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Hudson

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Everything posted by Hudson

  1. Here is another, right before the game was launched showing 146 players in slots... And RedDevlin goes down in history as being the 1 guy to be kicked for not greening up, 145 started the mission
  2. Hudson

    totally dismayed.

    Did you see THIS thread? They are discussing places that currently sell the game.
  3. Hudson

    Don't kno where this should go...

    You could ask in one of those threads or even PM him. He posted in THIS thread earlier today so why not ask him there?
  4. Hudson

    Don't kno where this should go...

    More than likely one of these threads (try the search function next time   ) A sound mod for OFP,anyone like to try?, A sound conversion for OFP Wright's soundmod v.9-2
  5. Your scripts controlling speed and height may not work because there is allready a script controlling those settings. If you unpack the addon in the scripts folder you will find aiSpeedAdjust.sqs inside you can change the ... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;========================================================= ;Flight Altitude ;========================================================= _Altitude  = 200 ;========================================================= ;Speeds ;========================================================= _limited = 65 _normal  = 119 ;========================================================= ...settings for speed and altitude. Try messing with those and see if that helps. I have not played with this addon for some time but I think i remember the combat mode affecting the pilots speed and altitude. Just for kicks try setting his combat mode to careless and safe and see what those do.
  6. Every airplane addon does this. It is worse in high speed aircraft like the F18 becuase they have alot less time to correct themselves than an aircraft flying at 400 Km/h. Try a BIS A10 on the desert island and you will see the exact same results. AI will allways dive with nose straight at the target evey time it attacks. This is the way the game is coded. Possible workarounds: Set speed to limited in aircraft waypoint. Set flyInHeight to above 200 meters.
  7. The correct ammo name is RAD_Bullet20. The correct readme file can be found HERE.
  8. Hudson

    Ofpmark part deux (ofpmark v2.0)

    Oops I forgot to go into vido options at main menu LMAO I was running 1000 meter view distance, low terrain and FPS slider at right of screen. With your readmes settings my blended test scores dropped 1000 points  To bad we cant max our settings out, Ive had this thing up to 4439 so far   Im gonna fry something over here LOL
  9. Hudson

    Ofpmark part deux (ofpmark v2.0)

    I have my OFP2 machine ready to go. System specs... Thermaltake Silver Xaser V Damier ASUS A7N8X-E Deluxe 1 Gig set Corsair Twin-X XMS PC3200 Low Latency Pro DDR AMD XP 2700 @2255 MHz 420FSB! (trying to pop this CPU so I can get a 3200 ) Coolermaster Jet7 CPU cooler 2X Zalman Heatpipe HDD coolers 2 X Western Digital 10K RPM Raptor 36.7G in RAID0 + 60 gig Maxtor ATA133 Asus Radeon 9800 Pro @ 440MHz core 760MHz Memory 3dMark2003 Score of 6292 with these settings[edit] this is a Microsoft Exel Spreadsheet, might aswell not click the link if you dont have exel installed[\edit], OFPMark 2 score 3522! optimal quality test results... blended test results.... 3D settings in video preferences set to High Performance OFPMark score 3522!... Pennywise will more than likely see this and run OFPMark when he gets home   He has the same setup but a AMD XP 3200 and Asus Radeon 9800 XT. I bet he gets a 4000+ on the OFP mark Â
  10. Hudson

    P3d to 3ds or asc

    I dont think the problem is with your O2. Oxygen only saves in 1 format, .p3d.
  11. Hudson

    Sukhoi fighter models

    12 Hardpoints = More Fun!
  12. Hudson

    Sukhoi fighter models

    You can use custom animations on just about anything, the Su27 family does have some pretty fancy landing gear though in real life. The animations might get a little crazy if you want the gear to move as it does in real life. Might be better to just move it one direction since this is your first addon. Not anything to fancy. If you do decide to split the wings dont forget that the Su27 family dosent use a aileron and flap system on the wings like most aircraft, the two are combined... We spent 3 months just splitting the user actions between pilot and gunner, adding that 2nd man in the cockpit really complicates the scripting at times.
  13. Hudson

    Sukhoi fighter models

    The pic I linked to wasnt the best pic to show the weapons used. We are planning on only 2 different loadout versions. One naval and one mixed AA/AG. We allready have R27, R77, R73, Kh-31, RBK-250, KAB-500, and ZAB-500 munitions on the aircraft and working, even the napalm ( fun stuff  ) Here is a better angle showing the weapons... I took a look at your Su-30 models, look great, do you plan on having folding wings on the 33? Make sure to put some good anti-ship goodies on it, as soon as Hawk finishes that Nimitz carrier we are going to need something big to blow it up Â
  14. Hudson

    Sukhoi fighter models

    The pic I linked to wasnt the best pic to show the weapons used. We are planning on only 2 different loadout versions. One naval and one mixed AA/AG. We allready have R27, R77, R73, Kh-31, RBK-250, KAB-500, and ZAB-500 munitions on the aircraft and working, even the napalm ( fun stuff  ) Here is a better angle showing the weapons... I took a look at your Su-30 models, look great, do you plan on having folding wings on the 33? Make sure to put some good anti-ship goodies on it, as soon as Hawk finishes that Nimitz carrier we are going to need something big to blow it up Â
  15. Hudson

    Sukhoi fighter models

    We have been working on a Su-34 and variants. If you would like some help getting those ingame yourself (learn some new stuff ) than Id be happy to help you out.
  16. Hudson

    Sukhoi fighter models

    We have been working on a Su-34 and variants. If you would like some help getting those ingame yourself (learn some new stuff ) than Id be happy to help you out.
  17. Hudson

    Uss nimitz by hawk

    Wow! Those were some excellent video clips, Â I hope we all get a carrier in our christmas stockings this year.
  18. Hudson

    Su-30

    This is actually the simple part, the thrust vectoring and canards are whats stumping us. To make a missile fire backwards in OFP all you need to do is set the speeds to negative values.
  19. Hudson

    Su-30

    We are actually making both a Su-32 F/N and a Su-27 IB, F/N being the navy version and IB being the ground pounder.
  20. Hudson

    An-124's anim code needed

    I downloaded the new addon and found your animation names... An124 RearRamp RearDoor RRDoor LRDoor An124-Open NoseSection FrontRamp RearRamp RearRamp2 RearDoor RRDoor LRDoor They can be used of course with the animate command... plane1 animate ["RearRamp", 1] Thanks for the headsup on the newer addon! It can be found here if anyone else missed the release.
  21. Hudson

    An-124's anim code needed

    Unless there was an update to the origional An-124 the addon is not animated. The addon has 3 versions of the plane. 2 versions have cargo doors open, 1 is a static object with the nose and rear doors open, the second is a flyable model with just the rear doors open. The third is also flyable with no cargo doors open. If you found a updated version could you post a download link?
  22. Hudson

    Can any body

    Weapon name is Rad_B61_Launcher, Ammo is Rad_B61.
  23. Hudson

    Can any body

    The nuke on the F18 is the same nuke you get in the CoC torpedo pack, we used CoC nuke code on the B61 bomb Â
  24. Hudson

    Just out of curiosity

    Shhh, I said something like this and it was 5 mins before Hellfish6 had sent me a PM letting me know that I had just posted "warez" material and not to do it again. I agree with him so lets not talk any more of this
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