GreyKnight
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Everything posted by GreyKnight
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Not sure what you're saying here. Are you saying that the hold fire bug doesn't exist and that hold fire works correctly? If so I can assure you it doesn't... In both campaign missions and multiplayer with AI team mates the hold fire command fails reguarly, your men just start shooting even though seconds before they had the red "hold fire" icons above their team icons which just vanish for no reason. Sorry if I misunderstood you though.
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I've got this problem too, it's STUPID! It wasn't a problem in the original OFP. I like to very carefully coordinate my attacks, if your men won't hold fire when you tell them to then what's the bl00dy point in this being a "realistic" combat simulator!?!? Right now this issue makes the game very difficult to play with any degree of tactical precision, as soon as one of your guys decides to disobey the hold fire command your whole squad is as good as dead. Completely ridiculous! Please fix this BIS
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I play OFP on my Dell Inspiron 8200 which has a Mobility Radeon 9000 graphics card and once I installed the Omega drivers it ran absolutely fine! The stock drivers gave the flashing white textures problem and a lot of jerkiness.
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I have a fresh install of Flashpoint and Resistance patched to 1.96 with no other mods installed. Â I have installed the 1985 campaign and Red Hammer compatibility patches. I am playing the Resistance single player campaign and have reached the mission First Strike (where you have to defend Modrava against a Soviet tank assault). Â However as soon as the mission starts all the Resistance guys start shooting at me and kill me! Â I have restarted the game and it hasn't helped. This hasn't happened on any other mission so far and in three years of playing OFP I have never experienced this problem on this mission. Â I have done a search but can't find any posts about this problem. Â Does anybody have any ideas? Thanks. Oh, something else. Quite often when I tell one guy to get in a tank as a driver I am unable to make him drive anywhere. He acknowledges my move order (via the map screen) then immediately says "Ready" and doesn't move. I have to put a second crewman in the tank before he will respond to the move command. Don't remember this happening before.
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Okay, I've fixed it, sorry but it wasn't a bug It seems I had accidentally killed some friendlies in the previous mission right before the mission ended. Somehow the game remembered this for the next mission (which I find surprising) and immediately considered me an enemy. I just re-played the previous mission and then it was okay. Sorry to bother you, thanks anyway...
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I mean I have exited and restarted the game, then tried to re-start the mission with no effect. I have also reinstalled Resistance with no effect. Where is the campaign cheat?
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I've made another separate post on this, but i think it may be 1.96 related so I'll put it here too. Basically at the start of the First Strike mission in Resistance where you have to defend Modrava from a tank assault the friend-foe settings seem to have become confused with the application of 1.96. Â I have done a totally fresh install of Flashpoint and Resistance and have tried both applying all patches in sequence and also just applying 1.96 by itself. Â When the mission starts everyone shoots at me and kills me, I can't solve the problem. Â I am not running any mods. Â This is extremely annoying as I cannot progress and this is one of my favourite SP missions. Â Can one of the mods take a look at their SP campaign since 1.96 and see if they can replicate/solve this problem. Â I have reinstalled twice now to no avail...
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I haven't been around the forums much lately and didn't know Lawrie, but any OFP fan is a friend of mine. My thoughts go to his family and friends. Gods speed Lawrie...
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Hey folks, it's been a while since I posted here! I'm having utterly frustrating problems getting OFP to run properly on my Dell Inspiron 8200 laptop. It should run it perfectly, better in fact than my desktop PC, but there is one game destroying problem. As soon as the game loads, even at the opening menu screen with the desert landscape and the burnt out M113 and the jeep, the graphics are moving in a rythmic stuttering fashion. Kind of like smoooooooth, JOLT, smooooooooth, JOLT, smoooooooth, JOLT, smooo... er, you get the idea It does this when you actually play the game too. I've checked out the various performance related posts here and have tested a number of theories but none have worked. I am running version 1.91 of the game and I have downloaded the latest drivers for the graphics card. I have disabled hardware sound acceleration and tweaked the various Direct3D settings in the driver. The Flashpoint Preferences tool gives a benchmark result of 3200 for the autodetected settings. I am running DirectX 9.0a and my system spec is as follows: Pentium 4 2.0GHz 512Mb DDR-RAM 64Mb ATI Mobility Radeon 9000 graphics card I don't know if anybody may have any experience with laptop problems, much obliged if anyone can offer any theories... Thanks
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Graphics problems with dell laptop and ofp
GreyKnight replied to GreyKnight's topic in TROUBLESHOOTING
BRILLIANT! I have successfully installed the Omega drivers using the little tool that forces Windows to accept the driver, and the graphics now run super smooth all the time! ANOTHER PROBLEM FIXED WITH THE HELP OF THIS EXCELLENT SUPPORT COMMUNITY!!! THANKS GUYS -
Graphics problems with dell laptop and ofp
GreyKnight replied to GreyKnight's topic in TROUBLESHOOTING
Yep, I've updated the BIOS to the latest edition, also updated the sound drivers. Â It actually appears to have made the problem worse - now is even more jerky than before - no smooth bits at all! Â Aaaargh! Â Also, I don't think I can use the Omega drivers you speak of. Laptop graphics cards use manufacturer specific drivers, not the standard ATI drivers. I can only use the graphics drivers supplied on the Dell website... -
I hope Mikro that you can see by all these posts that your wishes are obviously regarded by most as being unreasonable. Â The bottom line is that Resistance is the official expansion and upgrade for Cold War Crisis. Â If you do not have it already you are obviously not a true OFP fan! Â You cannot honestly expect BIS to design all their upgrades twice over - once for Resistance and once for CWC? Â Where would be the logic in that? Â I fully support that fact that because OFP is such a great game made by such a caring and supportive developer (BIS) it is well worth paying money for the huge and incredible upgrade that is Resistance. Â I only wish they would bring out some more excellent campaign add-ons. Â I would be quite happy to pay for them. Â
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I only enjoy MP on a LAN, I find the Internet MP is still too laggy, only having ISDN connection doesn't help. I personally love the SP campaigns and have played them through several times trying different tactics each time. Ever played the first mission in Resistance and driven round in a car trying to run over as many invading russians as possible??? Me and my best mate are hooked on MP LAN though, capture the flag with bot teams all the way...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">And Avonlady, your right, it is a small car! Anybody seen the episode of the simpsons when martin laughs at that tall guy in the small car?<span id='postcolor'> It's Nelson Muntz who does that, not Martin...
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I used to use a PIII 550MHz "flipchip" with 384Mb SDRAM and a 32Mb GeForce2 in 800x600. Can't say there was anything wrong with it really, used to be a bit laggy with lots on screen, but played fine in multiplayer LAN against my P4 1.5GHz.
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There are many difference types of RAM and each type has different clock speeds  The most common are... SD-RAM (Sequential Dynamic RAM) which comes in speeds of 66MHz, 100MHz and 133MHz. RD-RAM (Rambus Dynamic RAM) which is 800MHz DDR-RAM (Double Data Rate RAM) which is 2100MHz, or 2700MHz. Now, Celeron based systems normally use 66MHz SD-RAM, Pentium III's use 100, or 133MHz SD-RAM depending on the motherboard.  Early Pentium 4's often use RD-RAM, later one's use DDR.  AMD chips normally use the DDR-RAM modules. Like I said, there are others.  You have to know what your motherboard can take and you should normally not mix different RAM types together.  You can put different speed memory in your machine, but the motherboard will always work off the slowest chip's clock speed.  For a Pentium III machine I would just ask the vendor for a PC-100, or PC-133 DIMM (Dual In-line Memory Module) of whatever capacity you want.  This should fit the machine fine. Using different kinds of RAM won't increase the maximum amount your system can use.  If it can take a maximum of 512Mb then that's it.  Sometimes a BIOS update from the manufacturer may allow you to take advantage of larger memory modules, but if your computer has two DIMM sockets then your easiest option is to get two 256Mb PC-100 SD-RAM modules and plug em in.... Confused? Â
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Why is this night different from all other nights?
GreyKnight replied to theavonlady's topic in TROUBLESHOOTING
LOL -
Yeah, that would help no end and RAM is SOOOO cheap these days (especially SD-RAM which your system is likely to use). Also make sure you have the latest drivers for your graphics card, you'll be amazed what a difference that can make to the game speed. One of my older computers (I have several machines on a small LAN) is a PIII 550Mhz with a 32Mb GeForce2 MX, however Flashpoint runs quite happily with the 384Mb of SD-RAM that's in there. I recently upgraded my P4 1500MHz to 768Mb RD-RAM and that runs like a whippet now! Even that machine used to sometimes struggle a bit with only 256Mb. RAM is the single biggest influence over PC speed.
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Why is this night different from all other nights?
GreyKnight replied to theavonlady's topic in TROUBLESHOOTING
I have just bought a Dell Inspiron 8200 with a 64Mb ATI Mobility Radeon 9000, this does support pixel shaders and everything else that a desktop card supports. I steered clear of the less powerful GeForce4 Go card because of this, it's well worth reading the technical blurb on the machine you're buying before you buy it! -
That's really odd, I've been playing this game since it came out and I have NEVER come across this "being kicked out" feature! Not once. How do you make it happen???
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West: Steyr-Aug, LAW, 2 rockets, 2 satchel charges, extra ammo. East: Bizon, RPG, 2 rockets, 2 satchel charges, binocs, extra ammo. If I'm in a tank mission I like to take some sandwiches and a thermos of hot tea. I also take my list of McDonalds drive-thrus :-)
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Falkland Islands All-over-again
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Win XP is great! I have never had any trouble with OFP and XP. Although some games (mainly older ones) can have trouble, you can almost always overcome the difficulties with a patch, or a bit of tweaking...
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There's a simple explanation of why you don't keep every vehicle you steal. Your resistance team is not the only one operating on the island, some of the vehicles you stole may be off on different missions being used by another team or something. Geronimo may be leading a skirmish tank assault somewhere and you gave him a couple of the tanks you stole on that last mission etc...
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I've actually got quite good at that! It all depends on how desperate you are...