Gridmaster
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core_pfieldgroups_3
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evis also told me this but the LOD has about 590 faces and 310 vertices. so this cant be the solution. he also told me about the shadowLOD. But in my O˛Light i dont have anything like that. But i suppose that it is the View Geometry LOD that i need to create to get a shadow. right?
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evis also told me this but the LOD has about 590 faces and 310 vertices. so this cant be the solution. he also told me about the shadowLOD. But in my O˛Light i dont have anything like that. But i suppose that it is the View Geometry LOD that i need to create to get a shadow. right?
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so ive started my second building. as you may have recongnized on the screens my first building hasn't got a shadow. now look at this: my second building (a warehouse) has a shadow!!! but why? didnt made anything different than in the first one. please help me.
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so ive started my second building. as you may have recongnized on the screens my first building hasn't got a shadow. now look at this: my second building (a warehouse) has a shadow!!! but why? didnt made anything different than in the first one. please help me.
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so at my place it doesnt work because of v1.46 took long but found the solution. but im still not able to find the "delete post"-button
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so at my place it doesnt work because of v1.46 took long but found the solution. but im still not able to find the "delete post"-button
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so at my place it doesnt work because of v1.46 took long but found the solution. but im still not able to find the "delete post"-button
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whats up? thought you'll ask your scripters? this is still the last problem. so please help me
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whats up? thought you'll ask your scripters? this is still the last problem. so please help me
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finally i got to the solution for the GeoLOD probs myself. so only question 4 stays unanswered.
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finally i got to the solution for the GeoLOD probs myself. so only question 4 stays unanswered.
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thx a lot.. u understood me  nice one. my english is still not the best (instead of 9P in school) so pls ask your scripters cause i need to know how that function works. as you may have seen on the screens above i have parking lot in the front left corner of the building. i built it plane and maybe 1pt above the x-axis. so it doesnt touch the ground. But now it only works on Desert Island where the land is flat
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thx a lot.. u understood me  nice one. my english is still not the best (instead of 9P in school) so pls ask your scripters cause i need to know how that function works. as you may have seen on the screens above i have parking lot in the front left corner of the building. i built it plane and maybe 1pt above the x-axis. so it doesnt touch the ground. But now it only works on Desert Island where the land is flat
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1. i have tried to build a box below the first floor in the geometryLOD. from the very left of the building to the very right. excluding the front with the veranda so the player will clip when walking from back into house or fromt front under the windows. afterwards i made structure>>topology>>find components. but it didn't work yet. 2. alright. the possybility of shootin through the textured face is controlled by FireLOD i guess. tried to in PS: Indexed colors >> Channels>>New CHannel Name:Alpha1 >> Select All >>Fill with white. but oxygen says that it cannot convert the 32bitTGA to *.paa! 3. just for better workin 4.i put it there but if the terrain on an island is not plane the textures flicker. 5. ok i will try my best 6. ok just wanted to know if it'll work, so i will take zwadars bank as example
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1. i have tried to build a box below the first floor in the geometryLOD. from the very left of the building to the very right. excluding the front with the veranda so the player will clip when walking from back into house or fromt front under the windows. afterwards i made structure>>topology>>find components. but it didn't work yet. 2. alright. the possybility of shootin through the textured face is controlled by FireLOD i guess. tried to in PS: Indexed colors >> Channels>>New CHannel Name:Alpha1 >> Select All >>Fill with white. but oxygen says that it cannot convert the 32bitTGA to *.paa! 3. just for better workin 4.i put it there but if the terrain on an island is not plane the textures flicker. 5. ok i will try my best 6. ok just wanted to know if it'll work, so i will take zwadars bank as example