GAanimal
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Missions not working on server
GAanimal replied to GAanimal's topic in ARMA 3 - SERVERS & ADMINISTRATION
No, as I said: the choppers don't work properly: if you synchronise your own "GET IN" Waypoint with a "LOAD" Waypoint of an AI-Chopper, it doesn't work. The Chopper ignores this completly and simply flies ahead to this next waypoint. Even when I gave the GET IN CHOPPER Order via Menue to my AI-Soldiers , the Pilot simply ignores us. Like he just don't give a f*** :D Works enverything fine in single player or local multiplayer. As soon as I upload this little testmission on my server, the AI becomes SKYNET und does whatever the hell it want to. This crap is happening on two seperate ArmA 3 gameservers. EDIT -> Affects all units, not only choppers, also cars and tanks. -> BUT only the player! If my leader is AI, everything goes well. If I am the leader, the described problem occurs. -
Missions not working on server
GAanimal replied to GAanimal's topic in ARMA 3 - SERVERS & ADMINISTRATION
1.24 ... =( 1. Problem solved, I didn't know about the Multiplayer-Editor. But choppers didn't respond to any transport orders. -
Guys, I really need some help over here. It's a nightmare, I just don't get this! We rented a ArmA Gameserver a few months ago. Played some ArmA 2, especially user made missions from my friends. Worked all pretty good. A few weeks ago I switched the Server to ArmA 3. Not a single Mission works properly! - I't not possibly to switch waypoints via trigger. (I tried anything, isServer - isDedicate ...). Nothing. If it is a "hold" waypoint, you can't pass it. Nothing i tried made the waypoint disappear and the next waypoint appear. - Choppers don't give a sh** about their task to pick up our squad. If I order a squad to enter a flying chopper without any waypoint, the chopper just waits there for god knows what. He's not coming down to us. I have never encountered such a crap in ArmA 2, so I am overcharged with this one. I have no idea whats wrong. Those bugs just appear, wenn I upload my mission onto the server. In SP, everything works well. Thanks in advance for any help.
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User-made-mission don't work proberly when played on a leased server
GAanimal posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, i've encountered some strange problems with my game since i leased a game server a few weeks ago. My missions didn't work proberly, instead a lot of "bugs" accrued, for example: - the command this addbackpackcargo ["B_AT_01_weapon_F",2]; simply doesn't work at all. In singleplayer mode or when i host a game directly in arma everything works fine. When I load the mission onto the server and start the game the command seems to be deactivated. The defined Weapon doesn't appel in the MRAP as it should. - Triggers did not switch my (the players) waypoint. When the trigger is activated, my HOLD GROUND waypoint usualy disappeared and the next waypoint was activated, but when I play on my server, the activated doesn't happen. It says HOLD GROUND all the time. - AI chopper-pilots have a serious problem: when I order my men to enter a ghost hawk above our heads, the bird should land automatically, so we can jump in. This automatism also don't work, when I play on my server. I have no idea what could be wrong. o.O Something wrong with my server? Do I have to use some special commands to make the whole think work properly on my server? Thanks in advance for any help. -
Hey people, i have a serious problem with ArmA 3 regarding its multiplayer and one of my user-made-missions. In the mission, i am using the following command to spawn an empty vehicle on the battlefield: _Jeep2 = "B_MRAP_01_F" createVehicle (getPos ziel2); In SP everything is fine. In MP the vehicle is spawned twice, which leads to an explosion. This seams pretty devastating to me. Especially, since the same stuff worked perfectly in ArmA 2. If i am playing the mission in mp alone, everything is fine too. But if another player is joining, the same command causes this "DoubleSpawn"-Bug. I tested it only with another player. I'm not sure if the vehicle would have been spawned multiple times, if i have had more player in the server. So i called it DoubleSpawn-Bug. Am I doing something terribly wrong in the editor? Or WTF ist this? There is another bug, regarding the missions tasks. Again, if i am playing alone, everything is fine. But if i'm joined by other players, ALL tasks are already marked "done" or "failed", from the very first second of the Game. Never made MP-Missions bevor, didn't think that would be that different from SP. I have no clue what is wrong. Please help. Thx in advance.
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Thanks DaneDK, works perfectly =)
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I have a question: Yesterday I downloaded the ECS Mod, I like it but I miss the usual radio traffic like "damn...2 is down". Is this a bug or a feature that the squadradio is muted? Can I enable it? Thx, and Nice work!
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Any "Progress update" avaliable?
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Hey guys! Nice work I have only one question: Do you want to build in some shields for the gunners? Good looking HMMWVs are pretty nice, but some HMMWVs for combat missions would be nice too. (sorry if somebody has already asked this quesion, and sorry for my english )
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Hi guys. I´m new here and I have a question: I want to make some sound-files for my missions. What kind of headsets or micropfhones do you use?