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GIJOE94

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Everything posted by GIJOE94

  1. Hi all, I have background music in one of my missions and it works fine but I cannot figure out how to loop the music so it plays throughout the whole mission instead of just playing once. The script i am using is: "class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {song}; // Definition for each sound class song { name = "Song"; // Name for mission editor sound[] = {\sound\Song.ogg, 1, 1.0}; titles[] = { }; }; };" What do I need to add to this to make it loop? Thanks in advance!
  2. GIJOE94

    Looping sounds

    I put the script in another .sqf file in the mission folder and now it works fine, thanks for the help guys!
  3. GIJOE94

    Looping sounds

    But where should i place it in the script that i posted?
  4. GIJOE94

    Looping sounds

    Thanks for the help, where do I place this in my script?
  5. GIJOE94

    the FEW

    Excellent work CSJ, thanks for these its about time there where propper ww2 addons for arma 2. Bushlurker, cant wait for the island.
  6. Casspir mk3 anyone? Or perhaps a ka-32? We havn't seen much russian navy aircraft in Arma 2. http://www.globalsecurity.org/military/world/rsa/images/casspir_1.jpg http://www.flugzeuginfo.net/acimages/ka32_mv.jpg
  7. Im trying to put sounds into my missions, I have followed a tutorial on how to do this but still to no avail. I named the sound Speech, and converted it to .ogg. I writ this description: class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {song}; // Definition for each sound class song { name = "Speech"; // Name for mission editor sound[] = {\sound\Speech.ogg, 1, 1.0}; titles[] = { }; }; }; I saved this in a Sound folder along with the .ogg file in my mission, and in the editior when I set up a trigger with playsound "Speech" in the activation, when I load the mission I get this error: "sound Speech not found" Does anybody know what I'm doing wrong? thanks guys.
  8. GIJOE94

    Speech Problem!

    Yeah, I can just about hear it now, had to put the volume on full. Thanks for all your help.
  9. GIJOE94

    Speech Problem!

    Ok I put the sound in the Bravo trigger in both voice and anonymouse, and aded the playSound "Speech" and I can't hear anything, but Im a bit deaf so it could be just me. I'll keep trying though, thanks for all your help!
  10. GIJOE94

    Speech Problem!

    I have uploaded it at filefront here: http://www.filefront.com/15274753/A10_TRAINING_TTA.rar/. Its only an anandoned mission which Im experimenting with sounds with it. ---------- Post added at 09:39 PM ---------- Previous post was at 09:31 PM ---------- Ok I got it up in the editor now, I didn't have the Description.EXT in the Mission folder, I put it in the sound folder (DUH!). I don't here anything but I think the file broke in the conversion. Thanks for all the help guys, much apreciated!
  11. GIJOE94

    Speech Problem!

    I saved and reloded it, same thing. I couldn't find it in voice or anonymous and I typed playsound "Speech" but still I get the same results. I apoligize for any fustration.
  12. GIJOE94

    Speech Problem!

    Still the same:confused: I remember how tricky it was with the first Arma
  13. GIJOE94

    Speech Problem!

    I changed it to this: class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {Speech}; // Definition for each sound class Speech { name = "Speech"; // Name for mission editor sound[] = {\sound\Speech.ogg, 1, 1.0}; titles[] = { }; }; }; But I still get the same error, is this not what I was ment to do?
  14. Hi all, after recieving ArmA II 2 days ago, and extensivly checking out the game, my only dissapointment was the AI's speech. Every time the AI orders commands etc... the speech is never correct. I had an Idea about a speech system which would be recorded sentences, not words each with a suitable reply. Now scince I've never done scripting befor in my life I have no Idea of how to accomplish this, or even if doing this is possible. If anybody is interested please comment, thanks.
  15. GIJOE94

    Spawn help

    Ok thanks, it works :)
  16. Hi guys, I am currently making a mission where I need to make a C130J spawn, but I don't know how to do it, I've searched everywhere else but no joy. Does anybody know how i can make this happen? Thanks in advance.
  17. How can I make a plane disapeer when it gets to a certain part, like flying into a trigger and deleating, and spawning the plane which flys to a waypoint?
  18. GIJOE94

    O2 blue print problem

    Hi, I'm using o2 but the ******* thing won't load any images. I followed the tutorial, changed the DLL location and evrything but it don't work. What could i do?
  19. GIJOE94

    O2 blue print problem

    In fact, it still don't work! This is realy starting to get on my nervs Grrrrr! I've been trying loads of different files, they just don't work!!!!!!!!
  20. GIJOE94

    cheats on laptop?

    I did have one, but it broke :-(
  21. GIJOE94

    cheats on laptop?

    When you say zoom do you mean in the game or the editor. I cant zoom in on the editor, my laptop doesn't have a middle mouse button, is there any other way?
  22. GIJOE94

    Military Humor

  23. GIJOE94

    Targeting system

    and a new website for my new mod check it out http://ofpsurvival.webs.com/
  24. GIJOE94

    Targeting system

    Hi all, does anybody know if there is something for OFP like the VATS targeting system in Fallout 3? If not does anybody know if it could be made? Thanks.
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