HUNT666
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Everything posted by HUNT666
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i can make addons if we need some.. I can handle o2 a bit. Cu later
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Jump !!how to realize ? i have the anims.
HUNT666 replied to HUNT666's topic in OFP : MISSION EDITING & SCRIPTING
Great !!!!! Why i didnt ask you first Cu later -
Jump !!how to realize ? i have the anims.
HUNT666 posted a topic in OFP : MISSION EDITING & SCRIPTING
First i have to say my englisch is bad. Now my Problem . I made two anims the first is the jump. And the other is the flyanim. class freefall2: StandBase { actions = StandTalkActions; file=\Hunter_anims\freefall2.rtm; speed = -3.0;  looped=false; soundEnabled=false; duty =0.700000; onLandBeg =1; interpolationSpeed=1; connectFrom[]={Stand, 1, StandVar2, 1, StandVar3, 1}; connectTo[]={freefall2stat, 1}; interpolateTo[]={freefall2stat, 1}; }; class freefall2stat: StandBase { actions = StandTalkActions; file=\Hunter_anims\freefall2stat.rtm; speed = -1.0;  looped=false; soundEnabled=false; duty =0.600000; onLandBeg =1; interpolationSpeed=1; connectFrom[]={freefall2, 1}; connectTo[]={freefall2stat, 1}; interpolateTo[]={"LyingDying",0.100000}; }; I have to say i dont know anything about cpp´s. The soldier jumps and freeze on this position (picture) Is it possible that he falls in this position? THX in Advance -
http://www.bluesfear.com/tutorials/Blood.htm Have a look .. CU
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@Prototype Amazing !!!The headless Zombie is cool !!!! CU later this day
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Welcome to the dark side of OFP
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Yea i will do some anims like this now. And i will edit the var3 too. CU later
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Sounds Good
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This will work without any editing first. http://www.aef-kampagne.de/Tmp/DemoModells.zip Maybe that helps CU
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Sry for late reply.. @tracy_t Dont know exactly what i have to do. Can you make the cpp. I will work on the anims. @Prototype Can you say me where i can find this textures ? Maybe a little list with name of the textures ... THX in advance
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I was working on an Knife Addon but i have a few Problems. Maybe here is anyone who can help. I saw a discussion in AEF from k@oven & Lester about how to realize a knife or a blade. There idea is to model the knife with a transparent plate on the Top that blocks the bullets.Then you have to give your knife 100000000000Bullets or something. And a Hit anim. I think its an good idea. Here is a Picture from my Model And The Anim And another Anim that doesnt really works. I think i have to made a Soldier with cargoproxy or something. Picture Is it possible to shoot rifle bullets with LAW ? Because i replace the LAW with my knife. Because the soldier need a rifle. I need a cpp for my Soldier at the moment my knife shoot rockets maybe here is anyone who can write one. Thx for any help
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Yea works for me too but i cant handle the pistol in OFPANIM. Pistol and hand are the same component.(Know what i mean ?) Hope that anyone can help. THX in advance
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@Prototype001 Nice Zombies. Can you make some more ? If you can this would be nice : 1Character with one Arm 2Character with one Leg 3Charavter without head 4Only Legs Thx in Advance
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I cant animate the pistol because OFPANIM only loads the modelz from the demo and there isnt any Pistol. CU
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My English Feel free to edit everything about zombies from me. Because its for your addon. Email is out. CU
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Dont know your code ... Im very bad in something like this. Only learning by doing . I dont know exactly what i do when i edit my cpp Show me your code maybe i can play a little bit around with it But now i have to look at Prototypes zombies he mailed me. THX for that CU
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Yea Im German.. But i can understand nearly everything. Maybe you cant understand me I think its ok . My Grammatical skill is bad. I will make the anims faster .. But if you want you can do this .. Only extract the pbo and in the .cpp class walkvar1: StandBase { actions = StandTalkActions; file=\zombie_anims\walkvar1.rtm; speed = -6.0; looped=1; soundEnabled=false; duty = RestDuty; interpolationSpeed=1; connectFrom[]={Stand, 1, StandVar2, 1, StandVar3, 1}; connectTo[]={Stand, 1, StandVar2, 1, StandVar3, 1}; interpolateTo[]={StandDying,0.1,StandDyingVer2,0.1}; }; You can edit speed= like you want.-1.0 is faster than -6.0. But i will do this if you dont want. Have Fun
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@Prototype001 Can you send me your Zombies too ? Maybe i can make special anims for an half zombie .... And Bodyparts where nice too . Maybe i can make a few textures for that. My Email : ofphunter@hotmail.com THX
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I think i will try some attack anims too. And Zombies can carry Chainsaws or something We will see.
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The Walk Anims.... That you can put the anims in your addon. But i have to fix some "bugs". In The Walkvar2 are some probs (you will see what i mean) Put the zombie_anims.pbo in your OFP addon Folder. Start the anim with an waypoint and in On Activation type this switchmove "walkvar1" this switchmove "walkvar2" this switchmove "walkvar3" this switchmove "eat1" <----- i have to fix too zombie_anims.pbo Have Fun
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I was working on Picture And a Shotgun anim too..... But only hold and reload(i think) @tracy_t I send you the anims tomorrow. later this day CU & Gn8
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Damn my English... I think i give you the anim then you can see how they works. But first i have to fix something. I will send it to you later. CU
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My English is not so good. I dont know what you mean exactly. The Anims start with an waypoint and in On Activation you have to type this switchmove "zombiewalk1". CU
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Bodyparts.... I think we need something like that too. I can do some but first i have to animate. Maybe any other can make a few cut bodyparts. Warning :::::SPLATTER:::::::
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New face ... Maybe someone want this. Preview Download @tracy_t I will do that. CU