Gaskin
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Everything posted by Gaskin
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Hyk modern u.s. infantry pack released
Gaskin replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Thats right, thx alot Jackal Now im finally able to enjoy the new ACUs in full throttle -
Hyk modern u.s. infantry pack released
Gaskin replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Amazing work as usual HYK! But i'm having the same problem as Blazin - i cant use team leader or machinegunner because of this stupid .model error.... Can any1 help? -
Man i've waited for an An-12 for soooo long! Finally all the pieces are in place and I can make some realistic soviet missions. Thx a million! Great work
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Ok, first of all, i know that this question belongs to the "Realistic mission resource thread", but since it seems to be a little dead (i might be wrong though ), i've decided to make a new thread. As mentioned before, a realistic mission briefing should include a WARNO or FRAGO, but i was just wondering if it would be necessary, if player is a soldier in a squad (no fireteam leader or anything, just nr.12). I mean it sounds a little weird to hand such info to every single grunt. Thx in advance!
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ok then... thx for the help
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They're awesome ! I can't wait for the release!! Keep up the good work
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Retreat: enemies flee after a number of casualties
Gaskin posted a topic in OFP : MISSION EDITING & SCRIPTING
How do i make a unit retreat after a number of casualties by using the wp/trigger system? -
Units jump off BMPs when mission begins
Gaskin replied to Gaskin's topic in OFP : MISSION EDITING & SCRIPTING
D'OH ..... Youre right. I always used the "aware" mode... Thx for reminding me! -
I was just wondering if it has something to do with my inhability to write a proper line or it was the addon.... I tried placing units on top of RHS T80 and ORCS BMP, i use the standard init like "_x moveincargo.......etc". It works with any other vehicle exept the ones, where they sit on top. Plz help!...
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The post concerning units stand up/ lie down can be found here
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try to put this in the leader's init at first: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">grp = group this; "_x setbehaviour STEALTH" foreach units grp; "_x setcombatmode WHITE" foreach units grp Then, in the trigger, you put the following in the activation line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"_x setcombatmode RED" foreach units grp; "_x setbehaviour COMBAT" foreach units grp You may keep the "STEALTH" behaviour though, it's up to you. If you want the ambush party to lay down all the time, you might want to check a previous post. Good luck!  btw remember to check who the trigger is activated by  . Just a tip cuz i forget to do it almost every time and then wonder why its not working Â
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I was just thinking where to find the falling animation (when u/someone else gets hit and killed). I've checked the Anim.pbo and it wasnt there. The ffur 2006 anims are awesome, I mean where they lose their gun when shot or roll if hit while moving, but I've got some problems with it, so I wanted to extract those anims into my original flashpoint (for personal use only, ofcourse  ). It would be pretty cool and realistic but I just cant find that damn pbo Can any1 ? Thx in advance
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thx man, it has been a great help !
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Hi, I had a question concerning the mapfact baracken addon. I just downloaded Mapfact Nogova (it's amazing by the way ), but cant get any grunts/vehicles to get in/out of certain sites since they are blocked off by those gates. It would be great if any1 could give me a tip on how that works. Thx in advance
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Realistic Mission Making Resource Thread
Gaskin replied to BOP_101TFS's topic in OFP : MISSION EDITING & SCRIPTING
Hey, if it's of any interest, i've found an article about Spetznaz for those of you, who want to make spetznaz missions. It has a good description of the unit's actual purpose plus its organisation down to squad level. I'm currently working on a SpNz rescue mission and it has been a great help. Here's the link: SPETZNAZ -
Realistic Mission Making Resource Thread
Gaskin replied to BOP_101TFS's topic in OFP : MISSION EDITING & SCRIPTING
Sounds very interesting and not to mention helpful! I was just wondering if u guys have any infos on guerilla tactics? -
I'm kind of noob at editing, but i'm about to get hang of it, but since ofpec is down for a while, i could use some .. Anyway, i'm trying to man an empty boat/vehicle with custom units and then make them transport a squad to a desired position. Everything goes well until it reaches its destination: they can't disembark. Only the crew jumps out. Can any1 help? NB: i've tried the "standard" (load/unload and synchronize) procedure with manned vehicles and it worked. But this one is killing me Thanks very much!
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Sure thing, it did help! thx alot
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no. seriously. First i order the driver and gunner inside (this moveindriver etc....) then the squad (this moveincargo etc...). I add the last line for each unit in group SEPARATE from the driver and gunner (they make up another squad). In the group leaders init field (the one to be transported, i also put "grp name = group this" . Now i tried with transport unload and unload and neither worked. But it does work with default vehicles. Whats wrong?
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I'll try, thx very much
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I dont know if its common, but it seems that my addons res/addons folders can only hold a limited number of addons (i think it has to do with their total size). If I add just 1 more, my opf sound goes dead (although it still works with mods that have their own folder inside my flashpoint dir). Both of my addon folders are now filled up with my favorite addons and i cant put anything in them without sacrificing the sound Plz help!....