GotheriK
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Nah, not really, just thought I'd remind you how bad a job you did at making the missions! Haha, 3 year old with ADHD could have made missions less buggy. Fucking shits.
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Thank you, it worked. One thing though: is it possible to limit the amount of soldiers you can recruit? I.E. So a player couldn't recruit like, 40 guys?
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Could anyone explain how I can implement a system similar to the one the Demo had where you could walk into a certain area and "Hire Soldiers" (Just plain-old AI) to your squad?
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Problem with Marker Script
GotheriK replied to GotheriK's topic in OFP : MISSION EDITING & SCRIPTING
edit - Found the problem, it was the encoding on the script file, I was using Unicode as opposed to ANSI -
Got it working, thanks!
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And in the init line of each empty vehicle put: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this exec "vrs.sqf" Hope it helps EDIT: im not sure how new u are to editing so incase u dont know what to do, copy that script file into a notepad document and save the file as: vrs.sqf (dont save it as a text file, save it as an .sqf file) There seems to be a problem with this script, I get an error whenever I try it. It's saved just how you instructed.
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I'm trying to get a spawnpoint to follow a vehiclein ArmA. So far I've made a script to get the spawnpoint marker to follow the vehicle: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop "Respawn_west" setMarkerPos getPos ambu ~1 goto "loop" And in the vehicle's init field I've put this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[] exec "rspn.SQS" But every time I try to run the game, I get the error: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">|#|# Error invalid number in expression Help please?
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Problem with Marker Script
GotheriK replied to GotheriK's topic in OFP : MISSION EDITING & SCRIPTING
And you got it, and if you'd had any clue what you want or need the first fasad's post should quite sufice. And if you just copy & paste my codes, all would be ended by now. But you're rather a smart ass instead, first with fasad, and now with me. But anyway, don't worry, you won't have anymore troubles with me in the future; you're the last person I would help here. EDIT: and go to the right board for help. The codes that you posted are the exact same ones I have now! Every single letter, space, and punctuation mark is identical to what you posted. All you did was post exactly what I already had. Now, according to the "experts" OFP editing is supposedly "identical" to ArmA, and every time I have a question over there, I get referred to this board. -
Problem with Marker Script
GotheriK replied to GotheriK's topic in OFP : MISSION EDITING & SCRIPTING
Would the fact that this is ArmA make a difference? -
Problem with Marker Script
GotheriK replied to GotheriK's topic in OFP : MISSION EDITING & SCRIPTING
I don't have an attitude with anyone, I'm just asking for productive help, not people like yourself coming in to cause trouble. Anyway fasad, I'm not sure what the problem is then, it still doesn't work for me. Anybody else have an idea? -
Problem with Marker Script
GotheriK replied to GotheriK's topic in OFP : MISSION EDITING & SCRIPTING
Karantan, no need to be snotty. fasad, I understand we need to eliminate the obvious mistakes, but I can assure you that I haven't forgotten to name the vehicles and markers. -
Problem with Marker Script
GotheriK replied to GotheriK's topic in OFP : MISSION EDITING & SCRIPTING
You're kidding, right? -
Problem with Marker Script
GotheriK replied to GotheriK's topic in OFP : MISSION EDITING & SCRIPTING
I've tried it with and without quotations. What should I put in the Activation field in place of [ambu]? If I remove it, I get an error. -
I'm trying to get a spawnpoint to follow a vehiclein ArmA. So far I've made a script to get the spawnpoint marker to follow the vehicle: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#loop "Respawn_west" setMarkerPos getPos ambu ~1 goto "loop" And in the vehicle's init field I've put this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[] exec "rspn.SQS" But every time I try to run the game, I get the error: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">|#|# Error invalid number in expression Help please?
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Anything not in .rar, I don't wave an winrar