GoreZiad
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Everything posted by GoreZiad
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Attach camera to plane (iron front 44)
GoreZiad posted a topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
Hey. I created a mission with a soldier, with this exec "camera.sqs" in init, and placed a plane, which I named stuka1 in its name field. Ran the mission and pressed CTRL+V to copy the cam info or whatever, like I assume it's done according to this video: After following the video, here's my script: showcinemaborder false; titlecut [" ","BLACK IN",1] _camera = "camera" camcreate [0,0,0] _camera cameraeffect ["internal", "back"} showcinemaborder false; #loop ;comment "8:45:54"; _camera camSetTarget stuka1 _camera camsetrelPos [2,2,2] _camera camPrepareFOV 0.100 _camera camCommitPrepared 0 @camComitted_camera goto "loop" player cameraeffect ["terminate",""back"] camdestroy _camera end1=true; exit; I then named my soldier this exec "cameratest1.sqs" which is the name of my script file above. But nothing happens when running the mission, I just spawn. There's 2 files in my mission folder, mission.sqm which I haven't touched, and then the cameratest1.sqs Thanks. -
Attach camera to plane (iron front 44)
GoreZiad replied to GoreZiad's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
bump... -
Attach camera to plane (iron front 44)
GoreZiad replied to GoreZiad's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
Sorry, thanks. -
so there is no way? not nice trying to film in a c47 skytrain having huds, it doesnt look too good. fail.
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anyone?
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31st Normandy mod for ArmA2: WW2
GoreZiad replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
is it inteneded that some of the vehicles isn't playable, is there a newer mod that i dont have? i cant place any russian tanks as trhe game will crash and some vehicles dont seem finished such as king tiger and halftracks? halftracks glows like lightbulbs. -
yeah but its the hud in planes i need to remove :)
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i'm using mr. editor for that, nice to know though. i only have two files, my mission and the description.ext i created, which is blank. i'm trying to film from an airplane, any way to remove at least some of the huds while still being able to fly? thx. btw i think i've seen you on the pr forums?
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anyone? created a description.ext file and put in showHUD = false; but it does nothing.
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err so i create a description.ext file and just type in showhud false? it did nothing though.
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making ai use binoculars or crouch
GoreZiad posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
is it possible to make them do that, if so how? -
making ai use binoculars or crouch
GoreZiad replied to GoreZiad's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
thanks alot, but it keep saying i'm missing ; ? -
making ai use binoculars or crouch
GoreZiad replied to GoreZiad's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
okay ill just keep asking. is it possible to make them do that, if so how? -
how do i use them? which ones are best? please explain it in steps how to set it up so the the game wont crash or refuse to load as it does now. i have used camera scripts in arma 1 but its a long time ago and ive forgotten how to use scripts and all that overcomplicated stuff.
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anyone kind enough to tell me how to implement the gcam in my mission.sqs? whenever i add these walls of text i crash to desktop when trying to load my mission. ---------- Post added at 07:47 PM ---------- Previous post was at 07:33 PM ---------- downloaded mr.editor or whatever and put it in addons like the readme said, what should i write in a units init line to make it work?
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Where can I find WW2 mods for ArmA 2? Like invasion 1944. I've searched and searched and only finding very scattered information about these. Thank you.
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Thank you :)
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31st Normandy mod for ArmA2: WW2
GoreZiad replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You have to dl everyone to make it work right? Just to be sure. -
That's nice but not what I'm looking for. If you know any full mods or that 1944 invasion mod please give me a link because I only find threads where you have to dl 5 patches and what not.
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Putting AI on top of objects and how to unarm them?
GoreZiad posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
When putting AI in bunkers/buildings they tend to stay on the bottom floor, is there any way around this? Or putting them on chairs and what not. Also, what can I put in the init line to unarm them? I knew how to do this in ArmA 1, but I guess it's a little different in this game? Maybe not? Thanks. -
Putting AI on top of objects and how to unarm them?
GoreZiad replied to GoreZiad's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the replies. -
Making AI sit down
GoreZiad replied to GoreZiad's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This worked. Thanks for the replies guys. -
I'm a little rusty in scripting, is someone kind enough to give me a line of code to put in mission.sqs or description.sqs (can't remember wich?) as well as the init code for the AI player? Thanks.