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Gobbs

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About Gobbs

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  1. Shouldn't the "=" inside the if conditions be "==" for SQF? I believe a single "=" is an assignment, making the first if always true. It won't cause an error, but you can never get to the rest of the condition testing in the code block.
  2. Gobbs

    About Night Missions

    Try this JonasE in the init field for each playable unit call a script to add equipment when a player dies and is respawn. this is an example form one of my missions: nul = [this] execVM "pinit.sqf" pinit.sqf then loops waiting for the player to die and respawn. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> while {TRUE} do { waitUntil {not (alive player)}; sleep 1; waitUntil {(alive player)}; removeAllWeapons player; player addWeapon "NVGoggles"; player addWeapon "Binocular"; player addMagazine "30Rnd_9x19_MP5SD"; player addMagazine "30Rnd_9x19_MP5SD"; player addMagazine "30Rnd_9x19_MP5SD"; player addMagazine "30Rnd_9x19_MP5SD"; player addMagazine "30Rnd_9x19_MP5SD"; player addMagazine "30Rnd_9x19_MP5SD"; player addWeapon "MP5SD"; player addMagazine "15Rnd_9x19_M9SD"; player addMagazine "15Rnd_9x19_M9SD"; player addMagazine "15Rnd_9x19_M9SD"; player addMagazine "15Rnd_9x19_M9SD"; player addMagazine "15Rnd_9x19_M9SD"; player addWeapon "M9SD"; player addMagazine "PipeBomb"; player addMagazine "PipeBomb"; player addMagazine "PipeBomb"; }; The mission is a nighttime stealth mission and I wanted the players to respawn with their full equipment load. The init seems to be called by the system each time the player respawns which runs the script in the execVM command. Once the player spawns the code sits in the first wait until the player buys the farm then the second wait hangs execution until the player respawns which removes all default equipment and rearms them. The second wait is needed because you don't want the code adding and removing from a body that hasn't yet entered the world. I've tried it in multiplayer coop and nobody complained so it should work. Hope this helps.
  3. Gobbs

    Re-Spawn Question.

    I believe that you would need to put: respawndelay = <#seconds>; in your description.ext file. So 1 minute would need respawndelay = 60; As for the selection of a respawn point I believe you need some sort of custom dialog. Unfortunately I am struggling with dialogs myself right now.
  4. Gobbs

    Vilas' addons

    According to the second section in the readme file included with the basic mod, you need 2 of the 5 files. vilas_mod.pbo and ONE of the config files to suit your tastes. Probably best to select the vilas_config_BIS.pbo. So copy vilas_mod.pbo AND vilas_config_BIS.pbo into your addon directory and you should be good to go.
  5. Gobbs

    Hiding a body

    I've been experimenting with the hideBody and deleteVehicle commands recently so I can emulate a sustained battle without leaving more corpses than landscape. From what I've seen, applying hideBody is just a junk removal technique. I haven't seen the AI react any differently with and without corpses. By default they only seem to react when the squadmate is killed and after that they move on. If you want them to do something because of the corpse then you'd have to script that I think. I have noticed a difference on older computers performance though. Hiding the bodies trades off a very short processor hit for longer term graphics performance since the rendering engine dosen't have to draw all the bodies that accumulate. I'm not sure if this is what you are looking for, but this is what I've observed.
  6. Gobbs

    Memory Error problem - my thoughts

    King-Six, if the error is truly random it may be heat related, particularly if it happens more often when you crank the settings up. I have an E6400 processor and a 7950GX2 card. If the card gets too hot I'll get all sorts of memory errors from various games. That's how I know when I have to blow the dust out of the card cooler. Anyway, just thought I'd share. Hope it helps.
  7. Gobbs

    Memory Error problem - my thoughts

    King-Six, if the error is truly random it may be heat related, particularly if it happens more often when you crank the settings up. I have an E6400 processor and a 7950GX2 card. If the card gets too hot I'll get all sorts of memory errors from various games. That's how I know when I have to blow the dust out of the card cooler. Anyway, just thought I'd share. Hope it helps.
  8. I had a similar dilemma Kevlar. What we do is use Hamatchi to fake a lan so we don't have to sort through the server browser. For coop missions, there's tons of user made ones at Armaholic. Most of the missions we play are ones we make ourselves in the Editor. If you download any coop missions then just place the unzipped mission in your MPMissions folder. If your bro dosen't have it when you play it his game will download it from you. Just read the mission info before you download to see if it needs any mods. You can make some nice missions in it without really having to know how to program, although between these forums and the Biki there's a lot of information on scripting. You don't need to run a dedicated server, just fire up Hamatchi and one person start a LAN game. then join in and play. As far as the best way to do it, we haven't noticed any speed differences with and without Hamatchi. As I said previously, we use Hamatchi so we don't have to hunt through the server browser. As for play style (ie. AI squads lead by humans or not), Try out different combos and see what you like. Personally, we mix it up between human lead squads, all humans in a squad, AI and humans in a squad... You will find what suits you and run with it. I hope this helps, Arma is one hell of a game once you get into it. Good luck.
  9. Gobbs

    Me and My Brother just bought this game

    I had a similar dilemma Kevlar. What we do is use Hamatchi to fake a lan so we don't have to sort through the server browser. For coop missions, there's tons of user made ones at Armaholic. Most of the missions we play are ones we make ourselves in the Editor. If you download any coop missions then just place the unzipped mission in your MPMissions folder. If your bro dosen't have it when you play it his game will download it from you. Just read the mission info before you download to see if it needs any mods. You can make some nice missions in it without really having to know how to program, although between these forums and the Biki there's a lot of information on scripting. You don't need to run a dedicated server, just fire up Hamatchi and one person start a LAN game. then join in and play. As far as the best way to do it, we haven't noticed any speed differences with and without Hamatchi. As I said previously, we use Hamatchi so we don't have to hunt through the server browser. As for play style (ie. AI squads lead by humans or not), Try out different combos and see what you like. Personally, we mix it up between human lead squads, all humans in a squad, AI and humans in a squad... You will find what suits you and run with it. I hope this helps, Arma is one hell of a game once you get into it. Good luck.
  10. Gobbs

    ArmA is just ... awesome!

    Initially, I didn't like ArmA at all. it's pertenant, so bear with me. The AI seemed to be just far too good and I couldn't get much past the spawn in on some missions. I'd mever even heard of OFP before so I had assumed ArmA to be another game along the lines of GRAW, et al. Normally, I'd have binned it and cut my losses, after all not fun is not fun. The thing that kept me from binning it was the community. You see with so many folks talking about the good, I just couldn't let it drop. So, I decided to play around with the editor and work up some missions for myself, which takes me to why I love ArmA now. The freedom is simply unparalleled. I've overcome the AI problem by building scenarios I think are fun and I am having a blast. So much so that I've dropped all other gaming sofware, cancelled my MMO accounts and now spend my gaming time playing and exploring the possibilities. I've even convinced someone else to get ArmA. This person was dead against it, based on the demo. I showed him what you can do and now he's got the bug. So, what I like most about ArmA is the massive amount of freedom, the more than sufficient content and the ease with which you can create. Once you dive into it, it is pretty awesome.
  11. Gobbs

    1UP Review Gives Arma 6.7

    Looks more like an opinion piece to me. A few statements with nothing offered to back them up, particularly when commenting about the control setup and the "shlepping". He seems to say that you should expect the latter as commonplace within the game. I actually find both statements to be untrue in my experience.
  12. Gobbs

    ArmA enjoyable

    Ok, here goes. At first I wasn't thrilled with ArmA after a couple of days with the new game. However, I can honestly say I shouldn't have been so hasty. After a rough start, It's the only thing I play now. There's a lot to like. First off, I like coop play and ArmA has that. What makes the coop play good today, tomorrow and down the road, for me at least, is the editor and depth it brings to the game. There are more than enough units and objects and I'm impressed at the latitude the scripting engine brings. No two plays of the same scenario have to have the same exact outcomes. To sum it up, the things I like most about ArmA are the freedom, depth and replayability experienced in my favorite game mode.
  13. I got my copy at EB Games in Sudbury, Ontario. I'm pretty friendly with the staff there and when I asked for "Armed Asault: Combat Operations" They had never heard of it. The clerk asked me a whole bunch of questions and started searching their list of Atari games. At that point another clerk overheard us and asked "are you looking for ArmA?" The first clerk looked for it under ArmA and found it right away. They had 5 in stock. Also, they were not putting it on the shelves for some reason, people who wanted it were supposed to ask for it. Your best bet is if you have an EB nearby is to ask for ArmA and if they don't have it, reserve a copy and they should be able to get it for you.
  14. Gobbs

    ArmA Disappointing

    Previously I had posted that I was disappointed in ArmA after spending some time attempting the SP missions. I finally decided to mess with the editor and see what I could come up with. Many of you will be happy to know I can no longer say that I am disappointed with the package as a whole. MP is definitely better. So, my disappointment is now become wishing for 2 "fixes", mainly the ability to make the AI even less accurate than the zero setting available in the editor, (perhaps behavior and accuracy should be different adjustments?), and I'd like to see some detailed documentation for the editor. I do now think ArmA is worth the money spent. I see a lot of content in-game and there seems to be a ton of community stuff already. It's definitely not for the Quakers or BF types, but I am starting to see just how great and configurable ArmA can be.
  15. Gobbs

    ArmA Disappointing

    The AI pretty much makes the game a paperweight for me, for now. My friends and I were looking for something to play coop and ArmA sounded good. Unfortunately getting sniped by AI from distances where you cannot see them when they are using assault rifles pretty much kills it. I will be trying it again after a few patches to see if the super aiming issue is addressed. So, yeah. I am disappointed, but I will wait and see what gets addressed in future patches.
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