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Medals
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Medals
Everything posted by Ghost
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unit types are in the unit_list.sqf inside the main dir. You will have to make another case with the applicable unit arrays and in description.ext you will have to add that case number.
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I am not going to be making a version that will utilize a lot of mods at this time. I am waiting for a more complete package like ACE or something.
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Thanks for the update. Seems like the last few patches keep breaking this....
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its old but has some of the same stuff. I do not plan on doing anything more with ArmA 2 at this time. http://forums.bistudio.com/showthread.php?141121-Incoming-Mission-CO8
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this mission is designed to be played in a mp environment. Specifically a dedicated server environment. To command more than 10 units pressing f11 or f12 will switch between the first ten men and the next ten men. Saving is disabled.
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If you set use FA18 to true then instead of the buzzards FA18's spawn where the buzzards would spawn. I just updated the scripts DIR.
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That is for the town reinforcements. The now should be slightly less frequent. The check is down every 15 seconds roughly and before if the numbers were low enough they would come. Now if the numbers are low enough and random number greater than 6 is selected they will spawn. they should still come often but hopefully with a slightly greater delay and randomness.
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You will like it. tested heavily and works very well. come in too hot and get injured or even killed. Come in normal and be ready to fight.
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Possibly. It all depends on your changes. Not too much has changed from what I remember. I just wanted to get this version out since it has a couple of nice features. Some things have issues mostly due to the patch which is a BI issue.
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Enemy Assault Updated to V2.4 and now available on Stratis again!!!
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Sorry but what are your other 2 questions?
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Briefcase can be in little corners of a house easy to miss. Unless you destroyed the building the briefcase was in you should be able to find it. The MP params are settings that are then called somewhere for example the init.sqf. setTerrainGrid (paramsArray select 1);
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I use scripts I created. You can check out the Link in my Signature or unpack my mission to see them used.
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If we only want the weapon resting ability can we remove all files from the mod folder except tmr_autorest.pbo and tmr_autorest.pbo.TMR.bisign or are there more files that are required for weapon resting to function? Seems you also need all core and language files as well. Is it possible to release a standalone weapon resting addon?
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We run it on a hosted server from nfoservers and it usually runs around 40fps depending
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@Gunter - ghst_halo uses the games default halo function. so as of right now were kinda stuck. I will look into it and see if I can adjust the halo somehow. The respawn settings are all inside the insrevive folder. You have to make the changes there. I will put a 0 second, and 15 sec wait time which will allow player to respawn on base lets say then wait 5 seconds.
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@Gunter - Would a 15 second limit work for you? The choppers should only respawn at base if they cannot move and no players are closer than 300 or chopper is destroyed. The respawn system is INSRevive pack which I did not write so some things are out of my control atm. I will have to look into spawning on players as my group does not use it but again that is a feature of INSRevive. Thanks for your comments and for playing. Just tested the respawn on players and it does work. Make sure you adjust your mp params before mission start for respawn location. By default it is set to "BASE"
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Updated Mission to V2.3 Hostage rescue should now work again.
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You can mostly disable the revive by changing the MP params prior to mission start. You can have the mission fail if all players are dead. Eventually I plan on making smaller specific missions but will have a similar revive system. I believe a revive system focus on team work and can enhance a mission greatly. For future smaller scale missions I will not have a base respawn.
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Enemy Assault updated to V2.2 for Altis. numerous changes/tweaks and some fixes. Removed underwater objectives from task list until underwater combat gets fixed. Too many issues with combat underwater. If enough people want underwater put back in then I will add it back.
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Thank you for playing and glad you enjoyed it. I am always tweaking and any suggestions are welcomed.
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Virtual Ammobox System (VAS)
Ghost replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you can do the compatible attachments that would be great especially when running mods where there not all compatible. -
Enemy Assault updated to V2.1 for Altis. Huge change log and many new features and performance tweaks. Enjoy.