Grimesy
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Everything posted by Grimesy
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yo waddup chris, yea i made those, ALONG tiem ago, man thats like crazy old school, its back fro mteh Somcon mod if im correct, i dont even think i have those on my computer anymroe rofl, hey bt why didn't you email me? would gone alot smoother, anyways, you can feel free to use those textures, becuase recently i've made much better ones, anyways you know the drill credits, and such, keep up the nice work
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its becuase no one likes you, j/k just playin, umm you should make the titles more appealing with some mystery, but anyways, didn't Mechanic make a suburban when he used to be around?
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Hey, well guys i think theres a problem that needs to be fixed, i encountered a problem with the model, it loads into the game, loads are fine, except that the fokker can't be frickin shot! the bullets go right through him, i have a FIRE and GEOMETRY lod set up and im clueless what to do, can someone help me
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Hey, well guys i think theres a problem that needs to be fixed, i encountered a problem with the model, it loads into the game, loads are fine, except that the fokker can't be frickin shot! the bullets go right through him, i have a FIRE and GEOMETRY lod set up and im clueless what to do, can someone help me
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Well i dont think this thread would really affect me, 3gb of ddr ram 2.53ghz processor 256 mb video memory, soundblaster live platnium sond card, and 120gb of hd space split into 2 60 gb drives i think im set
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i think, i might make some marines with NBC gear on, mabey with some packs, hoods and the good stuff, Lawrie- You have re-inspired me to do the best of my abilities-may you rest in peace
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Lawrie, Speaking from the view of the majority of addon makers when i say that you as well as your skills and talents will be greatly missed, I may have not to gotten to know you personally, but I still look up and try to achieve the same quality of work that you did, may your inspiration to fellow modders last forever and may you rest in peace
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Hey well, Anyways as the topic starts off remember the days of simple Texture editing of ODOL format models? Well, my buddy lost the model of the marine's that were in MLOD format, and all I have now is the ODOL. I completed the textures for "normal" use, and such, but the wound textures aren't showing up, my cpp is flawless, so i'm guessing its the model? is there any way around this becuase i know from looking at Marfy's UceE's and other addon makers before me, did accomplish doing this, with the ODOL format models, please help me, its stalling the progress of the marines!
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Umm dragon....I have a question, who's our cpper, I have some marines here, and i need some help with the finalization with the cpp that and like...it gives me an error
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i have a post over at Ofp.info's forum under English, Addons- M16A4 check out page 6 and 7 for pics
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You just might like this lineup then
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hey, im new 2 the team i guess, so im just getting my voice out
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I just had the cooky idea to make a mini MOUT mod, hell i've already completed marines in various urban camo schemes (cuase i dont know which 1 they use but evn tho Urban T was rejected Its still my fav) but all I need now are mission builders, scripters and u kno, the usual suspects and AXE if your Reading this Please contact me
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I NEED HELP, if there are any modellers out there and Map makers please contact me via MSN or AIM please!
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Release date, whats that? lol, Possibly soon, i just need to talk with suchey a bit first, get some advice from him
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im in the process of making a little MOUT addon pack, pm me for details i might be able to help you out, also check out my post you might find it intresting
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wannt pix? There ya are, some screens, release is pending (disclamer on last pic)
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contact me on AIM i can send u pix HeeeeeeeeeeenrY or msn riceracer727@hotmail.com
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Oh yea, Avonlady, i noticed that your in isreal, is there anyways you can take soem snap shots of some of the IDF's weapons? prob not, but just curious, i was just thinking of what kinda things some of the guys put on their toys
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Hey, my upcoming MOUT pack might possibly help u out, but i dotn plan to release it anytime soon, i've only got liek 5 working varients of the M16A4 working (aimpoints,acog,sd,bare,ld,lmg,lw) that means nothign 2 u but just think of A4's with lots of toys, the pack will end up consisting of various camo types even ones which were rejected, and guns, buildings and possibly a new island
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Joint ammo and mag project (jam)
Grimesy replied to Tigershark_BAS's topic in ADDONS & MODS: DISCUSSION
Nah, the best soudn pack I would have to say is from BattleSounds V1.1 fi your looking to dl a soundpack but hell the CBX M16a2 sound is Wicked Awe -
Hey yea, i'm from the somalia conflict mod team , and though the screen shots that were taken aren't high qual i can assure you that he is still working on the map, the copy that he gave us was Ãœber beta, more like pre alpha, but hey compare it to the other somalia map, and this thing is Godlike
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I was wondering if anything is wrong with my cpp, becuase i made regualr textures and wound textures, but when my units get shot, the wound textures do not appear, can anyone take a look? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class USDRCSquad { units[] = {USDRCM,USDRCA1,USDRCA2,USDRCA3,USDRCA4,USDRCA5,US DRCA6,USDRCA7}; weapons[] = {}; requiredVersion = 1.85; }; }; class CfgModels { class All{}; class AllVehicles:All{}; class Man: AllVehicles{}; class GrimD3c: Man{}; sections[] = { "head injury","body injury", "l arm injury","r arm injury","p arm injury", "l leg injury","r leg injury","p leg injury", "medic", "hlava", "krk", "zasleh" }; sectionsInherit=Head; }; class CfgVehicles { class All{}; class AllVehicles: All{}; class Land: AllVehicles{}; class Man: Land {}; class Soldier: Man {}; class SoldierWB: Soldier {}; class USDRC: SoldierWB { hitSound1[]={\GrimD3C\Snds\hm_wnd2.wav,db-0,1}; hitSound2[]={\GrimD3C\Snds\elf13.wav,db-0,1}; hitSound3[]={\GrimD3C\Snds\medic1.ogg,db-0,1}; hitSound4[]={\GrimD3C\Snds\Medic2.ogg,db-0,1}; hitSounds[]={hitSound1,0.04,hitSound2,0.04,hitSound3,0.04,hitSound4,0.04 }; } class USDRCM:USDRC{ vehicleclass="Men (GriM Inf)"; displayName="Infantry D3C Medic "; model="\GrimD3c\GrimD3c"; scope=2; sensitivity=1.25; accuracy=2.500000; nightVision=1; attendant=1; canhidebodies=1; threat[]={1,0.500000,0.100000}; moves="CfgMovesMC"; camouflage=0.750000; weapons[]={"Throw","Put","M16","NVGoggles"}; magazines[]={"M16","M16","M16","M16","M16","M16","HandGrenade","Ha ndGrenade","HandGrenade","HandGrenade"}; cost=40000; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xic ht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht _e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xich t_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a _zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_ m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o _zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_ r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_z ranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w. paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_z ranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2 b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht _v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xi cht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa"," xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zrane n","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n. paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2 p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xi cht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa"," xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zra nen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2 z.paa","xicht_a_zranen","\GrimD3C\1hrud_p.paa","\GrimD3C\1hrud_p_D.paa ","\GrimD3C\1nohy_p.paa","\GrimD3C\1nohy_p_D.paa","\GrimD3C\1nohy_ z.paa","\GrimD3C\1nohy_z_D.paa","\GrimD3C\1zada_z.paa","\GrimD3C\1za da_z_D.paa","\GrimD3C\100003mc.paa","\GrimD3C\100003mc_D.paa","\G rimD3C\100004mc.paa","\GrimD3C\100004mc_D.paa","\GrimD3C\100005 mc.paa","\GrimD3C\100005mc_D.paa"}; }; class USDRCA1:USDRC{ vehicleclass="Men (GriM Inf)"; displayName="Infantry D3C"; model="\GrimD3c\GrimD3c"; scope=2; sensitivity=1.25; hiddenSelections[]={"medic"}; accuracy=2.500000; canhidebodies=1; nightVision=1; cost=60000; threat[]={1,0.500000,0.100000}; moves="CfgMovesMC"; camouflage=0.750000; weapons[]={"Throw","Put","M16","NVGoggles"}; magazines[]={"M16","M16","M16","M16","M16","M16","HandGrenade","Ha ndGrenade","HandGrenade","HandGrenade"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xic ht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht _e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xich t_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a _zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_ m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o _zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_ r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_z ranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w. paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_z ranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2 b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht _v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xi cht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa"," xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zrane n","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n. paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2 p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xi cht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa"," xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zra nen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2 z.paa","xicht_a_zranen","\GrimD3C\1hrud_p.paa","\GrimD3C\1hrud_p_D.paa ","\GrimD3C\1nohy_p.paa","\GrimD3C\1nohy_p_D.paa","\GrimD3C\1nohy_ z.paa","\GrimD3C\1nohy_z_D.paa","\GrimD3C\1zada_z.paa","\GrimD3C\1za da_z_D.paa","\GrimD3C\100003mc.paa","\GrimD3C\100003mc_D.paa","\G rimD3C\100004mc.paa","\GrimD3C\100004mc_D.paa","\GrimD3C\100005 mc.paa","\GrimD3C\100005mc_D.paa"}; }; class USDRCA2:USDRC{ vehicleclass="Men (GriM Inf)"; displayname="Infantry D3C GL"; model="\GrimD3c\GrimD3c"; scope=2; sensitivity=1.25; accuracy=2.500000; nightVision=1; moves="CfgMovesMC"; canhidebodies=1; threat[]={1,0.500000,0.100000}; cost=60000; hiddenSelections[]={"medic"}; camouflage=0.750000; weapons[]={"Throw","Put","M16grenadelauncher","NVGoggles"}; magazines[]={"M16","M16","M16","M16","GrenadeLauncher","GrenadeLaun cher","Grenadelauncher"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xic ht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht _e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xich t_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a _zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_ m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o _zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_ r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_z ranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w. paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_z ranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2 b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht _v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xi cht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa"," xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zrane n","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n. paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2 p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xi cht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa"," xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zra nen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2 z.paa","xicht_a_zranen","\GrimD3C\1hrud_p.paa","\GrimD3C\1hrud_p_D.paa ","\GrimD3C\1nohy_p.paa","\GrimD3C\1nohy_p_D.paa","\GrimD3C\1nohy_ z.paa","\GrimD3C\1nohy_z_D.paa","\GrimD3C\1zada_z.paa","\GrimD3C\1za da_z_D.paa","\GrimD3C\100003mc.paa","\GrimD3C\100003mc_D.paa","\G rimD3C\100004mc.paa","\GrimD3C\100004mc_D.paa","\GrimD3C\100005 mc.paa","\GrimD3C\100005mc_D.paa"}; }; class USDRCA3:USDRC{ vehicleclass="Men (GriM Inf)"; displayname="Infantry D3C MG"; model="\GrimD3c\GrimD3c"; scope=2; canhidebodies=1; hiddenSelections[]={"medic"}; sensitivity=1.25; cost=60000; moves="CfgMovesMC"; accuracy=2.500000; nightVision=1; threat[]={1,0.500000,0.100000}; camouflage=0.750000; weapons[]={"Throw","Put","M60","NVGoggles"}; magazines[]={"M60","M60","M60","M60"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xic ht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht _e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xich t_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a _zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_ m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o _zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_ r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_z ranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w. paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_z ranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2 b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht _v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xi cht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa"," xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zrane n","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n. paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2 p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xi cht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa"," xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zra nen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2 z.paa","xicht_a_zranen","\GrimD3C\1hrud_p.paa","\GrimD3C\1hrud_p_D.paa ","\GrimD3C\1nohy_p.paa","\GrimD3C\1nohy_p_D.paa","\GrimD3C\1nohy_ z.paa","\GrimD3C\1nohy_z_D.paa","\GrimD3C\1zada_z.paa","\GrimD3C\1za da_z_D.paa","\GrimD3C\100003mc.paa","\GrimD3C\100003mc_D.paa","\G rimD3C\100004mc.paa","\GrimD3C\100004mc_D.paa","\GrimD3C\100005 mc.paa","\GrimD3C\100005mc_D.paa"}; }; class USDRCA4:USDRC{ vehicleclass="Men (GriM Inf)"; displayname="Infantry D3C LAW"; model="\GrimD3c\GrimD3c"; scope=2; sensitivity=1.25; hiddenSelections[]={"medic"}; accuracy=2.500000; moves="CfgMovesMC"; nightVision=1; threat[]={1,0.500000,0.100000}; cost=150000; canhidebodies=1; camouflage=0.750000; weapons[]={"Throw","Put","M16","NVGoggles","LAWLauncher"}; magazines[]={"LAWLauncher","M16","M16","M16","M16","LAWLauncher", "LAWLauncher"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xic ht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht _e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xich t_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a _zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_ m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o _zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_ r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_z ranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w. paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_z ranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2 b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht _v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xi cht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa"," xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zrane n","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n. paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2 p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xi cht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa"," xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zra nen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2 z.paa","xicht_a_zranen","\GrimD3C\1hrud_p.paa","\GrimD3C\1hrud_p_D.paa ","\GrimD3C\1nohy_p.paa","\GrimD3C\1nohy_p_D.paa","\GrimD3C\1nohy_ z.paa","\GrimD3C\1nohy_z_D.paa","\GrimD3C\1zada_z.paa","\GrimD3C\1za da_z_D.paa","\GrimD3C\100003mc.paa","\GrimD3C\100003mc_D.paa","\G rimD3C\100004mc.paa","\GrimD3C\100004mc_D.paa","\GrimD3C\100005 mc.paa","\GrimD3C\100005mc_D.paa"}; }; class USDRCA5:USDRC{ vehicleclass="Men (GriM Inf)"; displayName="Infantry D3C XMS"; model="\GrimD3c\GrimD3c"; scope=2; sensitivity=1.25; hiddenSelections[]={"medic"}; accuracy=2.500000; nightVision=1; threat[]={1,0.500000,0.100000}; moves="CfgMovesMC"; cost=60000; camouflage=0.750000; canhidebodies=1; weapons[]={"Throw","Put","XMS","NVGoggles"}; magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGren ade"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xic ht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht _e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xich t_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a _zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_ m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o _zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_ r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_z ranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w. paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_z ranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2 b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht _v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xi cht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa"," xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zrane n","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n. paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2 p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xi cht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa"," xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zra nen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2 z.paa","xicht_a_zranen","\GrimD3C\1hrud_p.paa","\GrimD3C\1hrud_p_D.paa ","\GrimD3C\1nohy_p.paa","\GrimD3C\1nohy_p_D.paa","\GrimD3C\1nohy_ z.paa","\GrimD3C\1nohy_z_D.paa","\GrimD3C\1zada_z.paa","\GrimD3C\1za da_z_D.paa","\GrimD3C\100003mc.paa","\GrimD3C\100003mc_D.paa","\G rimD3C\100004mc.paa","\GrimD3C\100004mc_D.paa","\GrimD3C\100005 mc.paa","\GrimD3C\100005mc_D.paa"}; }; class USDRCA6:USDRC{ vehicleclass="Men (GriM Inf)"; displayName="Infantry D3C M4"; model="\GrimD3c\GrimD3c"; scope=2; sensitivity=1.25; accuracy=2.500000; nightVision=1; cost=60000; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; threat[]={1,0.500000,0.100000}; camouflage=0.750000; canhidebodies=1; weapons[]={"Throw","Put","M4","NVGoggles"}; magazines[]={"M4","M4","M4","M4","M4","M4","HandGrenade","HandGren ade"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xic ht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht _e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xich t_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a _zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_ m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o _zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_ r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_z ranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w. paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_z ranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2 b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht _v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xi cht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa"," xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zrane n","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n. paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2 p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xi cht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa"," xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zra nen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2 z.paa","xicht_a_zranen","\GrimD3C\1hrud_p.paa","\GrimD3C\1hrud_p_D.paa ","\GrimD3C\1nohy_p.paa","\GrimD3C\1nohy_p_D.paa","\GrimD3C\1nohy_ z.paa","\GrimD3C\1nohy_z_D.paa","\GrimD3C\1zada_z.paa","\GrimD3C\1za da_z_D.paa","\GrimD3C\100003mc.paa","\GrimD3C\100003mc_D.paa","\G rimD3C\100004mc.paa","\GrimD3C\100004mc_D.paa","\GrimD3C\100005 mc.paa","\GrimD3C\100005mc_D.paa"}; }; class USDRCA7:USDRC{ vehicleclass="Men (GriM Inf)"; displayName="Infantry D3C Sniper"; model="\GrimD3c\GrimD3c"; scope=2; sensitivity=1.25; accuracy=2.500000; canhidebodies=1; nightVision=1; threat[]={1,0.500000,0.100000}; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; cost=60000; camouflage=0.100000; weapons[]={"Throw","Put","m21","NVGoggles","binocular"}; magazines[]={"M21","M21","M21","M21","M21","M21","HandGrenade","Ha ndGrenade"}; wounds[]={"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_zranen","xic ht_c.paa","xicht_a_zranen","xicht_d.paa","xicht_a_zranen","xicht_e.paa","xicht _e_zranen","xicht_f.paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen","xich t_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zranen","xicht_j.paa","xicht_a _zranen","xicht_k.paa","xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_ m.paa","xicht_a_zranen","xicht_n.paa","xicht_a_zranen","xicht_o.paa","xicht_o _zranen","xicht_p.paa","xicht_a_zranen","xicht_q.paa","xicht_a_zranen","xicht_ r.paa","xicht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa","xicht_a_z ranen","xicht_u.paa","xicht_a_zranen","xicht_v.paa","xicht_v_zranen","xicht_w. paa","xicht_w_zranen","xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht_a_z ranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa","xicht_a_zranen","xicht_2 b.paa","xicht_w_zranen","xicht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht _v_zranen","xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xicht_a_zranen","xi cht_2g.paa","xicht_w_zranen","xicht_2h.paa","xicht_a_zranen","xicht_2i.paa"," xicht_a_zranen","xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zrane n","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa","xicht_a_zranen","xicht_2n. paa","xicht_a_zranen","xicht_2o.paa","xicht_a_zranen","xicht_2p.paa","xicht_2 p_zranen","xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e_zranen","xi cht_2s.paa","xicht_a_zranen","xicht_2t.paa","xicht_a_zranen","xicht_2u.paa"," xicht_a_zranen","xicht_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zra nen","xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xicht_a_zranen","xicht_2 z.paa","xicht_a_zranen","\GrimD3C\1hrud_p.paa","\GrimD3C\1hrud_p_D.paa ","\GrimD3C\1nohy_p.paa","\GrimD3C\1nohy_p_D.paa","\GrimD3C\1nohy_ z.paa","\GrimD3C\1nohy_z_D.paa","\GrimD3C\1zada_z.paa","\GrimD3C\1za da_z_D.paa","\GrimD3C\100003mc.paa","\GrimD3C\100003mc_D.paa","\G rimD3C\100004mc.paa","\GrimD3C\100004mc_D.paa","\GrimD3C\100005 mc.paa","\GrimD3C\100005mc_D.paa"}; }; }; class CfgGroups { class West { name="West"; class GriMgrp { name="GriM Units"; class USDRCSquad { name="U.S. Infantry Squad (3CD)"; class Unit0 { name="1"; side=1; vehicle="USDRCA1"; rank="Lieutnant"; position[]={0,0,0}; }; class Unit1 { name="2"; side=1; vehicle="USDRCA4"; rank="Corporal"; position[]={-12,-3,0}; }; class Unit2 { name="3"; side=1; vehicle="USDRCA2"; rank="Corporal"; position[]={-9,-3,0}; }; class Unit3 { name="4"; side=1; vehicle="USDRCM"; rank="Corporal"; position[]={-6,-3,0}; }; class Unit4 { name="5"; side=1; vehicle="USDRCA7"; rank="Sergeant"; position[]={-3,-3,0}; }; class Unit5 { name="6"; side=1; vehicle="USDRCA3"; rank="Sergeant"; position[]={3,-3,0}; }; class Unit6 { name="7"; side=1; vehicle="USDRCA2"; rank="Sergeant"; position[]={6,-3,0}; }; class Unit7 { name="8"; side=1; vehicle="USDRCA4"; rank="Sergeant"; position[]={9,-3,0}; }; class Unit8 { name="9"; side=1; vehicle="USDRCA1"; rank="Sergeant"; position[]={12,-3,0}; }; }; //end of USDSCSquad }; //end of West }; //end of groups }; //end of file }; <span id='postcolor'>
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i ned some serious help, my o2 just latey started crashing and thats evn before i do anything. It crashed right hen itloads, i dont even see the 4veiws ad itcrashed, can somebody help me out?
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Hey can anyone help me i'm at a loss, my o2 just started to crash the other day and it's giving me the same bullshit reason, it's been working fine ever sinci dl'ed it like 3 months ago. can anyone help?