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Everything posted by Hudson
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Amen! If you ever find yourself trying to please all the people all the time you may have an underlying self-esteem problem that needs medical attention
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When you locked the thread I decided I would actually go to their site and look for such proof, I agree the OFP community can be worse than 6 women sitting around cross-stitching when it comes to rumors. I cant read russian so i had to use my handy online translator   but this is what i read on one of their pages... The very last thing they say is they will provide free addons. When did they decide to start selling them? Where did they say they would actually sell them? Im sure one of you found something in their forums, maybe you can post it here.
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I wasnt bashing your addons evis, I think I remeber saying... And your right, nobody makes perfect code. I was saying your really funny if you think people wont bitch and complain if you start selling buggy addons.
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So let me get this correct, you want to screw us over (the ones with good connections, allways playing OFP, active members of the community...ie the people that actually play with your stuff) so that someone with a bad connection can get your addons? Why not setup some mambership only website where they have to pay a monthly membership fee or pay by the download? Your trying to pass the buck to the entire community for a couple of special cases. BAS makes great addons, one of the TOP 5 mod teams in my opinion. But your work still needs alot of improvement. Scripting in the BAS blackhawks is horrible on a linux server, alot of bugs and even more lag anytime a blackhawk is anywhere within 3500 meters of me ( using @ conditions in scripts is a very bad idea..). Alot of your addons also do not work on linux servers. If I was a paying customer I would start hell with you in a second over that. If you guys think you take flak now from the community over bugs and stuff just try charging for buggy work and see what types of comments that gets you. I really hope someone does try to sell their work and Suma and Maruk personaly put their ass to the grinder, make an example of of some of you that think your the greatest thing to hit OFP since the createVehicle command...
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I see nothing in their mod worth money, they are funny if they really plan on selling that crap. If they do decide to sell it whats stopping me from burning it to CD and heading to the nearest kinkos copy store to upload the MOD to alt.games.operation-flashpoint newsgroup? Nothing, didnt think so...
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It works for ODOL format also with the hex editor (this is how everyone rexextures BIS vehicles). I havnt had any problems with changing the size of the texture name. Yet...
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No more work on the F18 for us   Were done with it, allready spent enough time on that addon. PicVert with the swiss mod is doing some work on it though, maybe you should PM him with a link to this thread? As for pennywise and myself, we are working  on other things right now.
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That is a problem with the way the AI attacks targets in aircraft. The AI will attack with bombs the exact same way it does with its cannon. Nose down straight at the target. Its the game engine, not something that can be easily fixed with a cpp setting or two.
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There are 2 ways I know of to fix this. You cant do the first until you get o2 setup right... First hold control key and double click a texture name in your texture window in o2. Then press E to bring up face properties and change the texture paths by hand for each and every texture used. This can take some time if you use alot of textures. The second way, quickest and easiest way, is with a hex editor that has a "replace all" function. Just open the p3d file in your hex editor and do a replace all. Search for the texture name entries, \Za_b52_beta1\... replace it with \B52_Stratofortress\ and save, takes about 5 seconds that way Â
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Ive never played with these settings but I think this may be what your after (from commented config 1.91, cfgVehicles.hpp, Default tank class) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> armor=400; // overall armor armorStructural=2.0; // structural dammage class HitEngine {armor=0.8;material=60;name=engine;passThrough=1;} class HitHull {armor=1;material=50;name=hull;passThrough=1;}; class HitTurret {armor=0.8;material=51;name=turet;passThrough=1;}; class HitGun {armor=0.6;material=52;name=gun;passThrough=1;}; class HitLTrack {armor=0.6;material=53;name=pasL;passThrough=1;}; class HitRTrack {armor=0.6;material=54;name=pasP;passThrough=1;}; armorHull=1; armorTurret=0.8; armorGun=0.6; // hitpoints (relative to overall armor) armorEngine=0.8; armorLights=0.4; armorTracks=0.6; /* armorGun=0.6; // hitpoints (relative to overall armor) armorTurret=0.5; armorHull=0.5; armorEngine=0.4; armorLights=0.4; armorTracks=0.3; */ There are different config entries for different vehicle classes though. Not all classes share all the above config entries.
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Its a good thing you asked, I forgot about the third new entry for the config that will probably help that big C130, landingSpeed=X.X. I found this information after 1.90 was released. Suma made a post about the config entries HERE.
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">wheelSteeringSensitivity = X.X; Also introduced in the same patch was... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">flapsFrictionCoef = X.X;
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What does -mod mean? Doolittle I think this has to do with this error.. It seems our server started running checkfiles on mod folders now.
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You need to cut the model into sections like the Falklands mod did with the Hermes. The OFP engine has a limit to how big a roadwoay LOD can be. Im not sure what it is but im sure I saw it one time or another in these forums somewhere.
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Yeah I can see it now, "2, Gunner, Get In Toilet!".
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Our mail server has been recieving over 800 of these sobig emails daily
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There is a big draw back in my opinion to using the multiple system. You have to use hiden selections. This means that all the polys you add to the model for the weapons allway stay there. Your just setting a transparent texture over the static weapon model when its fired, its not really removed. If your using 12 static missiles/bombs each at a average poly count of 100 polys you just added 1200 polys to your 1 LOD. This isnt good. This is 1200 polys that you cant get rid of. With the regular proxy system (1-2 types of missiles) you can at least "get rid" of the extra polys when you fire off the missile and it explodes. With this system it can get messy and add some extra lag. Im using 6 different missile/bomb systems on the Su34 right now, 12 weapons in all. The su34 model has about half the amont of polys that the F-18 did so I can get away with adding an extra 1200 and still keep the model at a decent poly count. If I did this with the F18 I would have to go back and shave off alot of polys. We feel we allready spent enuf time on the F18 and its time to work on something else. We have got a real good texture artist now and hes starting to rework the crappy textures I had previously put on the Su-34. From the few textures Silesian has sent me so far Im very excited. Its going to be a real good looking aircraft. Pennywise and I have also come up with a couple new ideas for features that im sure you guys will enjoy.
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Yes, every addon you load at startup (when you click to start OFP) is loaded into memory. The more addons you have the more memory is needed. Search for "MOD Folders" here or at avons FAQ's for info on freeing up memory.
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Actually after playing it a few more times I feel the time is perfect, right around 30 mins. However we do have a new problem   Only 4 player slots   Funny thing is our server has been running nogova virus for 5 and a half hours so far today, many players keep having to wait till next round to play. Maybe in part two you can add more player slots and increase the number of objectives? Maybe make 4 squads of 4 soldiers all starting from different locations meeting up at different times and carrying out different objectives?  I cant wait to play the next one! Â
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I had to play with the lights on in my computer room! This mission is alot of fun, my only complaint is it was rather short for such an addicting mission. Or maybe it just seemed to short because I was so cought up in it? Either way its a great mission that just goes to show what one can do with flashpoint and a little creativity. Excellent work homer!
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This is the problem, we did have a couple players connected with desync over 100,000. It was pretty laggy the round that screenshot was taken.
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Been waiting for this, just got to wait a bit longer for the linux version I guess?
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Im pretty sure its allright as long as you dont plan on selling them.