

Heinrich
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Everything posted by Heinrich
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You need more RAM, as 128 is not really enough for this game but even with 128 the loading times you have mentioned are strange. I have 580ram, 750mhz, GF2 Ti and my loading times are almost instant for retrying, 20 secs for an island. You using Resistance? I know my computer sometimes freezes a bit on retrying but not to the scale you have mentioned.
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You need more RAM, as 128 is not really enough for this game but even with 128 the loading times you have mentioned are strange. I have 580ram, 750mhz, GF2 Ti and my loading times are almost instant for retrying, 20 secs for an island. You using Resistance? I know my computer sometimes freezes a bit on retrying but not to the scale you have mentioned.
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Looking for custom armored vehicle
Heinrich replied to starstreams's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">hmmm, didn’t know that, so your saying that the M113 can drive over water? if that is true it's kind of a disadvantage to the Russians for my plan. <span id='postcolor'> The BMP can also do that (it's amphibious) -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I also had an error "missing addon editor upgrade 102" when loading single player missions that I had made but after going into the editor and resaving the mission as a single player mission that seems to solve it<span id='postcolor'> That would be gunslinger's editor objects addon. Reinstall it. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">"The splash screen preferences button points to the old Operation Flashpoint Prefs and not the Resistance prefs. <span id='postcolor'> You can select the resistance preferences by going to your ofp directory and opening "FlashpointPreferences.exe".
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It does indeed exist as I have the box right here. http://www.digit-life.com/articles/gaingf2ti/
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">You mean GeForce 3 Ti500<span id='postcolor'> No, i mean GeForce2 TI500 .
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I hope some addon guru makes a Harley and a big butch man in leather to ride it - we could have our very own Hell's Angels squad heh. BTW, the bike only comes in 1 colour.
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AMD Athlon 750mhz Geforce 2 Ti 500 64mb DDR 600mb Ram Soundblaster Live 5.1 Digital sound card 1024x768 32 bit, frame rate at max, visual quality at max. D3D HW T&L. All textures at 2048x2048. Object shadows disabled, vehicle shadows enabled. View distance at 1000m, terrain detail high to very high.
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I love the pistols. I use the policeman, jump on the bike then go for long police chases over Nogova chasing other bikes and cars then when the occupants step off their vehicle, I nail them in the head with my Glock a few times. Fun.
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I use a feature on a map I am making in Wrpedit for a ramp. If you get shot on the bike, you fly off and the bike skids along the floor on its side. Very realistic. Also, if you come to a stop too quickly you go over the handle bars and meet your maker.
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If people on dialups have to wait longer to load the image then you should spend some time too resizing it. Also, not all people can get broadband ya know. I don't see how hard it is and how long it can take to make an image less than 100k... Edit : A bug on the choppers... the minigun just seems to 'stutter' on full auto, ie it isnt a continuous sound but more like bursts. is that supposed to be or is that how its mean to be?
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Good job. it's a very good soundpack. love the dragunov sound.
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Yes I expected those to have pistols too. Someone will fix that in an addon though i suppose.
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I can't find it either. You have to add it manually I think. Put this into a unit's init field: removeallweapons this; this removemagazines "(unit's weapon's mag name)"; this addmagazine "FALmag"; this addweapon "FAL" I think anyway...
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You'll be in love with them all when you get res...
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I dont see any mistakes in your 'list' or patches needed to to fix them.
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That will run ofp:r yes. A faster processor will probably increase performance the most. edit: A better gfx card would be essential too.
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That will run ofp:r yes. A faster processor will probably increase performance the most. edit: A better gfx card would be essential too.
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Yes, resistance.
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Yes, resistance.
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All good things come to those who wait!
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I have a 750mhz, G2 Ti 600mb ram and it runs quite good. Not great, a little lag in the towns and in active areas but overall not bad. Better than I'd expected. The campaign is also very playable too. I can run the maps on the terrain detail VERY HIGH (as seen in satchel's pics) with virtually no FPS loss whatsoever in HW T&L. Any one else have this? I expected it to be unplayable with very high terrain detail but it's not in HW T&L. It is D3d and Glide though, not that I'm complaining of course.
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I have a 750mhz, G2 Ti 600mb ram and it runs quite good. Not great, a little lag in the towns and in active areas but overall not bad. Better than I'd expected. The campaign is also very playable too. I can run the maps on the terrain detail VERY HIGH (as seen in satchel's pics) with virtually no FPS loss whatsoever in HW T&L. Any one else have this? I expected it to be unplayable with very high terrain detail but it's not in HW T&L. It is D3d and Glide though, not that I'm complaining of course.
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Actually, I think that the empty vehicle's side is that of the last unit to enter it. So if you are West and you leave the vehicle, destroying it would mean destroying your vehicle. I like the idea of changing that in OFP R though - the current system is rather stupid.
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Actually, I think that the empty vehicle's side is that of the last unit to enter it. So if you are West and you leave the vehicle, destroying it would mean destroying your vehicle. I like the idea of changing that in OFP R though - the current system is rather stupid.