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Harkonin

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Everything posted by Harkonin

  1. As the topic suggests I need to open these file types but am unsure of what programs will open them. I am trying to port Xbox maps to PC and PC maps to Xbox. ANy help would be appreciated.
  2. Harkonin

    VBS addons for OPF? Sound off.....

    From what I understand the 3rd party addons we already have are superior in quality to the VBS 1's.
  3. K another question for the Bas team, I've got your Cargo scripts working great except for 1 hitch. Say i have a player flying Chopper A. Chopper A's assignment is to cargo lift  Zodiac B with player2 in cargo. Since the zodiac isn't local to player 1 and is in fact local to player 2 how can I bypass or script around this? If you have any suggestions I'd be more than happy to hear them.
  4. Harkonin

    Soldier sitting on kneel?

    unitname switchmove "crouch"
  5. Harkonin

    How can i...

    _x switchmove "FXStandSurDown"
  6. Harkonin

    Alarm triggers, please help

    use a Guard waypoint.
  7. Harkonin

    Need help with 3 things.

    Place a gamelogic and name it then make a trigger with a radius of 0x0 Condition of :truck1name distance gamelogicname <= distanceyouwant && Truck2name distance gamelogicname <= distanceyouwant On Activation: Whatever you want it to do
  8. Harkonin

    Ambient sound

    Define it in your description.ext. Make a script to playsound "soundname" then loop it.
  9. Harkonin

    Cars in making + wanting

    SHouldn't this be in A&M Discussion?
  10. Harkonin

    Need help with 3 things.

    1)Truck1 distance whateveryouwant <= radius && Truck2 distance whateveryouwant <= radius 2)not alive unitname or not alive unitname 3)"x moveincargo vehiclename" foreach units groupname
  11. Harkonin

    Hostile grounds

    An 8 man Ranger Mission to liberate the city of Tatu from Rebel occupancy. Addons Required - Bas Delta\Rangers Bas BlackHawks Bas PaveHawks Bas OPFOR Bas Tonal OFPEC Blood USMC Markers Pavehawk Version - http://67.81.26.4:3000/vetserv...._I1.zip BlackHawk Version - http://67.81.26.4:3000/vetserv...._I1.zip Single Player - http://67.81.26.4:3000/vetserv...._I1.zip
  12. Harkonin

    Hostile grounds

    You need the required addons.
  13. Harkonin

    Hostile grounds

    I do my best.
  14. Harkonin

    Operation sepulchre

    You are a 6 man Ranger Team sent in to destroy a fallen Recon Chopper. MP version has AI disabled so only players are available - if needed I can make a SP version with AI. 2 Versions MH60K Or HH60G Block Gameplay is difficult with scripted AI and effects, MP options include Time of Op and Weather. Objectives - 1) Insert via Chopper near Helowreck 2) Destroy the Wreck 3) Extract to Base. Feedback and comments welcome. Addons Required are- Bas Delta Rangers Bas Tonal Island Bas BlackHawks Bas PaveHawks Bas Mh47E Jam2 USMC Markers OFPEC Blood Baracken Buildings MH60 BlackHawk Version http://67.81.26.4:3000/vetserv...._I1.zip HH60 PaveHawk Version http://67.81.26.4:3000/vetserv...._I1.zip
  15. Harkonin

    Operation sepulchre

    Single Player Version - http://67.81.26.4:3000/vetserver/screens/Sepulchre(MH60).BAS_I1.zip
  16. Harkonin

    Operation sepulchre

    Choppers aren't chooseable, weather and time are simply an added option. And since I've used them in every MP mission to date I don't think Nagual has a copyright on them above and beyond the fact that we use two completely different executions for them.
  17. Or if you only want the leader to be able to you could use [(Leader Groupname)] Exec "Scriptblahblahblah"
  18. Harkonin

    Bas pavehawks

    Run it externally Extract the FastExt.sqs into your mission folder and call it with for example a Radius 0x0 Radio trigger - Condition:This ON ACTIVATION:[choppername,leader groupname] Exec "FastExt.sqs" The problem actually lies in the Map grid size not the numbering or lettering - change the 64/128 to 128/256 and it will work just fine. Heres the modified Version I'm using - <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _helo = _this select 0 _boss = leader _helo _helo animate ["switch2pickup",0.1] _calcpos = {private["_unitpos","_xpos", "_ypos","_letters","_numbers","_xcoor", "_ycoor","_return"];_xpos = getpos leader group player select 0;_ypos = getpos leader group player select 1;_letters = ["Aa","Ab","Ac","Ad","Ae","Af","Ag","Ah","Ai","Aj","Ba","Bb","Bc","Bd","Be","Bf","Bg","Bh","Bi","Bj","Ca","Cb","Cc","Cd","Ce","Cf","Cg","Ch","Ci","Cj","Da","Db","Dc","Dd","De","Df","Dg","Dh","Di","Dj","Ea","Eb","Ec","Ed","Ee","Ef","Eg","Eh","Ei","Ej","Fa","Fb","Fc","Fd","Fe","Ff","Fg","Fh","Fi","Fj","Ga","Gb","Gc","Gd","Ge","Gf","Gg","Gh","Gi","Gj","Ha","Hb","Hc","Hd","He","Hf","Hg","Hh","Hi","Hj","Ia","Ib","Ic","Id","Ie","If","Ig","Ih","Ii","Ij","Ja","Jb","Jc","Jd","Je","Jf","Jg","Jh","Ji","Jj"];_numbers = ["99","98","97","96","95","94","93","92","91","90","89","88","87","86","85","84","83","82","81","80","79","78","77","76","75","74","73","72","71","70","69","68","67","66","65","64","63","62","61","60","59","58","57","56","55","54","53","52","51","50","49","48","47","46","45","44","43","42","41","40","39","38","37","36","35","34","33","32","31","30","29","28","27","26","25","24","23","22","21","20","19","18","17","16","15","14","13","12","11","10","09","08","07","06","05","04","03","02","01","00"];_xcoor = _letters select ((_xpos-128)/256);_ycoor = _numbers select ((_ypos-128)/256);_return = [_xcoor,_ycoor];_return}; _pos = [getPos (leader group player)] call _calcpos _xcoor = _pos select 0 _ycoor = _pos select 1 (leader group player) sidechat format [ "This is %1,Requesting Extraction at %2 %3. Over", name leader group player,_xcoor ,_ycoor] ~3 Driver _helo sidechat format ["Roger %1, LZ confirmed as %2 %3. Prepare for extraction. Over",name leader group player ,_xcoor ,_ycoor] _helo domove [getpos leader group player select 0, (getpos leader group player select 1)] ~2 leader group player sidechat format [ "Copy that %1, Popping Marker. Out.", _helo] _smoke = "smokeshell" createvehicle getpos Leader group player ?!(local _helo):goto skip _landh = "HeliHEmpty" createvehicle getpos leader group player #skip @ unitready _helo _helo land "get in" _helo animate ["sidedoorl",0] _helo animate ["sidedoorr",0] ~1 dostop driver _helo ~15 deletevehicle _smoke #done @(leader group player) in _helo || (_time == 45) [_helo] join leader group player deletevehicle _landh _helo animate ["switch2pickup",0] driver _helo sidechat "Awaiting Orders, Sir!!" exit
  19. Harkonin

    Bas pavehawks

    Any idea why an error is returned when calling for extractions?
  20. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [0 , 0 ,-1], [random 3 - random 3, random 3 - random 3,random 3 Theres your direction <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ], 50, 0.004, 0.004, 0.1 Thats the weight
  21. Harkonin

    Setpos into vehicle...

    Only if the 2 units are in separate groups, if they are in the same group it would be "_x moveincargo heloname" foreach groupname
  22. Harkonin

    Setpos into vehicle...

    unitname moveincargo heloname
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