GabrielG
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Everything posted by GabrielG
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Either I engage at less than 10 yd or at 100 yd up to 200 yd the bullets tend to miss very badly and very randomly. I could make a video to illustrate the point. Anyone that ever fired a rifle will know these weapons (M16A2, AK74) are quite accurate even at 200 yd. My biggest frustration in regards of the mod so far is the accuracy of the weapons and the dispersion they produce.
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Strange, my default key bind for the lean is A+LEFT SHIFT and D+LEFT SHIFT. Those are very natural feeling. Indeed if you have to do a contortion that takes your hand of the mouse, better not to use lean fonction at all.
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There are issues with the AI, they are very sharp from far away and in close engagements they are sleeping on gas. I think somehow maybe Thunderbird tried to hard to overhaul the whole AI thing but it turned out playing weird. Look at GRAA Modpack 3.0 those are simple improvements to the AI that make the gameplay more challenging. Often you'll find yourself being flanked and their reaction time and aim is fair. I cannot say the same from FFUR '85 right now. As of weapon accuracy, they are way of. I cannot believe anyone didn't complain from such dispersion, it is unrealistic in the first place. I believe the aim of the mod was to create a realistic experience? Again recoil ala FDF is good and hand wavering is also a factor to incorporate but dispersion ala JAMHD doesn't feel right. Once you aim down the iron sight, the bullet should go in a somehow straight line following a ballistic curve (As far as I know OFP doesn't calculate other factors such as windage, and it's physics are pretty basic, at least there is bullet travel time). I shot some airguns with better accuracy. Sorry for the strong criticism, everything else is just top notch. Nothing to add.
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Played through the first 5 missions with the mod and I encountered no problems whatsoever. But, I have a question : is it normal that the weapon's dispersion seems very large? Sometimes I'd find myself in close encounters or I'd be shooting someone point blank and nothing happened. As if the weapon's dispersion was very random. I know of other mods that simulate good dispersion like Jungle Fever Redux, but nowhere near the level of FFUR '85. And for the information I have a legitimate copy of OFP, so I cannot blame FADE protection. Is anyone else having these issues? I searched through the forums and people seemed to have this problem also with FFUR-SLX 2007. Is there a way to get more decent accuracy?
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Congratulations Thunderbird84 on this more than great mod. The level of enhancement over the original game is overwhelming, one could say this plays better than ArmA.:D Of course this would get some people upset. Your contribution to the community is immense and I see FFUR '85 as the golden age of OFP, near perfection on all counts. It feels like Christmas as Universal stated. Although it is my first post here, I have been reading the forums for quite some time and I though this release would be the perfect occasion to show my gratitude.