Gj","Ha","Hb","Hc","Hd","He","Hf","Hg","Hh","Hi","Hj","Ia","Ib","Ic","Id","Ie","If","Ig","Ih","Ii","Ij","Ja","Jb","Jc","Jd","Je","Jf","Jg","Jh","Ji","Jj"];_numbers = ["99","98","97","96","95","94","93","92","91","90","89","88","87","86","85","84","83","82","81","80","79","78","77","76","75","74","73","72","71","70","69","68","67","66","65","64","63","62","61","60","59","58","57","56","55","54","53","52","51","50","49","48","47","46","45","44","43","42","41","40","39","38","37","36","35","34","33","32","31","30","29","28","27","26","25","24","23","22","21","20","19","18","17","16","15","14","13","12","11","10","09","08","07","06","05","04","03","02","01","00"];_xcoor = _letters select ((_xpos-128)/256);_ycoor = _numbers select ((_ypos-128)/256);_return = [_xcoor,_ycoor];_return}; _pos = [getPos (leader group player)] call _calcpos _xcoor = _pos select 0 _ycoor = _pos select 1 (leader group player) sidechat format [ "This is %1,Requesting Extraction at %2 %3. Over", name leader group player,_xcoor ,_ycoor] ~3 Driver _helo sidechat format ["Roger %1, LZ confirmed as %2 %3. Prepare for extraction. Over",name leader group player ,_xcoor ,_ycoor] _helo domove [getpos leader group player select 0, (getpos leader group player select 1)] ~2 leader group player sidechat format [ "Copy that %1, Popping Marker. Out.", _helo] _smoke = "smokeshell" createvehicle getpos Leader group player ?!(local _helo):goto skip _landh = "HeliHEmpty" createvehicle getpos leader group player #skip @ unitready _helo _helo land "get in" _helo animate ["sidedoorl",0] _helo animate ["sidedoorr",0] ~1 dostop driver _helo ~15 deletevehicle _smoke #done @(leader group player) in _helo || (_time == 45) [_helo] join leader group player deletevehicle _landh _helo animate ["switch2pickup",0] driver _helo sidechat "Awaiting Orders, Sir!!" exit
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Smoke vertical rise velocity and wind effects
Harkonin replied to [aps]gnat's topic in OFP : MISSION EDITING & SCRIPTING
Happy to oblige. -
Any idea why an error is returned when calling for extractions?
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Smoke vertical rise velocity and wind effects
Harkonin replied to [aps]gnat's topic in OFP : MISSION EDITING & SCRIPTING
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [0 , 0 ,-1], [random 3 - random 3, random 3 - random 3,random 3 Theres your direction <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ], 50, 0.004, 0.004, 0.1 Thats the weight -
Only if the 2 units are in separate groups, if they are in the same group it would be "_x moveincargo heloname" foreach groupname
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unitname moveincargo heloname