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Guggy

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Everything posted by Guggy

  1. Guggy

    GAU-8 on A10

    Yep, the GAU-8 has a Multiplier of 5 in the A10's config. That means each SINGLE bullet decreases the count by 5 instead of 1. It seems that the Reload rate/ROF in the config only works to a certain point, because when I set multiplier to 1 my "1 Second Bursts" in fact fired for 2-3 seconds or so no matter how low I set the reload rate. I dont like the multiplier setting, but I'd be singing a different tune if I played online more often no doubt. It is most likely a lag precaution. EDIT: Changing the Vulcan and ZSU's multiplier and ROF has made Anti-aircraft gunnery MUCH more fun
  2. Guggy

    A-10 Mission from US release

    And if you do a barrel roll, you shout "Yeehaw!" or "Yippee!" or something. A good mission, I enjoyed it alot.
  3. I played OFP awhile back again, after alot of requests for changing to the OFP flight model had been made. I wanted to see just what they meant, as I wasnt a big fan of the OFP model at the time. What I noticed is that while you indeed lose rudder authority at speed, you dont lose it in the same way. You cant turn as SHARPLY with rudder at higher speed, but you can in fact hold the rudder and proceed to turn for as long as you'd like. And in the process your heading will change along with it. In ArmA, you can sort of point your nose AT AN ANGLE for a bit via rudder, but that only goes so far. Then you'll be flying diagonally. In fact upon releasing the rudder, you'll snap back to the original heading while in OFP you would have been slowly changing heading the whole time the rudder was being used to turn. Is my stick misconfigured maybe? All I know is that in OFP and Enemy Engaged: Comanche vs Hokum there isnt that little quirk in there.
  4. I played OFP awhile back again, after alot of requests for changing to the OFP flight model had been made. I wanted to see just what they meant, as I wasnt a big fan of the OFP model at the time. What I noticed is that while you indeed lose rudder authority at speed, you dont lose it in the same way. You cant turn as SHARPLY with rudder at higher speed, but you can in fact hold the rudder and proceed to turn for as long as you'd like. And in the process your heading will change along with it. In ArmA, you can sort of point your nose AT AN ANGLE for a bit via rudder, but that only goes so far. Then you'll be flying diagonally. In fact upon releasing the rudder, you'll snap back to the original heading while in OFP you would have been slowly changing heading the whole time the rudder was being used to turn. Is my stick misconfigured maybe? All I know is that in OFP and Enemy Engaged: Comanche vs Hokum there isnt that little quirk in there.
  5. Guggy

    Digg for ArmedAssault !

    Lordy, this topic leaves me disoriented AND dehydrated! I too would like to know about this Digg thing.
  6. Guggy

    Expansion: Arma: Queen's Gambit

    Hell, for the sake of being different I hereby declare that the sole factor that determines if I will or will not buy the expansion is the inclusion of that COWBOY HAT. Either they replace it with one of those goddamned Dr Seuss hats that were ever-so popular... 10 years ago, or I'm walking out in protest. Dont make me phone CNN! But all joking aside, I'll buy it. Hell, I bought Supreme Commander and uninstalled it months ago! Same with Company of Heroes. Hopefully the expansion will satisfy, but if not... meh. Not going to grandstand about it.
  7. Guggy

    next patch - us uniforms

    I did not notice that before Marines's post but l think you can remove the plural S . Nope, on that tank platoon mission in the campaign there is a flight of four KA50's that overfly your group. In 1.07 you could easily take out 2 of the 4 by firing your Commander's .50 cal into their bellies as they flew over the pass, and alot of the time the OTHER two would just fly away as fast as they could. But at times they'd come back and throw in a lil' haymaker via a Vikhr, and a tragedy ensued Its entirely possible you see more KA50's in the course of the campaign, I purposefully avoided the "Long Wolf" missions. I read a reference to FOUR airports/landing areas that are on Sahrani, though I've only found two myself. Grass/rough fields would have been more suitable for a Su25 (or good lord, a Su39), but it was not to be! EDIT: Btw, you really SHOULD check out the ACU troops in Cameron's sig. I just got them today myself!
  8. Guggy

    What would you like to see?

    This 10 year USN sailor heartily agrees. I would love to see mixed infantry moving in with a Challenger side by side with Bradley support in game. Agreed 100%. Though it really strikes me as a concept that is best dealt with through mods But oh well, wishing never hurt :P
  9. Guggy

    Stryker

    I drive in water just fine. I always end up dying and drowning within my metal coffin, but what would you expect from a non-amphibious vehicle?
  10. Guggy

    Idea for new armor system.

    Does anyone know how DamageResistance works in a unit's config? I imagine that the number displayed simply chops off whatever amount from a unit's damage number, but testing has proven that isnt the case.
  11. The first time I tried this in 1.06, I had the same result. I went and swept a kilometer or so, and eventually gave up and used the cheat. The SECOND time, however, I thought I was going to end up the same way. But then an AI soldier finished off a BRDM that was someplace and the mission went on to the final segment. Its funny, because the mission has been changed alot since the old version. The old version originally wouldnt finish for me either, but it worked fine eventually, and now it doesnt again
  12. Guggy

    Campaign Ending *Spoilers*

    Yeah, I can see what you mean. And a mod for that WOULD be alot of fun My main problem with the campaign can be summarized by the one little Text intro you get after a mission. It tells you that the unit DID have a reporter attached, and she died during the SLA attack. Now, I dont think most players with the US version know who the hell Marian Quandt is, and even less know how hilariously grotesque her bodytype gets if you try and mod it in any way! For all intents and purposes, she was a story at the end of the newspaper. Not even the obituaries. Hell, she was stuck in the middle of the Classifieds. I dont just want to say "OFP rox ArmA sux" because I dont believe that at all. But the OFP campaign at least played on some human elements (IE guys being killed sucks ass, especially when you dont know if you're even in a war, etc.). And once more, that can be summarized by the inclusion of the bonus mission in OFP where you drive around and meet the other Vets for a drink at a local pub. If you tried that with ArmA, you'd be left wondering "The hell is this guy? Think I may have teamswitched to him at one point..." I havent delved into it at all, and I really should do so. But are those News reports still in the US version? Has anyone noticed? I HAVE noticed that the little "Intermissioins" are misnamed to stuff ending with .PBO when you review the campaign mission list. Does anyone have any idea?
  13. Guggy

    Balancing in ArmA

    From what I've seen in videos, ArmA is rather lenient in regards to your helicopter not exploding catastrophically due to a Strela! Though IMO, it is indeed annoying that the Heavy machineguns can engage you from 1500 meters away in an aircraft. Now a Shilka is a different thing altogether, but an M2 or DSHK would have a PRETTY difficult time hitting a chopper or even TRACKING it from that long a distance. And I really like the Abrams as is now. Being able to decrease the cannon elevation to -8 degrees means that you'll be in a better position to avoid being shot in the first place. And in the instance a T72 DOES hit you, you will be able to withdraw. A T72 doesnt have the fortune to have either of these traits :P
  14. Guggy

    Campaign Ending *Spoilers*

    Dude, I agree 100%. I really REALLY wish they had left the News Reports as well. The new ending was really a downer for me I mean I guess it can be argued that the narrator simply read or heard reports that the SLA guys were in RACs uniforms, and the reader can deduct that he was confused. But if a player who hasnt seen the other endings is able to deduct that kind of message, then they truely are a greater man than I!
  15. Guggy

    The A-10

    I may be confused, but I do believe I read past accounts saying that the Low Fire Rate mode was disabled at some point in the A10's lifespan.
  16. Guggy

    1.7 beta impressions

    As it should be...it's not very clever to get into heavy MG range with a Chopper....you have standoff missiles for that. Agreed 100%. This is personally my favorite thing I noticed in Combat Operations, and I fly aircraft 80% of the time! It boils down to the fact that, like you said, you NEED to standoff. Engage those T72's from however-many km away you are able. Get into a good pop-up position and move before the his buddies realize their commander just got smacked in the back of the helmet by an uninvited Hellfire. This was a big issue for me in OFP, I'm thrilled they fixed it to be more realistic now.
  17. Guggy

    Public Beta Patch 1.07.5154

    Good eye! I thought it was just the A10 that was bugged since my gun-runs kept being hijacked into needless Maverick spam.
  18. Guggy

    The A-10

    The only thing that incites my ire faster than freedom of speech? Confounding posts! Now its plain to see some stuff was done in ArmA for balance. But the Gau8's implementation is FINE by me. Apparently it follows a burst of 13 rounds from a 1 second burst with a multiplier of 5. So each 13 rounds deducts 5 from the ammo count per shot. This happens alot in the OFP and ArmA games, you may have noticed its implementation on the "Low/High" firing modes for the BMP2 and Hokum's cannon/ And whats really cool, is that the bullets appear to have an area effect of 3! This sort of makes up for how tough it is to get on target, but its still doable. Now the kicker? class B_30mmA10_AP : BulletBase { hit = 250; indirectHit = 40; indirectHitRange = 3; visibleFire = 25; audibleFire = 25; visibleFireTime = 3; cost = 80; }; From the config file. The key to using a gun is to hit what you intend to when you pull the trigger. -IF- you get the goods on a T72 (and god help the poor guys inside, a BMP2), then you will DEVOUR them. Dont expect mass detonations and turrets-a-poppin' from the T72, but I ROUTINELY get the crew to evac after a good run. And then the ammo cooks off, and a kill is confirmed. So the only balancing I see is the little boost to make aiming EASIER, and the use of the Multiplier variable to keep lag down. Those whacky devs! EDIT: Is it just me, or are there some new effects going on when you strafe a vehicle? You either get a nice blast of dirt on a miss or you're greeted with some satisfying flashes and sparks when you're on target.
  19. Guggy

    realistic armor/weapons

    Yessir, its entirely possible. I personally edited the M1A1's armor so that one shot from a T72 will disable/force a bailout, while a 2nd will trigger an explosion. Figure it fits the whole "crew safety mechanisms" deal well :P To do so, you have to open the Tracked.pbo file in your Addons directory using either Eliteness (A tool used by modders) or Kegetys' tools pack. After you've un-PBO'd the file, you "unrap" the Config.bin file in the newly-made Tracked folder. After unrapping it (which can be done with both kegetys' tools as well as Eliteness), you will be given a config.cpp file. This is the one you can actually mod So what you do next is go ahead and make your changes, and move the OLD config.bin file (the original one that was there when you un-pbo'd the Tracked.pbo file) into a different folder, and then use Kegetys' tools or Eliteness to make the .cpp into a .bin. Then you make the Tracked folder into a .pbo (BE SURE TO BACK UP THE ORIGINAL, OR YOU WONT BE ABLE TO PATCH! OR PLAY ONLINE! YOU'LL BE DOOMED!... unless you reinstall) So now you should have a new tracked.pbo file that has taken the place of the previous tracked.pbo file. And you should find that your changes now take effect ingame. Good luck, if you need any clarification please say so and I'll try and explain.
  20. Guggy

    Armed Assault videos

    I'm having technical issues with the new patch, and am unable to update Is there any chance of one of you folks with 1.02 posting a flight video of the Super Cobra?
  21. Guggy

    Do you like this look?

    I agree, I'm sure it'll look great ingame as well.
  22. Guggy

    Do you like this look?

    I agree, I'm sure it'll look great ingame as well.
  23. Guggy

    Armed Assault videos

    I loved how the Littlebird was able to pull back and bleed speed -AS WELL AS ALTITIUDE- about halfway through the video. In OFP and current ArmA alike pulling on the stick would send you into a climb. My only helicopter flight sim experience comes from Enemy Engaged, and that little maneuver looks pretty much like it does in the game. But I'm sure there are much more qualified pilots here who could comment on the issue with more accuracy. But all around I cant wait for the new flight models, looks fantastic
  24. Guggy

    official complaint to BIS

    Crap, I did indeed read wrong! My mistake I personally agree with those who say the game should be given time to have its quirks worked out. My main concern is with the Campaign's mission triggers
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