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Gromic

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About Gromic

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  1. Hi, Thanks for the feedback. I'll try that out (although, I'm pretty sure I already did - must be a typo) on the weekend. Have to lay low ATM because my woman setcombatmode "RED" on me due to all the time I've invested on mission editing the last couple of days. Greets Gromic
  2. Hi Matt, Thanks for the kind greeting and for your offer to assist. Kronsky mentions within the readme, that the variable KRON_UPS_[side] can be set to 0 causing the side to "abort their patrolling and stop at their current position." This works as advertised but further calls to patrol another marker - and at the same time setting KRON_UPS_[side] back to 1, don't seem to be noticed. They just stand around filing their nails. War is hell. Greets Gromic
  3. Hi Maybe one of you scripting gurus can help me with a little problem I've been having with Kronzky's awesome urban patrol script. I've set up two markers. Alpha and Beta. Marker Alpha is where a random number of groups are spawned at mission start. This is what I've got in the group leader's init line: nul=[this,"Alpha","RANDOM","MIN:",3,"MAX:",6] execVM "ups.sqf" So far, so good. Works like a charm. This is where my dilemma is. I'd like those spawned groups to move to marker Beta und patrol that marker. I've used triggers, waypoints and even sacrificed my neighbor's cat (jk) but nothing seems to work here. Spawned patrols keep patroling Alpha regardless of what I do. They won't move on to Beta I can't seem to wrap my head around this. Is it possible that UPS only allows patroling of the first called marker? I've studied Kronzky's included example mission "ups-dynamic" to the point of my hair falling out - to no avail. Searced this forum and many others for an answer. Google probably thinks I'm spamming it. Now it's time to ask you almighty scripters in hope that I may retain some dignity. Anyone out there? Greets Gromic
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