GenSemperFi
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Everything posted by GenSemperFi
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Well...I did a little searching and didn't find anything and I hope I'm in the right place to ask a scripting question. I was wondering if there was a script to make a tank/bradley/apc's armor more durable...it seems 1 LAW/ RPG will ALWAYS take out a vehicle such as a bradley or HMMVW. In a perfect world (in-game) I would want one of these vehicles to be hit and rendered useless but not totally destroyed (killing everyone in the vehicle). If not, is there a way to make satchel charges less explosive therefore doing less damage? Any suggestions would help...
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Well...I did a little searching and didn't find anything and I hope I'm in the right place to ask a scripting question. I was wondering if there was a script to make a tank/bradley/apc's armor more durable...it seems 1 LAW/ RPG will ALWAYS take out a vehicle such as a bradley or HMMVW. In a perfect world (in-game) I would want one of these vehicles to be hit and rendered useless but not totally destroyed (killing everyone in the vehicle). If not, is there a way to make satchel charges less explosive therefore doing less damage? Any suggestions would help...
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Floppies, CD, DVD...WHATEVER just gimme the game!
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Funny how it's better than the real trailer...
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Like some have said, getting ArmA out into mainstream media (IGN, GameSpot), there comes a massive number of readers to read about this game. Even though no one wants ArmA to be like BF2, the name "Battlefield 2" in the context of this game could help sell it. If a reputable gaming reviewer such as Gamespot can say that ArmA is like BF2 but more intense and better, then who wouldn't consider the product?
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(Finally I can Post! WOW! I'm so disgustingly happy about ArmA. I simply cannot wait. Seeing the soldier on the mountain looking down into a valley just makes me start thinking. *Assault on a city...sniper support from a mile away* Also just urban helicopter LZ's..wow. I think I might explode...