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Henrique

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About Henrique

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  1. Henrique

    Is this the flashing shadow thingy?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (fantome @ Nov. 13 2002,05:13)</td></tr><tr><td id="QUOTE">Left column :only disable multitexture and object shadow I use this setup with resistance in 16bits and never have any problem at all .                  Fantome  <span id='postcolor'> But you are not having problems with shadows because you don't have them anymore, right? (Shadows Disabled?) Is this some sort of loophole?
  2. Henrique

    Is this the flashing shadow thingy?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Nov. 12 2002,17:44)</td></tr><tr><td id="QUOTE">i have GF2MX on 750mhx with 394MB RAM and have same problem. but i don't give much about it. recently, for performance issue, i turned shadows off.<span id='postcolor'> Thanks for the info Ralph...at least I'm not alone in it. Well, hope I'll be able to upgrade my computer to something a little better now at the end of the year. Usually we are able to get some pretty good deals on those Atlon Xp....and they are pretty good too. That way I'll be able to use 32bit with no considerable drop on the fps. Thakns guys. But anyway, if some of you find out some tweaking way to get those shadows to appear right under 16bit, don't be shy...let yourselves be heard. I'll be all ears...
  3. Henrique

    Is this the flashing shadow thingy?

    Hello people, I am using the latest Detonator drivers downloaded from NVidia. They are 40.72. I had version 23 something, but I had the same problem with shadows. I am using 1024X768 and all the settings set to default on the NVidia configurator. I'll try playing with those sliders...hope I get somewhere. So, nobody has ever had anything like this before?
  4. Hy all, I have a GeForce2 MX and I got these weird tranparent shadows when I set the game to 16bit whether T&L is on or not. My computer is not so fast (PIII 450) and if I enable 32bit I have a very big drop on fps. I went to that Avon Lady's site and it says that GeForces are no capable of handling 16 bit images. How is that so? Because I play all of my games on 16 bit and they run ok. The only one I had problems with was OFP. I'm not criticizing just pointing at my findings. Anyway, is there any sort of tweaking that allows for these shadows to become "normal" again, besides updating my processor (no money for that) and turning on 32bit? I thank you for your patience for reading this. And for any responses. Thanks. The pictures bellow show the same shots at 16bit (semi-transparent-looking shadows. Is that what they call flashing shadows?)...and 32bit (normal shadows). http://www.henriquecsouza.hpg.ig.com.br/hobbies....m1.jpeg http://www.henriquecsouza.hpg.ig.com.br/hobbies....m2.jpeg http://www.henriquecsouza.hpg.ig.com.br/hobbies....m3.jpeg http://www.henriquecsouza.hpg.ig.com.br/hobbies....m4.jpeg Hotlinked pics must not be over 100kb, when saved your pics show a filesize of 2.5mb-Placebo.
  5. Henrique

    Helicopter gunners inaccurate

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Nov. 12 2002,06:55)</td></tr><tr><td id="QUOTE">Fact or fiction? Â You decide... Tonight on sixty minutes. Â I'm Mike Wallace, good night.<span id='postcolor'> And what time is it on anyway? Can we get it with cable?
  6. Henrique

    Lol try this yourself

    Now this is something even more amusing not to say evelish...have no idea if that word exists... Anyway...go to that highest mountain in Kolgujev I think it's 680 some meters high...then place a little Jeep or any other light vehicle. Place a few satchel charges right on its rear fender move away and blow the little guinea pig up in the air. You can get the little thing flying for hundreds of meters...I'd say some 600 meters easily... Â You can be sitting in the vehicle too...for a nice one way trip. Â
  7. Henrique

    Helicopter gunners inaccurate

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (spencer @ Nov. 10 2002,11:58)</td></tr><tr><td id="QUOTE">It sometimes takes 2 to take out a tank, T-72, the T-82 almost always needs 2 so I'm found anyway the TOW only ever needs 1<span id='postcolor'> I guess it very much depends on where your missile hits. I've found the rear of the tanks much weaker that the front, for instance. (In real life the armour distribution goes the same way, right?) A single whatever missile into the rear of a T-72...and a few seconds later it turns into a big pile of burned down junk.
  8. Henrique

    Helicopter gunners inaccurate

    Ok...no biting intended...but could it be that Fade thingy?
  9. Henrique

    Tow (in)accuracy?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Nov. 10 2002,18:54)</td></tr><tr><td id="QUOTE">In other contexts bollocks = testicles <span id='postcolor'> So I guess this explains all the porno pages. hum?
  10. Henrique

    Tow (in)accuracy?

    Thanks Dayglow....it makes sense...I was just trying some other missions on the editor using the Apache and for what it seems is that the hellfire suffer from the same fall-short-ahead-of-the-target prob. The same goes for the one in the Hind. Well, I guess I'll have to learn to fly the choppers in OFP then. I also love to play EECH and in that game we can hide behind a hill pop up..sweep the radar once, mark the targets and fire on LOAL mode. I almost always get a kill. Something else while fighting T-80's in that game is mark the target pop up and fire a laser guided hellfire...that's a 100% guaranted kill One thing I'd like to see implemented in OFP is a higher visibility setting, so we could fire at tanks and such from longer distances reducing the risk of being fired back upon. Well, gotta get used to it...that's for sure. Thanks guys.
  11. Henrique

    Tow (in)accuracy?

    Thanks Chronicles... It's good to hear that. I'll keep trying though. This game rocks all the way...
  12. Henrique

    Tow (in)accuracy?

    1--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Nov. 10 2002,181)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Henrique @ Nov. 10 2002,16:50)</td></tr><tr><td id="QUOTE">I also heard some people saying that by using that unlimited- savings feature by pressing SHIFT+Minus and typing "Savegame" could trigger this fade thingy...is that so?<span id='postcolor'> The technical term for that is "bollocks" <span id='postcolor'> Hi people, Thanks for the quick replies. I'll keep trying and see what I can find out. But what would "Bollocks" mean? I did a quick search on the net and I've come up with a bunch of pono sites!!! Now what would that mean?
  13. Henrique

    Tow (in)accuracy?

    Hello people? I am pretty new to OFP and for the short time I've played this game I've really come to appreciate it, but I've got a few little question about the TOW. When I was playing with any of the versions before 1.46 I could very easily hit tanks with the Tow even when flying pretty fast. However, now with version 1.46 installed it's trully hard to hit them while flying any faster than 100kph. If I stop the chopper and hover I can hit them from any distance with pinpoint accuracy, but while flying fast the tows fall just short ahead of my target. I'd like to point that I am not getting any erratic flying behavior of these weapons, they simply seem more inacurrate than before. After flying with the Apache I have noticed the same thing happening to its missiles. I don't remember their names. I've been reading about these fade things, but I don't have a pirated copy and moreover I don't think it could be it because of the crappy accuracy of machine guns...and my machine guns are still pretty deadly...and accurate to say so. I also heard some people saying that by using that unlimited- savings feature by pressing SHIFT+Minus and typing "Savegame" could trigger this fade thingy...is that so? Because I have used it a few times to pass some of the american missions in the campaign...haven't given a go on the soviet Red Hammer yet. Anyway, I appreciate any help on these topics...thanks
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