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Giova_BLH

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About Giova_BLH

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  1. Giova_BLH

    Server 1.05 Persistent Feature

    I tryed the same procedure as you victor, and i confirm that : 1) we have to do something else more that simple persistent=1 into .cfg to make it working or 2) it simply doesn't works Thanks to correct us if we are wrong.
  2. Giova_BLH

    Object name's on Sahrani

    I confirm, if you type : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_obj = (position player nearestobject 64642); player sidechat format ["object type is: %1", typeof _obj]; it will returns "" instead of "Land_Hotel" that is a big problem, because we cannot make function that will checkk the type of the given parameter Do you think that's a bug, or is there an explain about this fact? any solution to stamp this problem?
  3. Giova_BLH

    how to use useaction?

    in case of, i do a last up
  4. I'm absolutly FURIOUS ! In opposite of what has been said, the patch 1.05 doesn't Unlock all languages ! it just unlock english language. I have bought German Arma just when it was released around 3 month ago. I knew that it was fully bugged, not finished, and accepted that because i'm fan of OFP/Arma since the beta demo of OFP. So i was one of the first customers to give the money, and what do i have Back? a version that (exactly as OFP) contains all languages, that can technicaly let me acces to my own language. But there is a F....NG commercial restriction that punish me to had paid the game first !!!! that's why i am so sad, feel to has been Abused, and come here to complain agains that. So what i am supposed to do? pay the game Twice? NO WAY !!! i'm not Edmond Rotchild So i hav no other solutions than : 1) Steal the game in a shop of my country or 2) modify .pbo to toggle languages, and so , be considered as a cheater, cannot read briefingFrench. That's great PS : of course i tryed to force into arma.cfg language="French"; deleted all directories, registry entry, made many uninstall/reinstall but that F....K commercial protection is well made because when i do that, the game becomes German again I'm REALLY FURIOUS about that!!!!
  5. Giova_BLH

    how to use useaction?

    Making a little UP because i'm completly stopped by this problem My weapon is a PDA, i need that: condition : Player got the pda in its gears function : Add the action "open PDA" to the unit requested features : -if an other player is close of the unit, he cannot see the "open PDA" action (problem encounted with addaction) -When the player is using the PDA weapon, and firing, he have to don't fire , so he doesn't alert IAs. -when "Open PDA" is trigered, a script is launched to start an animation, display the dialog of the PDA (script allready made) -This weapon MUST be fully independant of any class of soldier. Tomorow, you create your own soldier class, you'll be able to use my PDA, without having to do anything, just yourunit addweapon "GiovaPDA", that's all.
  6. i've made several searchs here and in ofpec, but allmost nobody talk about it. It is like if noone has never used it so... in my weapon i've wrote : useAction = true; useActionTitle = "My action %d"; But now, what to do? How to do the link between my weapon and a script? also how to give data (like C format) to my %d TimeBomb and PipeBomb doesn't help me because i found this link (weapon <=> scriptPath) nowhere. any help would be more than welcome.
  7. Giova_BLH

    real time editing

    look at this But keep in mind that you will not be able to save your work until BIS offer us a command to save data to the HardDrive (and i mean real command, not the few very restricted commands that just allowing to do few too basic saves in SOLO missions) http://www.flashpoint1985.com/cgi-bin....t=58076
  8. The fact that _id is not the id linked to your CDKEY is a good point. Because on LAN game, you can have several players using the same CDKEY,do you understand i? Now a usefull command would be : unit PlayerID that will return the same id as in Onplayer/Connected/Disconnected. So we can compare it. exemple : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">OnPlayerConnected "if((SoldierRyan playerid) == _id) then{ImportantMessage = ""A Hero is born"";PublicVariable ""ImportantMessage""};" I've allready asked this in the wish list I've also asked for a : unit userID command, that will return the ID linked to the CDKEY (why userID, because it sounds like #userlist ) hoping, it'll be hearded by BIS, but if you too wants those commands, say it to show to bis that many people want it Question : It looks like OnPlayerConnected is not working anymore since 1.04 (OnPlayerDisconnected seems to still working, but not OnPlayerConnected), can someone confirm it?
  9. Giova_BLH

    Original BIS configs

    what did you wrote in your init? i encounted not any problem with it. note : init eventhandler is executed before init field inside mission editor. I think that it is not logic. init eventhandler should rather be the "hard" initialisation, then init field the customised initialisation.
  10. I've made few tests with selectionposition, and i think that it has perhaps a bug, tell me what you think about it : lets create a loop that displays the player boundingbox When we crounch/standup/prone we see the array changing. So everythings sounds ok about this command. Now, lets do the same test with selectionposition about the head of the player. My logic spirit says : if we crounch so the head position is moving inside the body isn't it? But in fact no, the returned array is always the same, even if we crounch, prone, lean or whatever. so for me it is useless for the moment. Thanks to tell me if i'm wrong. here the instruction to test it : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player selectionposition "head_hit" N.B : i've put a note inside the selectionposition wiki description for people wanting to use this command.
  11. I've made few tests with selectionposition, and i think that it has perhaps a bug, tell me what you think about it : lets create a loop that displays the player boundingbox When we crounch/standup/prone we see the array changing. So everythings sounds ok about this command. Now, lets do the same test with selectionposition about the head of the player. My logic spirit says : if we crounch so the head position is moving inside the body isn't it? But in fact no, the returned array is always the same, even if we crounch, prone, lean or whatever. so for me it is useless for the moment. Thanks to tell me if i'm wrong. here the instruction to test it : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player selectionposition "head_hit" N.B : i've put a note inside the selectionposition wiki description for people wanting to use this command.
  12. I'm expecting to be able to use Arma in my own language. I'm also French, have bought this game its first Release Day in Germany, and i'm not Rich enough to pay the same game twice My work is mainly disturbed by this story of 1.02 vs 1.05 so please stop the bad surprises to people that advanced the money first !!! Thx.
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