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GeneralMortars

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Everything posted by GeneralMortars

  1. GeneralMortars

    Damage settings for tanks?

    Hi! Does anyone know why all the BIS-Tanks-Textures getting darker after they've been shoot? Is there a special config.cpp entry for it?? On my own tank the textures doesn't get darker, even after setting the dammage-level low on initialize. So, how it's gonna be handled?? Any answer?? Regards GM
  2. GeneralMortars

    Mi-2 "hoplite"

    Yes. The Mi2. Sum real counterpart to the OH58 at least, and russian side still needs a little observation helicopter. Man! I just had the idea to make an own one sum while ago! However at the moment i'm too involved in other things, so i guess it's pretty difficult to do even the model of Mi2. Well, if more people would like to see that helicopter, i could probably spin my thoughts, and start to work on it, simultaneously to other stuff. Regards GM
  3. GeneralMortars

    Dust goes thru the vehicle

    There's four single point selections in Memory-LOD of a tank in O2. Take the demo T72 as an example, or any other tank model. The selections are named: "stopa LL", "stopa LR", "stopa RL" and "stopa RR" All four combined are producing the brown dust that came from the tracks. (You also could see they're placed at the tracks! ) Regards GM
  4. GeneralMortars

    Missions for winter nogojev ?

    Actually i'm working on Winter-Nogojev-Mission. Featuring a squad of my own Leopard 2A4 in Winter-Camo. Should be out in sum weeks when i'm both finished with the reskin of Leopard 2A4 and the mission itself. Both work is going on simultaneously. Maybe i post screens and short mission description if wanted. Regards GM
  5. GeneralMortars

    Ferret update

    @ Thud_and_Blunder: Well, i had to research with Google abit to find out what kind of helicopter you mean. Ok, if it's this one... --> ...I haven't really seen that in action. But i remind that when i was out for a walk with my parents, we suddenly were surprised by a Westland Lynx helicopter from british army landing about 50 metres away from us! Tanks and soldiers (sum kind of field camp) nearby. As a child that was a real adventure if you ask me. Regards GM
  6. GeneralMortars

    Svetlopp & svetlopl

    Hi! I had the same problem on my tank. Just create a selection in O2 containing both "Svetlo PP" and "Svetlo PL". Call the selection "zadni svetlo", and change over to your config.cpp Insert the following lines to your config.cpp --> class CfgModels { class Default { Â sections[] = {}; sectionsInherit=""; }; class Vehicle: Default {}; class Tank: Vehicle { Â sectionsInherit="Vehicle"; Â sections[]= Â { Â "zadni svetlo" Â }; }; class NameOfYourTank: Tank {}; }; With NameOfYourTank refer to the exact Name of vehicle you created a class for in cfgvehicles! Remember to create "zadni svetlo" selection for every Detail-LOD you made. Otherwise it only works in the the LOD's with selection made. Ok, that should do the trick! At least on my own project it does. Regards GM
  7. GeneralMortars

    Wrp 51.2 km * 51.2 km

    That's crazy man!! Great work! Unfortunately my machine only has 750 Mhz Duron and 256Mb Ram. One Question?? What machine do we need, if those island will be cultivated with trees, buildings and roadways, etc ? However... I tested WRPDouble and it was so great, i can't believe there's even more possible. Regards GM
  8. GeneralMortars

    New btr70

    It's great thing!! Makes a hell of fun to drive around with it on the island! Only things disturbing me by now is that the crew still consists of Spetsnaz, and that the interior is sumwhat low detailed. Hope that will be fixed in the final release! Continue on making that great addons SeaDemon! Regards GM
  9. GeneralMortars

    Mb-lt (from maac & marfy)

    You're not up-to-date man! The Addon is great, yes! But it was already released around Christmas! have a look! Regards GM
  10. GeneralMortars

    Leopard 2a4 (re)released!

    Hi there! Would like to announce that my Leopard 2A4 is finally ready for release, and practically ready for download. Only need one or more server for upload now. Well, from the first impression you may say it's the same Leopard as used in the latest BW-MOD-Demo 1.2 and you're right! The Model is the same, but however it's something else than the BW-MOD-Leo, coz it was altered to the needs of BW-MOD by the BW-MOD itself, but the original version i created isn't altered. Well kinda complicated, sorry but my english is not so good! Ok. First some new pictures from the tank. Remember i've added a camouflaged version of the Leopard in a hurry, that may be improved somewhen. But i guess next thing to come is a winter camo version first. Screens: The camouflaged version... The standard version... Okeedokee. I hope they're available soon as possible for download. Please post if you could provide a host. I'll post here if i find other source to download. Regards GM
  11. GeneralMortars

    Leopard 2a4 (re)released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I'm running OFP version 1.91 on a 1.3ghz AMD Thunderbird with 512mb ram and a 32 mb GeForce2 MX 200. Disregarding this little bug, the addon is terrific. I made up some really nasty encounters between the Leopard and a bunch of T-80s from Sigma's T-80 pack  <span id='postcolor'> Well. I'm sorry, but i couldn't help even myself in this case. It's of coz not the only odd transparency bug i had in the addon. In the Read_Me there's sum other ones. Shit, it's my first model. Perhaps i've done something wrong or whatever. Experimented with changing the faces of BW-MOD-Soldiers, coz in the original version all had the same faces, which confused me. So i successfully changed it, at least on my own computer! Hmm... As it looks i have to relaunch an update as soon as possible, for all you people who have those odd problem. High probably i replace the soldiers, and take the Resistance Tankers from Original-OFP, coz then there shouldn't be any face transparency problems. In the meanwhile i'm sorry! I couldn't really help you out Regards GM
  12. GeneralMortars

    Leopard 2a4 (re)released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> I found a strange bug. The crew members seem to have transparent heads <span id='postcolor'> That's strange! Â But of coz i replaced the heads from the BW-MOD-Soldiers with textures from BIS-Data-Folder. Well, what configuration (at least gfx card) u have?? Which OFP-Version? Ok, if the problem still occurs i'll change the soldier model. Probably replace them with the resistance tankers if needed. Unlucky that would mean to rerelease the Leo-Pack once again! Regards GM
  13. GeneralMortars

    Leopard 2a4 (re)released!

    Hi all! You can download now from the OFP-Zone @cam0flage: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I would definitely like to see more of these kind of features in the future<span id='postcolor'> Next feature high probably is winter camo, at least as long there's enough snow outside i'm somewhat motivated for it! Working Smoke pods would be cool, but it needs sum kind of scripting. And unfortunately my scripting skills aren't awesome. Probably some one out there to do the job?? Regards GM
  14. GeneralMortars

    Leopard 2a4 (re)released!

    Thanks Bill... erm... Blackdog! The file is one it's way to you. Probably still hear the tank rolling into yar Mailbox ?? And please tell how it's reachable to the others, ok?! Great thanks man! Regards GM
  15. GeneralMortars

    T-34 v1.1 released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Judging from old photos I have, there's nothing "odd" about the commander's sitting position in turn out mode, they did sit like that. <span id='postcolor'> They really sit like the commander in OFP, with hands in steering position and sitting like in a jeep??? No really, please show me that photos, otherwise i couldn't take that serious! Regards GM
  16. GeneralMortars

    T-34 v1.1 released!

    Congratulations! A real great piece of tank i think! Has also a real nice engine-sound, what in my oppinion is important for a realistic kind of addon. Only thing that could be improved is the fact there's the same interior used as for T72, and the commander's odd sitting position when hatchs are open. Regardless the mentioned drawbacks, my first impression is amazing! It inspires me sumhow to do WWII stuff on my own! *think*
  17. GeneralMortars

    Uk challenger mbt released!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Its quite hard to make tank interiors if you dont even have any idea of what it really looks like. BIS thought that making the tanks interiors was the hardest ;-/<span id='postcolor'> It's surely the hardest! You either have good sources directly in the military or you have to search a load of time in the net. However i think it's worth all the trouble when you could get a unique own made interior. It gives so much more detail to addons. Regards GM
  18. GeneralMortars

    Addons you want

    Voted for tanks, coz there's still a lack of quantity and quality on those vehicles since OFP was released. Beside Infantry i think tanks are the most important part of the game. Also more amphibious landing craft or marine units would be great coz the engine only allow us fight the islands. Regards GM
  19. GeneralMortars

    MT-lb

    All i could say is WHAT A GREAT KIND OF WORK!! I love to see those Mt-Lb crusing through the islands. They fit perfectly together with the official units, and have an own interior, and the textures are so lovely! BIS should think about including perfect inofficial addons like these into some kind of "official supporter site", or just add the addons into next patch, so it's guaranteed that the units make sense in missions, without downloading the stuff again. What a lovely time for OFP-Fanatics this christmas was! Even the trees mutated into christmas trees once again! Â Regards GM
  20. GeneralMortars

    Trains and train tracks anyone?

    Yeah.. A functional train would be cool to have in OFP. However when thinking about the overall size of the islands, and compare that to the way a train need to reach highest speed and time to brake. There isn't much (strategic) sense in having trains on such small islands. However the idea itself sounds great! Regards & Merry Christmas GM
  21. GeneralMortars

    Ai pilots..

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">another update. Autoland pilots go into a waiting pattern.. circling higher and higher.. which makes me wonder what the I in AI means... Idiots?  Ah well back to the  drawing board on this one I guess.<span id='postcolor'> AI= Artificial Idiots (Didn't you know this before?? ) I guess as soon there's no one able to put at least the memory capacity and logical gates needed to simulate for example the brain of a dog or something, CPU intelligence always behave kinda idiot. I assume OFP Soldiers really haven't more brain like an ant, coz prior to doesn't slow down the CPU even more they have only a limited choice of getting information. Of the enviroment and the enemy appearance and such. But sure they doesn't know where the next Burger King is located, or not?! Regards GM
  22. Hi! Have started to work on a German Leopard 2 A4 to give the tank fanatics in OFP (including myself) sumthing to play with. Unfortunately a problem appears that annoying me since sum time. Whenever putting a texture over a selection, and viewing the result in Buldozer, the texture is blurry and  important details are missing. Investigate yourself... Texture used in example is 512x1024. Should be enough to get a more detailed output than on the picture shown, don't you think! Could anyone help me out of this?? I wouldn't have blurry textures in my addons. As long i doesn't start to make clouds or sumthing  Regards.. GM
  23. GeneralMortars

    My leopard 2 a4... need sum help!

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Are you planning on releasing it seperate too, or just in conjunction with the BW mod? <span id='postcolor'> At the moment it seems both options are open. But i still have to talk with leader of Bw-Mod about that topic. Myself i would like to have it both included in BW-Mod-Demo, and as a standalone. The standalone would give me more possibilities to modificate it to my wishes (add diverse camo settings, etc.) </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Have you found them interior pics yet? <span id='postcolor'> I could find some more pictures on the net in the meanwhile. Unfortunately no one really could support me in this case. I still miss some textures showing how the top and bottom of the Leopard 2 interior looks. I had to improve without those pics, and doing it by imagination. Best guess method  </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">What about the damage problem, have you found a work around for that yet? Maybe ask the guy that made the new Soviet Tanks, he may know  Don't remember his name, but there's a thread of his in Addons+Mods: Completed <span id='postcolor'> I guess you mean Sigma6 who does the russian tank improvements, right?? Well, i haven't asked him directly about the problem, but the topic was discussed in another thread, and luckily there i found a way to darken the textures, like it's done with the Original OFP-Tanks. So, another problem solved!  Regards GM
  24. GeneralMortars

    My leopard 2 a4... need sum help!

    Hi! Well, some time passed since my last addition to this thread. At the moment it seems i could finished my Leopard before Christmas Eve. Some minor problems still left, but after all the Model is as good as finished and the textures are about 75-80 % Here's another picture showing a tank platoon equipped with the Leopard: Some strange kind of problem occured that is worth a note. It seems the tank is "floating" some few centrimeters in the air, and i also discovered that on some of the Original OFP T72's in a recent mission. Has anyone similar effect? What could i do against this, or is it just another minor bug in the game engine?? Note: This Leopard hasn't to do with the Swiss Mod Leopard (Pz87) released a few days ago! Regards GM
  25. GeneralMortars

    "hlaven" or "hlavne"

    "Hlaven" is the barrel name when modelling tanks. I've tested that with an own one, and it works. Also BIS Models use "Hlaven" on their tanks. But since i'm not czech person myself, i couldn't tell ya the difference between "hlaven" and "hlavne", sorry... Regards GM
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