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Grabarz^^

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Everything posted by Grabarz^^

  1. Grabarz^^

    Unified zombie pack release imminent

    I've made new textures for coffin. See it below. And new version of Zombie_Mod overturned bus (now he is more damaged - like after accident)... ..and burned version
  2. Grabarz^^

    Unified zombie pack release imminent

    Damn, I am ONLY second coffinmaker  Here are screenshots from my work "in progress": two types of grave and hearse. Notice that graves textures are taken from Night Of The Living Dead (1968) Like I said, I'm making hearse from Mehanics Mondeo, but of course I have some problems: problem with windows (you can see that problem on the screen) and BIG problem with model. What problem? In buldozer you can see coffin inside of hearse, but in-game coffin is not visible, when you are outside. Inside everything is fine but out side - no. I've made changes in each LOD, but problem is still present. Anybody know why? I can send model for test, just give me a sign. Now, anybody have a good wood texture (good to texture coffin). I need new texture, because present texture is in very small resolution. I need something like 256x256 coffin-wood photo-for-texture. Hmm...I can make a candles, but somebody must tell me how make them to light And maybe some good ideas and advices what should I do now, because I'm little confused Oh yes, all zombie fans - I've found a very good site about all Romero movies: http://www.homepageofthedead.com (turn music on - very, very climatic, I'm trying to find it in *.mid file). Screenshots: Grave 1 Grave 2 Hearse PS. What all of you think about this? PS2. Maybe somebody can post to OFP.INFO news about our work in progress? I've send a news to them, but I think that they ignored him Â
  3. Grabarz^^

    Unified zombie pack release imminent

    Tadam!!! Next zombie related thing is done. First time in OFP. Grabarz^^ Studios present...check screens Screen One Screen Two Next addon will be probably done only on Sunday, beacuse tomorrow, Friday and Saturday I have studies. Just be patient - new addons will be done ASAP
  4. Grabarz^^

    Unified zombie pack release imminent

    First of all - READ README.TXT!!! All needed information are there. For question about working of Zombie Mod - check this topic.
  5. Grabarz^^

    Vilas Mod Vietnam Weapons pack

    For all Vilas addons visit his homepage: Vilas Homepage Site of course in polish, but you should find pics of his addons very easy - they're on main page
  6. Grabarz^^

    Unified zombie pack release imminent

    Wow  It's working, thank you very much oyman I'm working now - you can expect more zombie stuff today EDIT: Like I said - here is more zombie stuff I've made a few posters of most popular zombie movies - see them on the screen. What all of you think about this idea? Zombie Posters EDIT2: Ufff...that's it, finally crashed version of 5T Truck with containers is done! You can see it on the screens below: 5T Truck Crashed Screen One 5T Truck Crashed Screen Two
  7. Grabarz^^

    Unified zombie pack release imminent

    Hmm...5T Truck with containers in cargo is done, but...yes of course, I have a problem Now with rear lights. They are not working properly: at night they are not visible, even if they are ON. They are working, but red light is not visible at night. Truck rear is completely dark, no light there. Front lights are working well, but rear - no. Modifications in config.cpp (CfgModels) made no changes. Any idea where is the problem?
  8. Grabarz^^

    Unified zombie pack release imminent

    Thanks MiG Invisible wall dissapeard, but lights are still ON, why, what I did wrong? Help! Help! Everything else is fine, except those dammned lights  UPDATE: Nevermind, I've repaired it The problem was in config.cpp - CfgModels line. So 5T Truck with containers is nearly done. I will make some extra textures for it like caption on side "US Army" etc. Then I will make a destroyed version. And then...we will see
  9. Grabarz^^

    Unified zombie pack release imminent

    Right, I forgot about shadows Now everything is done, as you can see on screen below: Shadows So now I can say: Container Pack v1.0 is done, but will be released when I make more objects Now request for everyone who know O2 very good: I've made a 5T Truck with containers in cargo, truck is riding very good, but I have two small problems: lights are always ON, and I dont know how to change it. I think that problem is in config.cpp but I dont know where. Second problem is with the model - I can walk near the side of truck, because there is something like invisible wall (when I'am 1-2 meters from truck) - I've made some changes in model, so for sure I've screwed something  Anyone can help me? Problem with 5T truck - screen one Problem with 5T truck - screen two PS. Containers weight: 200 kg
  10. Grabarz^^

    Unified zombie pack release imminent

    Ufff...three and half hour in O2, Paint Shop Pro and OFP so...CONTAINERS PACK IS DONE!!! It contain six versions of containers: closed, open, open and empty, overturned and closed, overturned and open, overturned open and empty. I'm attaching links to screen each of them. I think that this is final version of this pack - they're actually bugs free ;) I was trying to find model of covered 5T Truck in MLOD, but I haven't found it (demo contain only uncovered version). Maybe somebody can help me? And question: release it? LINKS TO SCREENSHOTS: Screen Number One Screen Number Two Screen Number Three Screen Number Four Screen Number Five Screen Number Six Hmmm...what should I do next? Coffin? Caravan?
  11. Grabarz^^

    Unified zombie pack release imminent

    Thanks ;) Today night I will make more versions of containers: lying-closed, open-without body, lying open-without body, I will make also 5T Truck (covered) with some closed containers in cargo (you can see it in second part of ROTLD). I will add some more textures to them, and I will make some cosmetic changes in model. Now the question: maybe this containers can be attached to next Zombie Mod release? And maybe can I make some more stuff for this mod (for example: some static objects like tombstones, cars damaged by zombies, TV (with emergency screen - from NOTLD), bloody corpses, characters of Ben, Cooper (NOTLD), Peter, Steven, Roger (original DOTD))? I can help and I would like to help
  12. Grabarz^^

    Unified zombie pack release imminent

    Hey everyone, I love zombie movies, I love OFP so I made a small thing which can be used in this Zombie Mod (it's my small brick for this project). You can see it on the screenshots. If you saw "Return Of The Living Dead" first screen will tell you everything ;) Please, tell me what do you think about this small addon. NOTE: Beta version, a lot to repair ;) Links to screenshots: Screen One Screen Two Screen Three
  13. Grabarz^^

    Unified zombie pack release imminent

    Read readme...read readme...and...read readme...or...read the topic from the first page  Added: Zombie_Mod, you were first ;)
  14. Grabarz^^

    Unified zombie pack release imminent

    Hmmm...so there is no way to force zombies for use these animations? Pity, I really like them   So I must make a mission with running zombies ;) Or maybe I will try to slow them down...I must think about it. PS. I have idea: maybe addonmakers can try make some men's form Dawn Of The Dead (Peter, Roger, Steven "Flyboy") and Night Of The Living Dead (Ben, Harry Cooper, Johnny). I can cut some sounds from these movies (for example - form NOTLD: "The only way to stop them is...shot in the head" or - from DOTD: "When there will be no more room in hell, the dead will walk the earth") and give them to Zombie Mod, ofc if you want them I have proposition for good music for mod: Goblin - "Tenement Cellar (Dawn Of The Dead)", Goblin - "The Hunt" (Dawn Of The Dead), Roky Erickson - "Burn In Flames" (Return Of The Living Dead). PS2. For better mood, nice quote from "Hell Of The Living Dead" (text about zombies): Person A: "Look at these faces, they look like monsters" Person B: "The could be drunk" Person A: "What should we do?" Person B: "Hmmm...they look not danger, but I think that we should run" Â
  15. Grabarz^^

    Unified zombie pack release imminent

    I know, but animation's from Yomies are taken from Original Zombie Mod (quote from official Yomies website: "Yomies are walking like they are supposed to, like a real zombies - i have used animations for walking, which were included (but not used) in original tracy_t addon."). This mod. So I'm curious, why zombies are running as these animations ARE present in this mod.
  16. Grabarz^^

    Unified zombie pack release imminent

    Hmmm...maybe somebody can help me. In this pack zombies are running like good spritners - this is not good for NOTLD type mission (i'm making one "type NOTLD" mission). Inside of Zombies.pbo i've found good anim's for zombies (Yomies are using it), but zombies from this mod are NOT using them. Why? What's the problem? I want to make good mission, and running zombies looks...silly (I hate running zombies - I like classical undead from Dawn Of The Dead (1978) or Night Of The Living Dead ). Is there any way to force zombies for using this animations? And maybe somebody can make a instruction: "How use zombies in mission's - from beginnig to end. Zombie FAQ" PS. Anybody occured error "divided by 0" during using these zombies? PS2. Sorry for my english
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