

Hotkey
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Lance Corporal
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Yes, Arma is not a shooter, i know that. I've played Arma/OFP since the demo of OFP. But it definetely changed. Especially in CTI when you often take long ways to the towns, take an additional 15 minutes to sneak around the town to get a good shooting spot with cover its annoying when you then got shot in 3 seconds. Sure, i don't know how it would be in real life, but i guess it's not so easy to locate an enemy soldier who shot at you from a distance lying in cover. Esspecially when you are under fire. But the AI Soldier in Arma doesn't have a problem to go phrone, spot you and shot you with an AK within seconds. I'm playing the mission on a dedicated server. So does this really work: Does skillEnemy only affect the pathfinding? Thanks for the answers so far Hotkey
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Thanks for the hint, never tried that one. But as reading the post you linked to: Doesn't that make the AI even better then before? Or am i missing something?
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Hi all, im currently searching for a goode playable CTI version for a LAN Party next week. The main purpose will be to play as Coop against the KI. I've tested CrCTI OGN yesterday and everything works fine. But the main problem i have (also with other CTI Versions), is that the AI is unhuman like good. I've played with viewdistance 1500, and i get killed from the AI without beeing able to see them myself. Example: I'm in an Abrahams and zooming in to find any targets. Then i got 1 hit, second hit and my tank is gone. My AI group members saw the tank, but i was not able to saw him. about half a minute later i saw him then appearing through the "fog". I've got this problems also with infantry, they see me from far away, even if i'm crouched in the woods. As if this is not enought they always need one shot to kill me. The turn around, go phrone and shoot me right in the head within 2 seconds about 300m away with an AK. I'm not quite sure if this can be adjusted in the mission, but it would be great if this would be possible. Maybe someone can tell me if the option "Veteran" oder "Cadet" has an affect on the AI's skills, or if its just the "skill" attribute which is assigned in the mission editor? It would also be good, if the armor of tanks can be adjusted. By default they are gone with one shot. Im not sure if this is realistic, but for fun purposes it would be cool if a tank can absorb at least one hit (with taking damage of course). Best regards Hotkey p.s. Im currently playing with 1.09 Beta...
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I got that error too, now 4 Times in the past hour. Shouldn't that issue be solved for the beta patch 1.07. Im using the beta patch 1.07 and it's obviously there. I'm posting here because the bug tracking page is offline. Maybe Bis should consider to host the bug tracker on their side? My Specs: Windows XP SP2 MSI Mainboard, 7900GTX 2 Gig Ram Tha crashfile can be downloaded here: Crashfile Link
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still not online yet
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Evolution V1.0 Large scale respawn coop
Hotkey replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
Thanks KJ for that great mission. I've just played that mission yesterday in LAN about 11 hours with 4 buddies and it was great fun. At least we managed to get SE Sahrani until sunset. I guess the issued we had where allready discussed here (managed to get to page 25 or so) Funny thing we all overlooked the side mission possibility - we should read the briefing better next time :-) One question i have is: What can i do with the Phone? (Possible to select in the gear window). Then i liked the mobile respawn possibility from MFCTI where you can build a medic tent which then ca be used as a respawn. Maybe you could limit the ability to build that tent to medics with a certain rank? @BIS: PLEASE implement a possibilty to save certain values to the servers filesystem. Would be great to build such maps as persistent battles. I've heard about a possibility to connect Armed Assault with Web Services, or was that a dream? -
Problem to start the game with the beta patch
Hotkey replied to Hotkey's topic in ARMA - TROUBLESHOOTING
I've added this problem to the bugtracking system if someone ones to contribute... http://bugs.armed-assault.net/view.php?id=2358 -
i get the following message diretly after starting with the patch enabled: "Error compiling vertex shader VSTerrain". I've installed on Vista 64 bit and tried to start also on Windows XP. I'll now try to install again on XP, maybe it is/was a UAC problem on vista. System is GF 7900 GTX, MSI Neo8 mainboard on Vista and XP update Just deleted the folder and reinstalled on XP but no luck, error still persists p.s. sorry for crosspost, but i guess this forum is the suitable place for those error submits. If not feel free to delete this thread.
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i get the following message diretly after starting with the patch enabled: "Error compiling vertex shader VSTerrain". I've installed on Vista 64 bit and tried to start also on Windows XP. I'll now try to install again on XP, maybe it is/was a UAC problem on vista. System is GF 7900 GTX, MSI Neo8 mainboard on Vista and XP update Just deleted the folder and reinstalled on XP but no luck, error still persists
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besides the problems with respawn and the server settings we had a massive performance degrade after some time when the first cities get upgraded. The performance dropped massive for all players (15-20). I would really appreciate an official statement on this topic. They even advertised the game with the cti function. The overall communication policiy is really dissapointing - i don't have much problems with the bugs if they will be solved - but i really would like to hear what will be solved at which time. Maybe an excuse couldn't hurt either. This is definately not the way some company should deal with one of the most loyal communities... Too bad that placebo has left bis, one of a few who at least sometimes gave new information.
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any update on this?
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the interface really needs some rework. It's sad that the MP Part is in such an unfinished state. - The connectivity boxes are kinda useless. - You don't see the map played and you or are not able to search for a map. (e.g. searching for a cti game is not possible) - The chat, gui layout and color in the lobby is a disaster in terms of usability. - Documenation is also missing. At least the CTI mode needs some documentation. I still don't know how to set time limit or what the hire radio command does (besides the 2 vulcans without fuel). I simply can not understand what the Quality Assurance @ bis or Morphicon has done. Either the QA does not exist or it was on a long long holiday. I really hope that Bis is going to address this issues in the next patch - the MP Mode was the main reason for me to buy the game. Of course for modes like CTI - DM or CTF can be played better with other games... *crossing fingers*
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Hi alll! I've some questions about the included CTI Multiplayer Mode. I've played that mode yesterday with some friends, and unfortunately it feels like it is not completed in any manner. The first issue is that the russian side is able to respawn at the us base (if no other flag was selected initialy). This Bug alone makes this mode unplayable. Nevertheless, we played some minutes to get familiar with the new mode, and i must say there are many good and new ideas. For example the paratroopers and the convoy. Here's a list of problems / questions we have so far: What about the radio message "hire"? Is it documented in some way? If you choose that command, 2 new vulcans appear but without fuel. Very strange to me - can i hire other units/cars? What about the victory conditions and the round-time? In every MP Map you can set this settings in the launch window, but with cti this window provides no settings at all, besides whats the function of the chat window in the mp missions briefing? What about AI players? Is it possible to play against an AI side? (I guess not, but i still hope it) Thats it for now, i highly appreciate your answers and still hope that the CTI gets ready for real usage in the near future. I'm a bit dissapointed so far, and i guess the game was pushed to the store shelves unfinished. But if you, BIS does the patch work as good as with flashpoint it would be OK for me... Ok, please make me a happy christmas and get CTI fixed asap
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Operation Flashpoint: 5 Year Anniversary
Hotkey replied to Placebo's topic in BOHEMIA INTERACTIVE - GENERAL
Congrats BIS! And keep up the excelent work! Besides: Sorry for leaving the WC 2006 - Greetings from Germany -
5 words: ALL I EVER DREAMED OF