Gecko
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I'm not sure if it helps, but try adding this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgNonAIVehicles { class ProxyWeapon {}; class ProxySoldierCSTM_RPG : ProxyWeapon {}; }; (at the end) to your config.cpp
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that means that you have put an Addon (probably with an Ingram SMG) in one of your Addon-Folders. But the Addon does not have a proper config.cpp. Find the Addon and erase it.
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@ Ironsight You can walk through the T-55 Monument! I loaded it into O2 and saw that the GeoLOD is below surface (!!!) and no mass was applied. I corrected that and binarized it. Now it's got just 165kB If you're interested, contact me via kingofpain@gmx.de
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Two trees in grid Id 75 seem to be a bit off.
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thanx Chris I really did not know that the blocks must not be connected in GeoLOD/FiregeoLOD I designed these LODs the same way I did the ResolutionLOD. I hope that I manage to make the bridge AI-usable soon! many thanx to you all, Gecko
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how to make 'positional'? (switch) sound addon
Gecko replied to 5133p39's topic in ADDONS & MODS: DISCUSSION
Hi, why don't you describe it here step-be-step so someone else with the same problem using the search function will get a result. thanx, Gecko -
I killed all bridge carriers except for one. This one is made of three blocks (almost same outline as your four-block bridge carrier). When I click 'Find Non-convexities' O2 selects the whole three-block bridge carrier. When I click 'Component Convex Hull' it reduces the three blocks to one: a large V-shaped item. I don't know what's going wrong with this $&$@.... bye, Gecko edit: a last (hopefulle) question, Chris: How many vertices did your example have? It looks like 20 to me. What I want to know is: does every of the four blocks have its 'own' eight vertices ie. the blocks are not connected to each other? If so : do the lower four vertices of the second block have the same coords as the four upper vertices of the lowest (first) block?
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@DV Chris Death: I see. But what happens if you put two of these next to each other - like my bridge? Or am I not allowed to connect two of these items together? I see another difference. My GeoLOD consists of four Components. - left railing - right railing - street - the stone 'masonry' <- this is just one component in my model. but in yours each single block is a component So I'll disconnect every bridge carrier from its neighbour. Thanks so far. Gecko
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@Planck I've seen bridges with and without these four vertexes in MemoryLOD... The streets at the river bank stop some meters short of my bridge. That would be an explanation. I have to talk to the island maker. And that means that AI usable pontoon bridges that cross a river 'somewhere' are not possible in OFP. @DV Chris Death any news on the convex topic yet? What about convex items in any ResolutionLOD? Can they harm the model? thanx, Gecko
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Hi Mellis, I don't know if I understood you correctly. You have a FireGeoLOD. But do you have an ordinary GeoLOD too? As far as I have heard the minimum dimension of an item belonging to GeoLOD shall be 0.5m (thats half a square in O2). Make the dimension of the GeoLOD items a bit bigger than the ResolutionLOD item they 'envelope'. bye, Gecko
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Thanks CD, but the non-convex problems remains. I remodelled each carrier to just three blocks. Still O2 declares these as 'non-convex'. What I don't understand is: if non-convex (i.e. concave) items aren't allowed you cannot make a (satellite) dish e.g. From one p.o.v its concave, from the opposite direction it's convex! I decreased the RoadwayLOD from 0.3m to 0.1m and it works fine. I can cross the river without getting wet feet. I tried MemoryLOD with for points (lb,le,pb,pe) at the outer edges of the road on top of the bridge and I made a PathLOD with two entries (in1, in2). Still the AI doesn't use the bridge to cross the river and looks for a ford. I'm out of ideas on this one, too. bye, Gecko
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Hello alltogether, I've run into a problem with the 'Component convex Hull' menu item of O2. I tried the search funktion and it seems immanent to me that an object must not have non-convex items. Is that correct? In GeoLOD I selected 'Find non-convexities' and it gives me this pic: All the columns are selected. When I try 'Component convex Hull' it kills my object: and the GeoLOD looks like a bathtub Any idea how to overcome this problem? Second question: Are items in any LOD allowed to overlap? Third question: which LOD is used for an object (tank, men) to drive/walk on it and not "falling" through the bridge? I made a Roadway LOD (surface up) but neither this nor GeoLOD prevents me from falling through the surface. thanx, Gecko
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do you think of the BIS Bizon? Have a look at \Res\Addons\Bizon.pbo bye, Gecko
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Finnish Defence Forces Modification 1.3
Gecko replied to feersum.endjinn's topic in ADDONS & MODS: COMPLETE
I put it into my eMule Upload folder and set it to Release. Here's the link: FDF-Mod 1.3 Installer.exe -
Hello, I saw that you are planning an SADF Mod. Last year (after having read Larry Bond's "Vortex" novel) I decided to make my first OFP Addon. And I thought "Why not something noone has done yet?". Result is a SADF R5 assault rifle. It still needs some config tweaking, textures are bad - I'm not an artist - but I think it's not too bad for a first model. If you like I'll try to finish it with better textures and you can use it for your mod. It's not too detailed (570 faces) now. bye, Arne