HUNT666
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Everything posted by HUNT666
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102 Anims made by me static and non-static. Not all perfect.....  Hunter_anims.pbo Command List stop1           Stop a car or something like that static1-8         diff. static anims stand1-10        diff static rest anims sleep1-6         sleep anims sitting1-3         sit anims sit1-2           sit anims save1-6          anims for capture MRT1-13         deadpos anims (static) knee1-6          diff. knee anims kick1-3           diff. kicks hit1-2            diff.hits fear1-5           like u get hit by any other aim1-5           diff. aim pos anims rightstat          right lean stat right             right lean short repair            repair Truck or something like that raistat            right arm injured static rais              right arm injured sit rai              right arm injured walk parastatic         para fly pos anim ( not working) parasmash         Para dont open Moonwalk          lli               LeftLeg Injured leftstat           Left Lean static left              left lean short knocking           Doorknocking anim kneerightstat        lean right stat on the knees kneeleftstat        lean left stat on the knees kneehit            Hit with knee jump              Jump hitdown           Hit Down head             Jump head over foot1             run backward  fall            doorkick           Doorkick anim deadknee           Dead Anim combat10          Crazy Weapon POS bush              Take a Piss blow              Blow Back from Explosion backflip            Backflip abrollenstat          abrollen            Para Landing waveloop           Wave Anim wave              Wave Anim2 Put the Pbo in your Addon Folder. this switchmove "XXX"   for XXX place any Command from that list. For Longer anim type: this switchmove "XXX"; this switchmove "XXX"; and so on .... For Endless Anim use 3 Waypoints. 1Move 2Move 3Cicle Place the Cicle exact above the first . Only work with static anims. Download    copy&paste  Thats it CU
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Here are some Example pics what i mean ... http://media.militaryphotos.net/photos/allied_germany/seal06 http://www.hkpro.com/hkaction.htm http://www.specwarnet.com/europe/ksk.htm Maybe there are some finished and i didnt notice .. Dont Know .. I know that Units here but these Units are old. And not the best Quality ;)http://ofp.gamezone.cz/unofaddons/KSK_black.zip I want some with the same Quality like Suchey Marine Assault Pack Thx in advance ..::}{unTÅ®::..
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Modell and texture are from Ghost Recon (but totally change). These are my first try to make Soldiers for OFP. KSK_SNIPER KSK_ASSAULT Not finished both .. CU
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AMAZING !!!!!! More stuff like that !!! THX ..
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Hi I was working on some plants from Far Cry. I have a problem with that Alpha Channel . Cant describe that my English is to bad But u can see on that Pic what my Problem is. Maybe anyone know what i have to do. CU
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No diffrent shades.. Only Black & White. But i think u solved the prob in that Alpha Channel Thread "new" faces will hide behind "old" faces Anyway THX 2 ALL
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Texture Example: http://www.freewebs.com/ofphunter/barrelttest.zip Maybe anyone can have a look at it and can say me whats wrong.. THX in advance
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I think i cant figure out whats wrong.... Here is another example: http://www.freewebs.com/ofphunter/alpha.jpg In Upminders WW2 Weapon pack isnt that effect Pic from Upminders texture: http://www.freewebs.com/ofphunter/alphaworking.jpg Nobody with that effect out there ? I use PSP7.0... Thx in advance
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Great !!! Can u send me that file via mail ? Cant D\L it Filename: Hunter_Anims_BIG_PACK - 0.4 MB BIG THX fighter!! I will update that Big Pack ASAP .. CU
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Who can send me that Big pack ? Cant find it after some PC Probs.. I dont want to pack everything again.. EMAIL: ofphunter@hotmail.com THX in advance
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What do you mean exactly ? CU
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Can't view model in external viewer or ingame
HUNT666 replied to Culexus's topic in OFP : O2 MODELLING
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OK Thx i will test it.. CU
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Hi everybody. I was searching a way to realize my doorkickanim. i have  a building with diffrent doormodels . Is it possible to open a door with my customanim and sounds ? THX Here is my config(modified from brsseb tut): #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class OFPH_shed { units[] = {shed}; weapons[] = {}; requiredVersion = 1.85; }; }; class CfgVehicles { class All{}; class Static: All{}; class Building: Static{}; class Strategic: Building{}; class shed1: Strategic{}; class OFPH_shed : shed1 { model="\3ds\shed"; armor=2000; scope=2; displayName="ofph_shed"; animated=1; class Animations { // Side (slide-style) door class ani_sideDoor { type="rotation"; animPeriod=2; selection="side_door"; axis="side_door_axis"; angle0=0; angle1=-90.033; }; }; /* Animation class end */ // Useraction class class UserActions { class OpenSideDoor { displayName="Kick Door"; position="pos_side_door"; radius=2.000000; condition="this animationPhase ""ani_sideDoor"" < 0.5"; statement="this animate [""ani_sideDoor"", 1]"; }; }; /* Useraction class end */ }; /* Model class end*/ }; /* CfgVehicle class end*/ When i activate that kick door in my Action menu the door spin around .. I want that the door fall into the room. CU
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Yea that works THX Another Question Can i combine that anim with sounds ? THX in advance
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Ok i figured out by myself But now the next problem. The door open to slow. Is it possible to make that anim faster ? THX for help
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New Anim Pack.. Preview Pics. Please keep image size under 100kb. http://www.icestormcity.com/ofphunter/Anim%20Release/head.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/hit1.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/hit2.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/kick2.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/knock.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/repair.jpg http://www.icestormcity.com/ofphunter/Anim%20Release/MRT.jpg And the Download: ...:::Download:::... Install Notes : Only put the pbo in ur Addon Folder. To start the anims Ingame use one Waypoint and in ON ACTIVATION Field type : this switchmove "XXX"; For Longer anim type this switchmove "XXX"; this switchmove "XXX"; and again and again. Or loop them with three Waypoints. 1Move 2Move 3Cicle Place the Cicle WP exactly above the first Move . Thats it .. Have Fun Cu
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24 years young ... Or is it Old ? Â When did it change from young to old ? Â Maybe anyone has the answer
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Nice Evening ::) UN Helo Down:
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Extract your O.pbo . U can found it in your Res\Addon Folder. In that O.pbo you can find an Anim Folder . Dont know exactly the name for that anims now. But that Anim folder isnt that Big u will find it.. CU
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Have a look  http://store5.yimg.com/I/optacticalgear_1782_25517997 I need the Adress from that Hair stylist  CU
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Here a few pics. http://www.icestormcity.com/ofphunter/obs3.jpg image size! Maybe anybody here know any addition ... When its finished i will try to make anims for that.. Thx in Advance
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You are a very talent face creater Keep up the good work!!! CU
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Some Units like Sucheys BAS, HYK and so on need better Trainig Quality
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You can add sunglasses only if you define new Identities (through CfgIdentities) in your description.ext; there you can set name, face, speaker and of course glasses. THX