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Goetterfunke

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Everything posted by Goetterfunke

  1. here is the original thread, and your answer is here,too Goetterfunke artillery thread link
  2. Goetterfunke

    DUNE Conversion Engine :   Skinners wanted

    k, people nice that you like it ! we are working hard on the improvements of this MOD the cash=0 error will befixed as well as the menusystem, the autosave and the enemy K.I. i'm just rewriting the whole engine, as it ran into an impass and is no longer usable for extensions and smooth playing the homepage is in work, as well as new skins etc... it won't be a sci-fiction mod, it will play on the earth as it looks in 50 years massive deseases and environmental collapse caused a war about the last ressources, which is fought between the last supernations many new and extended features will be available in the release version, which will probalby come out in March/April
  3. Goetterfunke

    DUNE Conversion Engine :   Skinners wanted

    would you like to make the page for the DUNE-MOD ?
  4. at the beginning of this thread is somewhere a link to a soundfixed version, which is still moveable and the new version is coming soon...
  5. Goetterfunke

    DUNE Conversion Engine :   Skinners wanted

    no, lol you are not the only one with this error =) i will fix it
  6. Goetterfunke

    DUNE Conversion Engine :   Skinners wanted

    hmm... seems you are the only one with this error problem and better don't command your troops in a spicecollector this is just a preview version... also better don't build s.th. on spice ! no skinners or webmasters here?
  7. i'm working on an improved version, where you won't get dammage anymore and can attach it to all kind of Transportvehicle: helicopters, trucks, jeeps and ?? also i will add an A.I. spotter, who says you the direction and distance from last impact to target will be ready next day
  8. Goetterfunke

    DUNE Conversion Engine :   Skinners wanted

    hmm.... you have OFP 1.4 installed ? you need 1.4 did the message display from the beginning or after 1 minute playtime ?
  9. Â Â Â Â thx for feedback ! ooTom from our german forum improved the gun new features: all action menu, no radio necessary anymore You can fire Flares now !!!!!!!! This is very nice in the nightime @AL i never had that prob with not deleting actionmenus ! perhaps try this improved version Download: http://www.k-foren.de/attachm....=238295 im working all the time on my new DUNE conversion, wich will make much Fun in Single and Multi there's a thread with a downloadable preview-version watch it
  10. Goetterfunke

    DUNE Conversion Engine :   Skinners wanted

    sorry here's a changed mission.sqm, where you don't need an addon i used a Snow113 once, but it did'nt delete the entry !! so here it is no inofficial addons needed, but OFP 1.4 must be installed http://www.k-foren.de/attachm....=242827
  11. Goetterfunke

    DUNE Conversion Engine :   Skinners wanted

    to enter the menu press the action-menu button then select a submenu with your forward or backward key on keypad and press action-button again to build, you need enough spice and enough space to train soldiers, go near barracks , elite Barracks or field hospitals and select in action-menu you can train different soldier types there if you can do skins and like  DUNE, then post here or contact on ICQ 122825582 this "MOD" neads no SDK or something and should be finished int 4 weeks download: http://www.k-foren.de/attachm....=242627 any questions?
  12. it neds only the dummygun.pbo which is already included in the .zip file it's only 1kb or so put in in your addons folder
  13. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Isopro on 7:36 am on Jan. 4, 2002 Â Â Please correct me if I'm wrong, but aren't flamer throwers banned by the Geneva Convention? Oh well, better use them against Kalgujevians to make them really illegal. Jerry<span id='postcolor'> maybe for a good reason ! but the old t55 had it, so ill see..
  14. I find, it's very good playable Of course, you need a scecond unit (in coop) who tells you where to shoot ! this is just like in real life ! in singleplayer, you can add yourself a spotter, who tells you where to shoot just sidechat the distance/ direction between the impact and the target (e.g. Shilka)
  15. Goetterfunke's Control-Interface 1.0 ideal for complex Missions, Modmakers, Adventure-missions, Role-playing missions, Buy-systems etc... open Control-interface with Action-menu entry:"Select Control Interface" then u have an on-screen-display with 20 and more options. You can easy select them by pressing forward or backward button ! while u make selection, u still can turn around and shoot etc... the menu can be extended as much as u want... with submenus etc... to select, just press action menu again that'S it enjoy Goetterfunke Steinberg24@gmx.net download: http://www.k-foren.de/attachm....=237374
  16. k, and can u check if any ofp-unit has a flamethrower in reallife ? so that those realism freaks don't kill me
  17. Goetterfunke

    New Island: Snowy Everon

    another thing is, that i can fly trough forests without taking dammage only single trees cause dammage
  18. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Die Alive on 11:52 pm on Jan. 1, 2002 You can't "aim" the gun down or up, it not like a tank turret where you aim up to hit a top of a hill, it's not like that. Â With this addon, it goes by how far the target is from the gun, so the angle the barrle is not important (nor does the barrle move at all, it's just static). Â Say if the target is on top of a hill, and your gun is at the bottom, even if it's pointing at the base of the hill, as long as you got the correct distance, the round will hit the target. A question. Â The distance is how far the shells are going to land from the gun is measured in meters by contouring the ground and not by how far the target is on the map? Â For example, I wanted to shell a village from behind a mountain. Â I went into the editor, made a trigger and it's "size" was 500m, one edge of the trigger was at the village, the other one was where I placed the artilery gun behind the montain. Â When I started to shell the village, and then took a ride to see my destruction, there village wasn't even touched! Â So I though maybe you can't fire arty over hills, so I placed the gun on top of the hill (in view of the village), checked the distance using a trigger, and when I fired the first shell, it landed 150m short, even when I knew the actual distance from my position to the village. Â So I take it that the distance range at the top left corner is how far the shells are going to hit if you walked the contour of the landscape, not the point to point distance. Â Is this correct? -=Die Alive=- <span id='postcolor'> the distance should be in meters Ariline, not by foot i used the setpos command maybe the coordinates are not meters how can we check this ? (Edited by Goetterfunke at 2:53 am on Jan. 2, 2002)
  19. take it, of course this is made for using ! would you like more Flame-vehicles like this ? http://213.221.106.87/mohaa....id=2760 (Edited by Goetterfunke at 12:06 am on Jan. 2, 2002)
  20. press 0 0 1 to use the gun when near then press actionmenu Switch fire/move-mode# then press forward/backward to set distance
  21. this is no problem ! change this line in arti.sqs ?(muntype =="125"):impact="Heat125" camcreate [_x,_y,_z];mun125=mun125 -1 to this ?(muntype =="125"):impact="Flare" camcreate [_x,_y,20];mun125=mun125 -1 then u have Flares instead of Heat125
  22. look also for the Flamethrower addon its in this forum, too
  23. i fixed the Soundproblems, wich doesn'T occur with satchel's soundmod now you can open your ears again the mission is renamed it's now called Goetterfunke's artillerie http://www.k-foren.de/attachm....=236606
  24. have you got any soundmods installed ? i can make it slower to reload, but then ist's even more difficult for an artillerie newbie like me to hit something ! reload time depends on shooting distance
  25. Goetterfunke

    Molotov or throwable Satchel Charge

    that would be an easy addon change the flamethrower to a handgrenade and voila: molotov with burning people and tanks or change the effectivness of a handgrenade and you can kill tanks with it
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