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GotheriK

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Everything posted by GotheriK

  1. GotheriK

    Custom Faces

    Could anyone direct me to where I could find information on how to put a custom face on my player in MP? I've searched for the past hour for it, but all I've found are threads where someone asks how to do it, promptly followed by 10+ replies telling him to "Use The Search Feature", thereby sending me into a never-ending loop. And if it's not that, it's maybe twenty pages of completely irrelevant information that has nothing to do with faces, leaving me to sift for another few hours... Â Search isn't worth piddles on this forum. Â Anyway, would appreciate the help!
  2. Nah, not really, just thought I'd remind you how bad a job you did at making the missions! Haha, 3 year old with ADHD could have made missions less buggy. Fucking shits.
  3. Could anyone explain how I can implement a system similar to the one the Demo had where you could walk into a certain area and "Hire Soldiers" (Just plain-old AI) to your squad?
  4. GotheriK

    Recruiting Soldiers

    Thank you, it worked. One thing though: is it possible to limit the amount of soldiers you can recruit? I.E. So a player couldn't recruit like, 40 guys?
  5. I'm trying to get a spawnpoint to follow a vehiclein ArmA. So far I've made a script to get the spawnpoint marker to follow the vehicle: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop "Respawn_west" setMarkerPos getPos ambu ~1 goto "loop" And in the vehicle's init field I've put this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[] exec "rspn.SQS" But every time I try to run the game, I get the error: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">|#|# Error invalid number in expression Help please?
  6. GotheriK

    Problem with Marker Script

    edit - Found the problem, it was the encoding on the script file, I was using Unicode as opposed to ANSI
  7. GotheriK

    Vehicle Respawn

    Got it working, thanks!
  8. GotheriK

    Vehicle Respawn

    And in the init line of each empty vehicle put: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "vrs.sqf" Hope it helps EDIT: im not sure how new u are to editing so incase u dont know what to do, copy that script file into a notepad document and save the file as: vrs.sqf (dont save it as a text file, save it as an .sqf file) There seems to be a problem with this script, I get an error whenever I try it. It's saved just how you instructed.
  9. I'm trying to get a spawnpoint to follow a vehiclein ArmA. So far I've made a script to get the spawnpoint marker to follow the vehicle: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop "Respawn_west" setMarkerPos getPos ambu ~1 goto "loop" And in the vehicle's init field I've put this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[] exec "rspn.SQS" But every time I try to run the game, I get the error: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">|#|# Error invalid number in expression Help please?
  10. GotheriK

    Problem with Marker Script

    And you got it, and if you'd had any clue what you want or need the first fasad's post should quite sufice. And if you just copy & paste my codes, all would be ended by now. But you're rather a smart ass instead, first with fasad, and now with me. But anyway, don't worry, you won't have anymore troubles with me in the future; you're the last person I would help here. EDIT: and go to the right board for help. The codes that you posted are the exact same ones I have now! Every single letter, space, and punctuation mark is identical to what you posted. All you did was post exactly what I already had. Now, according to the "experts" OFP editing is supposedly "identical" to ArmA, and every time I have a question over there, I get referred to this board.
  11. GotheriK

    Problem with Marker Script

    Would the fact that this is ArmA make a difference?
  12. GotheriK

    Problem with Marker Script

    I don't have an attitude with anyone, I'm just asking for productive help, not people like yourself coming in to cause trouble. Anyway fasad, I'm not sure what the problem is then, it still doesn't work for me. Anybody else have an idea?
  13. GotheriK

    Problem with Marker Script

    Karantan, no need to be snotty. fasad, I understand we need to eliminate the obvious mistakes, but I can assure you that I haven't forgotten to name the vehicles and markers.
  14. GotheriK

    Problem with Marker Script

    You're kidding, right?
  15. GotheriK

    Problem with Marker Script

    I've tried it with and without quotations. What should I put in the Activation field in place of [ambu]? If I remove it, I get an error.
  16. GotheriK

    Custom Faces

    Could anyone direct me to where I could find information on how to put a custom face on my player in MP? I've searched for the past hour for it, but all I've found are threads where someone asks how to do it, promptly followed by 10+ replies telling him to "Use The Search Feature", thereby sending me into a never-ending loop. And if it's not that, it's maybe twenty pages of completely irrelevant information that has nothing to do with faces, leaving me to sift for another few hours... Â Search isn't worth piddles on this forum. Â Anyway, would appreciate the help!
  17. GotheriK

    Custom Faces

    Anything not in .rar, I don't wave an winrar
  18. GotheriK

    Custom Faces

    Anything not in .rar, I don't wave an winrar
  19. GotheriK

    Custom Faces

    Cool! THanks guys! Just wondering, anybody have any black skins?
  20. GotheriK

    Custom Faces

    Cool! THanks guys! Just wondering, anybody have any black skins?
  21. Hi guys, I'll start off by saying I've searched for three days on these topics and have found nothing. I don't know if the articles just don't exist, or it's such a simple question that noone has bothered to make a topic on it--I don't know. I've made a mission, gotten all the units and storylines working in singleplayer, and would now like to export the mission to a multiplayer server. I intended the mission to be Co-Op, but I have absolutely no clue how to configure it to do so. Currently, it still plays like single player, with no respawn (We'll come back to that), and only one player slot. Second question: I have made a spawn point by going into description.ext file and adding the neccisary lines of code, then adding the spawnpoint marker in the game with the supposed tags. Yet the spawn still does not work. Is this something that will change when the game is changed to multiplayer? Is it just nto possible to respawn in singleplayer mode? Finally, if someone could tell me how to make destructables a trigger. For instance, if for team A to win, they have to destroy 3 Shilkas. How would I go about doing this? Thanks in advance.
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