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GothicOne

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Everything posted by GothicOne

  1. I haven't played this game since I finished the Resistence CD when it first came out must be several months ago. Got hooked on another multiplayer game. I'd like to get back into OpF. Have never played OpF multiplayer. Is there a normal server browser for this yet or is it still tied to GameSpy and or requiring an IP etc.? Is there any more mission packs in the works from Bohemia? What's the future hold? Cheers
  2. GothicOne

    Finished resistence when it came out months ago

    I tend to agree.
  3. I haven't played this game since I finished the Resistence CD when it first came out must be several months ago. Got hooked on another multiplayer game. I'd like to get back into OpF. Have never played OpF multiplayer. Is there a normal server browser for this yet or is it still tied to GameSpy and or requiring an IP etc.? Is there any more mission packs in the works from Bohemia? What's the future hold? Cheers
  4. I created a simple objective for getting dammage of a soldier. I killed that soldier a dozen times and every time the damn objective trigger would not work. I was getting pissed off so I set to burst and fired on an already dead AI laying on the ground and the F*CKing trigger worked after I put several rounds into this dead, laying on the ground AI. This is crap what the H is going with this thing? Is anyone experiencing problems with their editor since installing Resistence?
  5. I thought I read somewhere that someone made a script where you can place a marker etc. then run a script to get the x and y coordinates of it displayed onscreen via hint so it can be written down and used for doMove [x,y]. Â Did I read that correctly and does anyone have it. Â It's too time consuming to narrow down coordinates.
  6. GothicOne

    That damn radio

    I've tried the showradio = false, the radio still shows in the mission. And, of course, I've exported to a single player mission. It just no workie.
  7. GothicOne

    That damn radio

    Umm have you ever tested it? Because it causes a fatal error for me \description.ext. showradio': 'f' encourntered instead of '=' The game closes completely. Notice in the description.ext file every thing is = 1 or 0 such as shownotepad = 1 showcompass = 0. However using showradio = false or showradio = 0 still doesn't work. Nothing I've tried has ever made the radio not show.
  8. How to make them not so darn bright. They are unrealistically bright and their radius is way to big. One lamp in a camp or hamlet casts far too much light. Is it possible to adjust their candle power? <crossing my fingers>
  9. GothicOne

    How would i cancel waypoints

    I'll try both. Actually I think bn880's would be a better solution for this situation since there are two waypoints a get out and a move after the unload and before the "runaway" waypoint. I believe the switch type would cancel the unload but the driver would get out and continue to the other waypoints unwanted waypoints. The switch type would be perfect if there was only one waypoint after the unload. Cheers
  10. How would I cancel waypoints when a trigger condition is met and send unit to the last or another waypoint. Basically ignoring unload waypoints for a vehicle. Scenario: Two sets of soldiers showing up in UAZ's at separate times. If first set is killed before second set arrives then second set see's the dead first set and cancels unload turns around and high tails it outa there to either coordinates or another waypoint. I tried !alive and domove, didn't work. Thank God for forums. Many thanks.
  11. Hey thanks guys. I was thinking of giving them initial dammage of .6 or .7 unfortunately .6 and one rifle round to the head or chest was not enough to achieve 1 and .7 was too much dammage because visible blood appeared on the uniform. MaHuja I'm not sure how to tie that into an objective trigger. I've used limited scripting so far. aiki !alive did work perfectly. I was not aware of the ! being used like that. Thanks. Go figure, the ai is actually not alive but according to dammage they are < 1 and are alive. Frustrating.
  12. Hi, Really, that sucks. I am building a mission on the Nogovo map. I'm going to uninstall Resistance to see if the problem goes away. I also have a problem with unassignvehicle refusing to work.
  13. Can someone who has Resistance installed please confirm this for me. Just create an unarmed soldier named "whatever" and the player an armed soldier. Create a trigger to detect the unarmed soldier. Place trigger over the unarmed soldier in the condition field type getDammage whatever >= 1 without the quotes. Then in the Activation type "1" objStatus "DONE" Then click effects and at the bottom select text and type in something. Now Preview and shoot the unarmed soldier in the head or chest so you know it's a kill shot and the body's head is down and not moving. Unless I'm crazy your objective trigger should not work. Now put two more rounds into the body and your trigger should then work. Since when does it take three head/chest shots to get a dammage of 1 returned? The body's head is down and it's not moving yet it isn't "destroyed" according to the software. This never occured to me with the original disk nor Red Hammer only after installing Resistance. Does anyone concur?
  14. Player will not unassignvehicle and re-assign to a new vehicle. Player starts in a cessna with "moveindriver cessna". I have him landing a cessna then heading to a [get in] for a car as cargo. At the car's unload I have him unassigned with "unassignvehicle player" then heading off to a [move] wp then on to another [get in] for a chopper. After the move wp is crossed a [get in] does not appear for the chopper but is back onto the stupid car he was just unassigned from. The "assignascargo chopper" command is written in the move wp between the car and the chopper. The chopper [get in] refuses to appear while this car exists. If I remove the car and place him alone the waypoints work fine and there is a [get in] for the chopper. This doesn't seem to make any sense. Is there a problem regarding assigning then unassigning and re-assigning to multiple vehicles? Thanks for any help.
  15. GothicOne

    I'm going insane here.

    I didn't consider a get out wp with an unload wp but unfortunately it didn't help. The car is still holding onto the player. Perhaps something about this is corrupt and I should probably start over from scratch to fix it. Anyway I made a cheesy workaround though I created an extra [get in] wp near the chopper's actual [get in] wp and for some odd reason it sort of worked. When the extra [get in] waypoint is reached the car's [get in] appears abruptly then switches to the chopper's [get in]. It looks lame for an instant but I have waypoint continuity now .
  16. GothicOne

    I'm going insane here.

    Hi, I've tried the leavevehicle but all that does is automatically kick the player out of a vehicle which doesn't require input from the user. As opposed to get out which requires user input. I have ordergetin true as well. I've tried it on the same line in the same field box and in a separate wp field box. Incidently I have played around with another mission and had three or four vehicles that the player was assigned to and never had a problem. It seems since installing Resistence the editor does odd things.
  17. Sure it's all nice and stuff but he has a mission. The leader keeps telling the squad's medic to support tank crews who are injured and leaves the mission area and squads waypoints etc. Any idea how to prevent this misuse of squad resources?
  18. Acivating a trigger with the following in it instantly creates the "OBJECT". e.g. Â On Activation: somebmp = "BMP" CamCreate [9856, 3840, 0] Now, of course, you can CamCreate a crew and tell them to movein. Â Only problem is all the AI that is CamCreated are deaf, dumb and blind! Â They don't see you and they don't respond to the environment. Anyone know how to set them to actually become AI and not useless objects? Here's what I've tried. tank = "BMP" CamCreate [9856, 3840, 0]; tankboss = "SoldierECrew" CamCreate [9856, 3843, 0]; tankgunner = "SoldierECrew" CamCreate [9856, 3842, 0]; tankdriver = "SoldierECrew" CamCreate [9856, 3841, 0]; tankboss moveincommander tank; tankgunner moveingunner tank; tankdriver moveindriver tank; tankboss SetCombatMode "Red"; tankboss SetBehaviour "Combat"; tankgunner SetCombatMode "Red"; tankgunner SetBehaviour "Combat";
  19. I couldn't get createunit to work no way. It kept giving me errors Anyway even if I did how would you give waypoints to a unit that isn't created yet, you can't. So I did this workaround. Placed 3 crew units, as per normal, way off in no mans land out of the way of the mission area and gave them a "stop t" command in their init. Then placed their first waypoint where I want the created vehicle to start then placed the rest of it's waypoints. Made a trigger with create vehicle then moved in all crew members. voila! An ingame created AI vehicle with waypoints. When trigger is activated the vehicle appears the crew are in the tank and heading to the waypoints. Sounds good to me. ;D
  20. Actually there are no "create" commands in the Command Reference, Unofficial OpF Command Reference Manual ver. 1.04 downloadable from all the sites. I was not aware of createVehicle or createUnit until today.
  21. GothicOne

    Guarding hawk

    You can download FallenPaladin's mission here.  Guarding Hawk You will need this addon plane Hawk by Kegetys
  22. GothicOne

    Guarding hawk

    What's a keghawk I don't have that addon. I'm looking for it at ofpeditingcenter.
  23. GothicOne

    Guarding hawk

    Cool, always ready to play a new mission. Yeah, the music is the first thing I shut off when I get a new game.
  24. GothicOne

    Guarding hawk

    gothicone@telus.net I'll email you back with the url.
  25. GothicOne

    Guarding hawk

    I can host the file for you. Actually you can host files on your pc with an FTP server. Not pratical if you have dial-up of course. And if you don't have a static IP address you would have to change the url frequently. Each time you reboot your IP address can change. You can get around that by obtaining a free sub domain at ftp://xxx.xx.xx.xx it would be whatever.dns2go.com.
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