Griffin64
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WarFX : Blastcore
Griffin64 replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
You have to unpack the TracersWar.pbo. Within that is a file called config.cpp which can be edited to change values. -
BI tools created a new drive?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA - TROUBLESHOOTING
It's more out of curiosity. I wanted to know how to properly remove it since it didn't seem to be working through the normal method. I plan to reinstall it after my reformat anyways. -
BI tools created a new drive?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks guys, I'll give that a shot later :D -
BI tools created a new drive?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah that gave me an error and said that it may not have uninstalled or there were some files missing...something along those lines. Oh well, I'll be reformatting in a couple days anyways :P -
BI tools created a new drive?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA - TROUBLESHOOTING
Ah alright, sorry about putting it in the wrong section. Thanks for the fast reply. Also, how would I go about removing it? I keep seeing uninstall files in it but they're spreadsheet format or some other strange type. -
Hi there, I recently started messing around with some of BI's editing tools for ArmA. Today I noticed that a P: drive has been created on my computer that has the exact same capacity and used space as my normal C: drive. Does anyone know what this is and how I can get rid of it?
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OH-58 Kiowa Warrior comes to Arma2
Griffin64 replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Alright I just changed that and now it seems to be working when I look in the editor under "empty/air". So every time I use an addon I have to create an "Addons" folder withing the "@folder"? -
OH-58 Kiowa Warrior comes to Arma2
Griffin64 replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I can't seem to install this for OA. I created an @oh58 folder in my steam's OA folder. I then extracted the oh58.pbo into that folder and added @oh58 to my launch properties. It still doesn't want to work though. Anyone have any tips? I am using the http://www.filefront.com/16955079/OH...Fix%20V1.0.rar that was just posted above me. -
Yup I do. C:\Program Files\Valve\Steam\SteamApps\common\arma 2\userconfig\JTD and the "JTD_FireAndSmoke_config.hpp" is in there.
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Can someone please help me out? I can't figure out how to make this Smoke addon work. It says I need to use Extended Event Handler and I have that added to my launch options, but I'm not sure what else I need to do. Here's my launch option: -nosplash -mod=@IVD;@VopSound_2.1;@Pistolfied_Tracers;@CBA;@JTD
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Limiting player respawns?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much, email has been sent. -
Limiting player respawns?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, thanks very much for your help, but I'm experiencing a couple of problems. Firstly, I set: _side_1 = WEST; _total_respawns_1 = 2; _respawn_point_1 = "west base"; But my character had to die 3 times before being put into spectate camera, and even then my character would still respawn and my friend could kill it. Secondly, I put in a .sqs script to remove NVGs from players on WEST which works fine in the editor's preview mode, but in multiplayer, the default rifleman loadout still appears. (not sure if related to your script somehow) Thirdly, once I died 3 times, I was put into a broken spectate camera. It just kept rotating really fast, and none of the camera controls worked. Thanks for any help :) -
Limiting player respawns?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh jeez that looks complicated (really, really new to scripting). Would it be possible to turn people into some sort of wildlife or force them into spectator? How would that script look if it's even possible? Many thanks for your help :) -
Limiting player respawns?
Griffin64 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, maybe we can simplify it a bit. How can I make it so both teams get the same number of limited respawns? Thanks. -
I'm trying to create a MP mission where one team doesn't respawn and the other team gets 3 respawns per player. I know how to create respawns in general, but I'm just not sure how to limit them. I also saw the "revive script" which is kinda similar since there was a way to limit respawns in it, but it's just too convoluted for me to understand with my limited knowledge. So basically I just need help on limiting player respawns (not reviving). Thanks very much :D