Griffin64
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Everything posted by Griffin64
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Custom ammo crate contents?
Griffin64 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi everyone, I'm new to ArmA 2 editing and have a question about custom ammo crates. I know there's some pre-made scripts on armaholic, but I have no idea how to create my own scripts for custom crates. ArmA Edit is outdated and there's no ArmA 2 weapons in it. I can't seem to figure out how to put specific weapons and ammo in them. Can someone please help me out with this? -
Hi everyone, I'm new to ArmA 2 editing and have a question about custom ammo crates. I know there's some pre-made scripts on armaholic, but I have no idea how to create my own scripts for custom crates. ArmA Edit is outdated and there's no ArmA 2 weapons in it. Can someone please help me out with this? *Edit* I hope this is the right section, I apologize if it isn't.
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I'm trying to create a MP mission where one team doesn't respawn and the other team gets 3 respawns per player. I know how to create respawns in general, but I'm just not sure how to limit them. I also saw the "revive script" which is kinda similar since there was a way to limit respawns in it, but it's just too convoluted for me to understand with my limited knowledge. So basically I just need help on limiting player respawns (not reviving). Thanks very much :D
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WarFX : Blastcore
Griffin64 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You have to unpack the TracersWar.pbo. Within that is a file called config.cpp which can be edited to change values. -
BI tools created a new drive?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA - TROUBLESHOOTING
It's more out of curiosity. I wanted to know how to properly remove it since it didn't seem to be working through the normal method. I plan to reinstall it after my reformat anyways. -
Hi there, I recently started messing around with some of BI's editing tools for ArmA. Today I noticed that a P: drive has been created on my computer that has the exact same capacity and used space as my normal C: drive. Does anyone know what this is and how I can get rid of it?
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BI tools created a new drive?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks guys, I'll give that a shot later :D -
BI tools created a new drive?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah that gave me an error and said that it may not have uninstalled or there were some files missing...something along those lines. Oh well, I'll be reformatting in a couple days anyways :P -
BI tools created a new drive?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA - TROUBLESHOOTING
Ah alright, sorry about putting it in the wrong section. Thanks for the fast reply. Also, how would I go about removing it? I keep seeing uninstall files in it but they're spreadsheet format or some other strange type. -
OH-58 Kiowa Warrior comes to Arma2
Griffin64 replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Alright I just changed that and now it seems to be working when I look in the editor under "empty/air". So every time I use an addon I have to create an "Addons" folder withing the "@folder"? -
OH-58 Kiowa Warrior comes to Arma2
Griffin64 replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I can't seem to install this for OA. I created an @oh58 folder in my steam's OA folder. I then extracted the oh58.pbo into that folder and added @oh58 to my launch properties. It still doesn't want to work though. Anyone have any tips? I am using the http://www.filefront.com/16955079/OH...Fix%20V1.0.rar that was just posted above me. -
Yup I do. C:\Program Files\Valve\Steam\SteamApps\common\arma 2\userconfig\JTD and the "JTD_FireAndSmoke_config.hpp" is in there.
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Can someone please help me out? I can't figure out how to make this Smoke addon work. It says I need to use Extended Event Handler and I have that added to my launch options, but I'm not sure what else I need to do. Here's my launch option: -nosplash -mod=@IVD;@VopSound_2.1;@Pistolfied_Tracers;@CBA;@JTD
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Instant View Distance & Event Handlers
Griffin64 posted a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi there, I'm currently trying to install the latest version of "Instant View Distance" and a required addon is "Extended Event Handlers". I'm trying to get this mod to work for my friends and I in coop, but I have no idea how to get them working together. Hopefully one of you guys knows how to get these working, I'm completely clueless. Here's links to the two mods so maybe someone will understand how to get these working. IVD: http://www.armaholic.com/page.php?id=2597 EEH: http://www.armaholic.com/page.php?id=2605 *edit* an older version of instant view distance works in ArmA 2 (does not require event handlers) but is not nearly as useful as the newer version. -
Limiting player respawns?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much, email has been sent. -
Limiting player respawns?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, thanks very much for your help, but I'm experiencing a couple of problems. Firstly, I set: _side_1 = WEST; _total_respawns_1 = 2; _respawn_point_1 = "west base"; But my character had to die 3 times before being put into spectate camera, and even then my character would still respawn and my friend could kill it. Secondly, I put in a .sqs script to remove NVGs from players on WEST which works fine in the editor's preview mode, but in multiplayer, the default rifleman loadout still appears. (not sure if related to your script somehow) Thirdly, once I died 3 times, I was put into a broken spectate camera. It just kept rotating really fast, and none of the camera controls worked. Thanks for any help :) -
Limiting player respawns?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh jeez that looks complicated (really, really new to scripting). Would it be possible to turn people into some sort of wildlife or force them into spectator? How would that script look if it's even possible? Many thanks for your help :) -
Limiting player respawns?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, maybe we can simplify it a bit. How can I make it so both teams get the same number of limited respawns? Thanks. -
Custom ammo crate contents?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah I fixed it, had to use nul0 = [this] execVM "crate.sqf"; or something like that in the initialization line...weeeeird :/ Thanks very much for you help though! -
Custom ammo crate contents?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yup, still doesn't work. So here's exactly what I have. I have a crate.sqf file in my mission's folder with the text as previously shown. In the mission editor, I placed a US Vehicle Ammo crate. I then placed nul = [this] execVM "crate.sqf"; into the initialization line. I then preview it to not be able to open up the crate, or even if I can, nothing appears in it. -
Custom ammo crate contents?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alrighty, how do you save it in .sqf format? I'm using version 1.3.4000 of arma edit and can only save these crates in .sqs format. I tried what you said and I still can only open crates and see two types of ammo in there, one of which I didn't even put into the crate. -
Custom ammo crate contents?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks :D The thing is, I tried opening up a pre-made script from armaholic that contains all of the weapons and ammo. I then copy/pasted them into a new file to make a crate of my own, but it didn't work in the editor. Here's what it looks like. I tried pasting the "[this] exec "BLUFOR.sqs" into the initialization line in the mission editor, but all that showed up in the crate was 2 different ammo types. Custom crate script for Armed Assault ; Created with ArmA Edit - Version 1.3.4000 ; HELP: Run this script from the INITIALIZATION box of the crate. ; CODE: [this] exec "BLUFOR.sqs" ; **************************************************************** ; Get the crate parameter given _crate = _this select 0 ; Remove the stock items from the crate clearMagazineCargo _crate clearWeaponCargo _crate ; Add the items to the crate _this addWeaponCargo ["G36a",20]; _this addWeaponCargo ["G36C",20]; _this addWeaponCargo ["G36_C_SD_eotech",20]; _this addWeaponCargo ["G36K",20]; _this addWeaponCargo ["M16A4_ACG_GL",20]; _this addWeaponCargo ["M4A1_HWS_GL_camo",20]; _this addWeaponCargo ["M4A1_HWS_GL_SD_Camo",20]; _this addWeaponCargo ["MP5A5",20]; _this addWeaponCargo ["MP5SD",20]; _this addWeaponCargo ["M240",20]; _this addWeaponCargo ["M24",20]; _this addWeaponCargo ["Colt1911",20]; _this addWeaponCargo ["M9",20]; _this addWeaponCargo ["M136",20]; _this addWeaponCargo ["SMAW",20]; _this addWeaponCargo ["Binocular",20]; _this addWeaponCargo ["M9SD",20]; _this addWeaponCargo ["M8_carbine",20]; _this addWeaponCargo ["M8_carbineGL",20]; _this addWeaponCargo ["M8_compact",20]; _this addMagazineCargo ["30Rnd_556x45_G36",100]; _this addMagazineCargo ["30Rnd_556x45_G36SD",100]; _this addMagazineCargo ["30Rnd_556x45_Stanag",100]; _this addMagazineCargo ["30Rnd_556x45_StanagSD",100]; _this addMagazineCargo ["30Rnd_9x19_MP5",100]; _this addMagazineCargo ["30Rnd_9x19_MP5SD",100]; _this addMagazineCargo ["1Rnd_HE_M203",100]; _this addMagazineCargo ["1Rnd_Smoke_M203",100]; _this addMagazineCargo ["1Rnd_SmokeRed_M203",100]; _this addMagazineCargo ["1Rnd_SmokeGreen_M203",100]; _this addMagazineCargo ["1Rnd_SmokeYellow_M203",100]; _this addMagazineCargo ["100Rnd_762x51_M240",100]; _this addMagazineCargo ["5Rnd_762x51_M24",100]; _this addMagazineCargo ["7Rnd_45ACP_1911",100]; _this addMagazineCargo ["15Rnd_9x19_M9",100]; _this addMagazineCargo ["15Rnd_9x19_M9SD",100]; _this addMagazineCargo ["M136",20]; _this addMagazineCargo ["SMAW_HEAA",20]; _this addMagazineCargo ["SMAW_HEDP",20]; _this addMagazineCargo ["HandGrenade_West",50]; _this addMagazineCargo ["SmokeShell",50]; _this addMagazineCargo ["SmokeShellRed",50]; _this addMagazineCargo ["SmokeShellGreen",50]; _this addMagazineCargo ["SmokeShellYellow",50]; _this addMagazineCargo ["TimeBomb",50]; _this addMagazineCargo ["PipeBomb",50]; _this addMagazineCargo ["Mine",50]; Exit *EDIT* I can't even open up the crates in-game. No icon or anything comes up in the action menu... -
Custom Ammo Crates?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I actually don't think I explained my problem correctly, sorry :(. Basically, I want to be able to put in specific weapons and ammo into ammo crates and assign it to a crate in-game. I'm not exactly sure how to enter that info into arma edit or whatever program that needs to be used. -
Editing Pre-Existing Missions
Griffin64 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi there, I'm new to editing and was wondering if it is possible to use someone's pre-existing created mission and unpack it and edit it in the ArmA 2 editor. I'm basically looking to modify a coop domination style map and add some of my own touches to it and revamp part of it, but I have no idea if this is even possible. It would be greatly appreciated if I could get some help with this. Thanks. -
Arma 2 Addon request thread
Griffin64 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is anyone currently working on an "Instant View Distance" mod? I ask this because all of the current coop maps that are played in multiplayer have default view distance, making flying helicopters/planes next to impossible.