Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

HSimpson

Member
  • Content Count

    7
  • Joined

  • Last visited

    Never
  • Medals

Community Reputation

0 Neutral

About HSimpson

  • Rank
    Rookie
  1. HSimpson

    Mouse-Delay

    @ brass Let me guess: You just afforded a P4 with 2 GHz and now think your CPU is twice as fast as a 1 GHz-CPU. Get a load of this: You are wrong!
  2. HSimpson

    Mouse-Delay

    Now i found the option "Hardware Accelerated Curser". (d*amn, it had allways been there, i just failed to notice it) However it was already enabled. But there is something true in what RN Malboeuf said: The curser seems to react a bit faster in GAME than in MENUE (since i disabled pre-rendering) It's quite not perfect, but acceptable, i think. And i'll also try out a completely different mouse. So thanks to all :-) (except Brass) b.t.w.: It was no mistake to state 266 FSB. The VIA Apollo chipset KT133A, which comes with A7V133 mainboard and which is different to chipset KT133(!), supports 133 MHz SDRAM but has a kind of bus-doubler in the North-Bridge, so the Frontsidebus is 266 MHz. (Of course this has less performance than a real 266MHz-system with DDR-RAM, but more than a normal SDRAM133-system)
  3. HSimpson

    Mouse-Delay

    Well, are you a legal owner of an original copy of the game? In case you are, please search on the cover or the box for a label called "system requirements" (If you cannot read, please ask your nurse to read aloud). There you can read, which CPUs are able to handle OFP. However, there is no problem with the performance. (Moreover you dont need special performance do calculate a mouse curser) So please shut up, while adults are talking! oh havent you noticed that this brass guy wants to take you freedom of speech? Wants to decide who is allowed to answer who's posts? LOL
  4. HSimpson

    Mouse-Delay

    I already tried out to switch off pre-rendering with the NVidia-Tool comming with the driver. Now i also tried it with that NVmax (pretty cool tweaker :-)). Unfortunately it didn't work, i mean it has no effect. But the explanation given by Mister Frag sounds logical. Maybe I have to do something additinal to prevent pre-rendering!? I dont know how to "enable the hardware mouse cursor". I can't find such an option neither in NVidia-Tool nor in NVmax nor in OPF itself. I am usin DirectX 8.0. I also killed up all non-vital processes and ran OFP. Doesn't help. B.t.w: There is no performance-Problem Graphic is very smooth @800x600x32.
  5. HSimpson

    Mouse-Delay

    Thanx for the immediate answer. Unfortunately it did not solve the problem: I switched off anti-a, but that does not help. I run the game under 800 x 600, since switching to a higher resolution makes it even worse. Well I am not a coder, but maybe this could be interesting to you: In Halflife a problem with a delayed mouse uses to occure on some systems as well. There it has to do something with direct3d, i think, since it can easily be solves by entering the command "gl_d3dflip 1" at the ingame-shell of HL.
  6. HSimpson

    Mouse-Delay

    Thanx for the immediate answer. Unfortunately it did not solve the problem: I switched off anti-a, but that does not help. I run the game under 800 x 600, since switching to a higher resolution makes it even worse. Well I am not a coder, but maybe this could be interesting to you: In Halflife a problem with a delayed mouse uses to occure on some systems as well. There it has to do something with direct3d, i think, since it can easily be solves by entering the command "gl_d3dflip 1" at the ingame-shell of HL.
  7. HSimpson

    Mouse-Delay

    When I play OFP in 32-bit mode, there is certain delay in mouse-reaction (just annoying in SP - BIG HANDYCAP in MP!!!). I have a Logitech-Mouse. But I deinstalled all Logitech-Drivers and are using the Standard-Windows-Drivers now. (As it is recommended in OFP-Readme). It still lags!!! The only way to get a fast mouse is switching down to 16-bit mode, which leads to the known graphic-bugs (flickering objects, "x-ray"-shadows, zigzag-coastlines, etc...). Does anyone has a solution? My System: OS: Win2K (SP: 1,2,pre3) CPU: Athlon Thunderbird C 1 GHz, 266 MHz FSB Board: Asus A7V 133 RAM: 266 MB SDRAM Graph: GeForce2 MX 400 (32MB) Driver: NVIDIA-Detonator XP v21.83 Windows XP/2000 Mouse: Logitech 3 Key-Mouse, PS2 Driver: 5.0.2195.1 (Microsoft Windows 2000 Publisher) Sound: Terratec DMX-Fire 1024 OFP: V. 1.30
×