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HENLEY

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About HENLEY

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    Girls, and OFP (sad aint it?), and archaeology as well as history
  1. HENLEY

    ROB WHERE OR ANYONE.

    What’s THE BIG PROBLEM ROB? Do you hold a grudge against people who are on this forum? Who are teaching the game heaven help those who will no doubt get the game for Christmas with your attitude around. So C is for what? Computing? For C DRIVE WHAT? I suggest you use English as its makes more sense this will stop others from jumping to the wrong idea. Still not happy with the attitude DUDE. A report has been sent to the owners of the site with the attidue of yourself towards me as I am just learning the game, so we all can't be quick at picking up things or a geek. SEE YA.:biggrin:
  2. HENLEY

    ROB WHERE OR ANYONE.

    Rob is there any need to send such slagging off messages on this forum. who say that you have more more experience than me? This is my first try at doing custom made sounds. So give me a chance my old son and you say that I'm a C. :shocked::shocked:
  3. HENLEY

    ROB WHERE OR ANYONE.

    THANK YOU RED FOR THE ADVICE AND ALSO THANKS GOES TO vitoal125 FOR EXPLAINING IT IN PLAIN LAYMANS TERM.
  4. HENLEY

    ROB WHERE OR ANYONE.

    ROB MY MAN you ask where the #### did I read up about the strings as you seem to think I got it wrong. class CfgSounds { sounds[] = { Sound }; class Sound { name = "Sound"; sound[] = {"Sound.ogg", db-35, 1.0}; titles[] = { }; }; } I think you need to look at <a href="http://members.tripod.co.uk/redofp/Voices.htm " target="_blank">http://members.tripod.co.uk/redofp/Voices.htm </a> who may have accidentally got it wrong and not myself see for yourself. Which if I'm not mistaken is ran by RED HIMESELF (That should work now, Tutorial by RED ) see you
  5. Do what the door jar says I do know that this works well as I tend to use the unit setdammage 1.0.
  6. HENLEY

    Making units sit

    I used the chair to sit men down by using the xchair as its seems to be the only one which will aloud this.
  7. The ogg file is still not working at all. this is what I have done so far. First I change my wav to a ogg then I made a new file calling it sounds I then type in a small script class CfgSounds { sounds[] = { Sound }; class Sound { name = "Sound"; sound[] = {"Sound.ogg", db+70, 1.0}; titles[] = { }; }; } and then save it calling it description.txt (Text Document) I saved my sound file calling it description.ext and place both into the sound folder. I made a player on the OFP on the desert and in a trigger activation I place the following Henley say"sound". Nothing it crashed out back to desk top what's going wrong? Just can't see where I'm going wrong. Cheers.
  8. WHAT A BLOODY GOOD SITE Brentk WELL DONE for this you will be given a cool sign :cool: Told you all I'm mad. Just what I've been looking for myself.
  9. Hey no problem Man we all get bad days and answering the same question must be a pain up the ruddy backside at times.:cool: Sorry Rob that I never got back about the sound file they are working well. Thanks for the PBO thing that you gave, its one of those things in life I can't do with out. SAD MAN I am. :o Anyway wishing you have a good day and enjoy what you are doing. all the best Rob :smile: from
  10. Thanks the nothing Rob must be having a bad day by the looks of things (never mind) ha ha. Thanks once again THE NOTHING PERSON
  11. I would like the player to use the new G36 weapon but when I remove m16 and his magazines and then put in the following this addweapon "G36"; this addmagazine "G36". The game crashes out and the weapon is unknown has anyone any idea what I have done wrong Please can you help. Thank you
  12. Dear Friends Please can you tell me what is a pbo extractor? I have herd that if a file is a pbo then I can extract it to my mission editing and see how the person has made his or her game is this correct? Or will it just show scripts files? thank you from
  13. Thank you for reply dammage sounds easy to do
  14. cheers Rob &&&&& Spitfire for the help.
  15. I have 3 objectives I made a marker and name it obj1 then I created an trigger over the man and put in this obj1 = 1; "objstatus "done" then I created yet another trigger in the type I put in end#1 then this is where it will not work as the game will not accept this obj1 == 1 AND obj2 == 1 AND obj3 == 1 THE game say that it is unable to understand the above is my script wrong? Please help. Or is there a easy way to make objective finish? If so would you be so kind to explain how. Thanks
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