Ghost_ofp
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Hi, im working on a project, i am not releasing details of it cus im parinoid... but its not an osprey. I need help allowing vertical take off and flight, and horizontal take off and flight.... Landing both too I could do it by a menu button, but i need info on how to do everything right now, but if any1 could show me a script or help me with the project i would be greatful. (im a cpp n00b) -ZiRo reply to this thread or email/msn me at zpcstrike@hotmail.com if you can help
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Request for add-on weapon : m249 (minimi)
Ghost_ofp replied to hrbeing's topic in ADDONS & MODS: COMPLETE
my m249 Will be released with the Tales of War mod. I recently deleted my renders of it :/ -ZiRo -
a couple of things. You are the Shittest faker i have met (pardon my french) The Model is WAAAAAAAAAAYYY to high poly for ofp and HOW THE HELL WOULD THAT LAND ON EVERON AIRSTRIP?? tough luck mate, if you had just done the secound pic, and scaled it down a bit it would look real, but the forest buzz looks way way fake... -ZiRo PS: im a faker myself, but i do it for blackmail - rofl
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Whats up guys, check out my work
Ghost_ofp replied to DesantnikVDV's topic in ADDONS & MODS: COMPLETE
im not hostile or paranoid. -ZiRo no no... nooooo!!!!!! i am not wearing that jacket tonight!!! -
Whats up guys, check out my work
Ghost_ofp replied to DesantnikVDV's topic in ADDONS & MODS: COMPLETE
ZiRo Reporting.... i did a poly count on the mesh he sent, and i have some news, the mesh (which included the scope AND the launcher) was a grand total of: Two-Thousand-Eight-Hundred and Fourty-Four Polys Yes thats 2844 to dyselxic people So is this guy still your new best friend? -ZiRo -
Whats up guys, check out my work
Ghost_ofp replied to DesantnikVDV's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Each weapon is 900 polygons<span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">THe AK Type 1 is 885 polygons. The other AKs are under 1500 polygons, not including their accesories <span id='postcolor'> now u go back on ur word, send them to: zpcstrike@hotmail.com i will report back on polycounts.... -ZiRo -
Whats up guys, check out my work
Ghost_ofp replied to DesantnikVDV's topic in ADDONS & MODS: COMPLETE
"wow these guns look so good" i hear u say? lol u do realise hes pulling one over on you? no way are those guns 900 polygons.... and hes using photo-realistic (high detail photo) textures, thats why they look so good... i mean good job and all, but i must say that no way are they 900 polygons (im sure other modellers agree with me) then again i may be wrong, send me the .max scenes and i'll polycount them myself, then i will admit i am wrong.. -ZiRo