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GHOG

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About GHOG

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    Lance Corporal
  1. A couple of noob questions. In MP with MCC mod. if I die I respawn in situ rather than to team. I have set respawn to team [4] in the desc file. Can anyone point me to instructions on "Steel rain" artillery in console? thanks GH
  2. GHOG

    EOD Mod

    Great mod! I am trying to create a mission where a foot patrol reaches an IED area about 15 minutes into the mission. I have noticed that civ vehicles spawning can set off vehicle pressure plate IED's before players reach them and assume civs on foot will set off man pressure plate IED's. Has anyone found a way to avoid this or create just radio controlled IED's. thanks for any help GHOG
  3. This sounds like a useful idea. Looking forward to demo mission. GHOG
  4. I get the Addon 'ibr_lingor' requires addon 'ibr_lcivilian_patch' popup too. Great Islands IceBreakr. I spend 95% of my time in Lingor and Isla Duala. thanks GH
  5. I have used Norrins Revive v46 in the past with arma2/OA combined. I tried updating to v50 with the exact same mission and all works well except for addactions. With v46 after revive/respawn I retained my addactions for arty and airsupport that I had added. With v50 after revive/respawn I lose most of these addactions. Also I see a statistics screen for 3 secs before I revive which did not happen with v46. I have rechecked that the options in reviveinit are the same. Any ideas?? I think I have fixed it.Using a script to readd the addactions after revive or respawm. Never needed to do this in v46. thanks GH
  6. Jedra thanks for solving this!:cheers: Now I can use two great mods together. GH
  7. I have tried to use UPSMON with the ACE wound system for the last 2 evenings and can't get it to work. I know about "ace_sys_wounds_noai = true;" but that makes no difference. UPSMON works fine including the arty and spawning but then the wounding system stops working. If I comment out the UPSMON lines in the init the wound system works fine. I have taken out all other mods but the problem remains. If anyone can point me to a mission using both or can suggest where the conflict might be ??? thanks GH
  8. Is this mod still needed or has the AT vs Infantry issue been fixed by a patch or by the ACE team? thanks GH
  9. I have tried to get this to work but can't get to grips with add action. Is it possible to simulate changing the sight on a rifle by using addaction to swap a L85a2 with an ACOG to a L85a2 with a CWS sight? addaction "attach night sight" addaction " Remove Night sight" Any help appreaciated. thanks GH
  10. Great script! It works fine in SP but I saved the 1.4 version as MP and it doesn't seem to work. Can anyone confirm it is MP compatable? thanks GH
  11. Excellent. thank you as well IceBreakr for all your islands. GH
  12. I have read through this topic but cannot find details of classlists or weapon name for the fn2000's. Does anyone have a link? thanks GH
  13. Keycat Thanks for the reply.Thought it was just me seeing this. Missed out on the last few betas so didn't see it until the patch. I have noticed that smaller units (2-5) do it less than (6-8) and that ordering troops to crouch sometimes stops it. GH
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