GrimmDraco
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GrimmDraco13
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OK, thanks for that info! Now can we get some of those weapon loadouts? I would do it myself..but I've no clue how, and its not my addon.
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I know that alot about this aircraft is classified data, But I was wondering if the info about the types of armament is too? I like the paveways and all, but I thought it could carry other types of weapons too. Such as Laser Guided Bunker Busters and ATGM Missles. I would like to see more weapon variants or maybe some kind of Ammo truck that you could change weapons out at. On the subject of possible missions for this aircraft. I have made one that is fun. Using 1 Human Spec Ops with a Laser Designator and 1 Human Pilot I made a mission that required the Spec Op to lase 2 camo'd SAM sights that endandgered a UH-60's(BAS BABY!!) mission to evacuate downed airmen in the hostile zone. Since the SAM could not track the F117, it proved to work very nicely. Anyways, that kind of why I was wondering about more weapon variants, and what is the maxium loadout.
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Project mcar public beta release
GrimmDraco replied to PsyWarrior's topic in ADDONS & MODS: COMPLETE
Ok cool, so this is finally out. They said the missiles are really deadly for the fact that the AI does not see it. Wouldnt this be kinda good for like say the Avenger system? As it is a pretty damn deadly platform firing the Stinger missle! Anyways great job guys! -
Yea the Aux site does not have 360 degree turning radius, its a fixed periscope that in case of damage to the ISU, it can be used as a backup sight be either the gunner or the commander to shoot(it has a swival on the inside of the turret so one or the other can use it). As for the ammo loadouts, they are pretty much realistic based on a average load, granted mission could call for AP heavy or HE heavy depending on the targets you would most likely engage in the AO your currently in. I would like to say it was a HUGE reward to work with such talented people as rudedog and his team, and I am currently very impressed with what they have in store for all of you. If your looking for damn good addons, stick around and watch COMBAT!
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Hmm Im not sure about those...See the scene I'm thinkig about is from the movie Fire Birds(with Nicholas Cage) and its the Apaches flying in formation away from the sun into the camera, so If I zoomed in the on sun big time...would that make the Apaches look gigantic, or odd looking?
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Ok maybe this is stupid, but I just wanna know for a mission I'm trying to make. Is there a way to make the sun like really big? Ya know one of them sunset scenes where the sun seems huge. I'm sure there is some simple way to do it that I have overlooked...
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AMD Athlon XP 2400+ Radeon 9200 512MB RAM Sound Blaster Audigy 2 ZS Running Windows XP Have 1.91 with 1.96 Beta installed Also the crashes have become more frequeant and now happen alot in SP as well. Not to mention its happing not only for bringing up my map or iron sights, but also for getting out of vehicles. This is really becoming annoying!
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Ok, I've had OFP since it came out. Recently my computer crashed and I was forced to clean my hard drive. Afterwards I tried to reinstall my OFP and came to find out my CD was scratched and woulndt install. So I shelled out $30 for the GOTY edition. After installing it, I went back to playing and now I have a HUGE problem, I keep crashing. I have noticed it usually happens when I hit my M button for map, or Numpad 0 button for gunners sight. I have no clue what to do as I cant figure out what would cause this. Usually only Online as well, thought not always as it did happen once single player after I crashed a chopper. I would really like to figure out what this is as its ruining all my fun.
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I was just wondering if anyone knew of a sound mod that also effected the sounds of the weather(ie: lighting and rain) I was sure I had seen one some time ago, but when I tried searching for one I couldnt find any. Would be very grateful if someone could point me in the right direction.
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wow.....
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Ok...ive mumbled about this for awhile...can somone please, PLEASE make a hind with working landing gear. That gear down all the time just piss's me off.... cmon, you know you hate it too...
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Ofp's m2a2 bradley in the light of the iraq war
GrimmDraco replied to theavonlady's topic in ADDONS & MODS: DISCUSSION
HAHAHAHAHAHAH, bail out, right... my MOS has a motto folks.... DEATH BEFORE DISMOUNT!!!!!!! oh, that was funny, thanks for the laugh....on a more serious note...to clear a few things up, when the drivers hatch is open, the turret dont move, unless you turn the override on...dunno why, if the barrel rotates to that mil, the barrel atuomatically elavates to go over it...but all the same its a safety issue. -
Ofp's m2a2 bradley in the light of the iraq war
GrimmDraco replied to theavonlady's topic in ADDONS & MODS: DISCUSSION
Ok ladies and gents, let me clear up few things ive noticed so far... ok, for starters the M6 Linebacker DOES carry troops, but only 2. The current Bradleys the army now has, are no longer given the water fording kit. and as for the cannon that someone said was to powerful, guess what, when we do gunners tables, we have a system to go by, driver up, identify, on the way. at that point, we fire 3 rounds, those 3 rounds take out the target. so, you decide, if thats how we train, why would it be wrong? cuz we train like we fight, and fight like we train! Also, let it be noted that we usually carry 2 different types of ammo, HE and AP....so it would be nice to see that ingame. If anyone has any questions about the bradley, feel free to email me at GrimmDraco13@yahoo.com Peace, GrimmDraco -
Ofp's m2a2 bradley in the light of the iraq war
GrimmDraco replied to theavonlady's topic in ADDONS & MODS: DISCUSSION
So here I am sitting on CQ duty, bored out of my mind, and I thought maybe I could add some pictures I took of the Bradleys from my motorpool so here ya go, enjoy! http://mywebpages.comcast.net/Too-Tall-Files/IMG_0025.jpg http://mywebpages.comcast.net/Too-Tall-Files/IMG_0022.jpg http://mywebpages.comcast.net/Too-Tall-Files/IMG_0036.jpg -
Ofp's m2a2 bradley in the light of the iraq war
GrimmDraco replied to theavonlady's topic in ADDONS & MODS: DISCUSSION
Ya know...the problem with RPG's I think, is not that they are to strong, but that the OFP engine doesnt allow the armor to react as it would in real life... As you may notice on the M1A1 the frong of the turret if sloped...this is so that rounds will deflect off and up. It works, Ive talked to some tankers. this is pretty much the same for the M2A2 in a way. the front of this vehicle is sloped...also, whis, the rounds you where talking about, the 919 round, is Depleted Uranium(spelling? ) its very powerful, I was informed that a few days ago, 2 M2A2's took out 5 T-72's with these rounds, it goes to show what they can do, seeing as the T-72 is very armored. Questions? GrimmDraco