Gaswell
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When in formation the AI troops seem to prioritize actually staying in that formation (i.e. moving with you) over stopping and engaging the enemy. I always get better results ordering an advance/flank while in formation, or splitting my squad into teams and giving each team move orders. And keep them moving, as once they stop they're easy targets due to the AI's excellent markmanship. As squad leader I rarely open fire myself as I don't feel I need the enemy's attention. I'm the spotter, my AI teams are the shooters. My .2€ anyways.
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Here's hoping that OFP2 doesn't end up like Unreal II, or Battlezone II, or TA: Kingdoms, or...
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Here's hoping that OFP2 doesn't end up like Unreal II, or Battlezone II, or TA: Kingdoms, or...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Mar. 12 2003,12:31)</td></tr><tr><td id="QUOTE">I would assume it is a rare opportunity in real life to find a helo flying slow enough for a tank gunner to have a chance at hitting it.<span id='postcolor'> A Norwegian ex-tanker (gunner) once told me shooting down a helo wasn't as difficult as you'd imagine. Most helos wouldn't survive a large-calibre high-speed round passing near the blades, so you didn't really need a direct hit. That's what they had been told in training, anyway.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hidden @ Mar. 09 2003,14:15)</td></tr><tr><td id="QUOTE">Whenever possible, equip as many as possible in your team with Bizons or MP5s so that they can take down guards without making noise. Well, not always, use your judgement of course, it depens of the missions.<span id='postcolor'> Gotta say I've had some mixed results with AIs using Bizons/MP3s. Short firing range, low accuracy, single shot only. The Uzi is even worse, IMHO. Usually I'll have my AIs carry MGs, sniper rifles and M16s/AK*s, in that order. I'll keep the silenced weapons for myself - less likely to become a target that way.
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Anyone ever played that old classic "Hind"? Great sim.
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Lately it's been the AK47CZ.
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Squad leader with M16 and LAWs, or 203 if no armor.
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"Aware" + "Engage at will" IMHO most closely resemble the default AI squad behaviour. When you're the leader, just spot an enemy or go prone, and the AI stance will change to "Danger" automatically. Once the threat is gone, or you stand up, they switch back to "Aware". You don't get to hear "contact" or "clear", but in effect it's the same thing. The only downside is that AI soldiers set to "Aware" doesn't match your speed when walking (such as uphill) and when you're running you're much easier to spot for the enemy AI than if you were walking.
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Curse their eyes!
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There are ways to disable the system hotkeys, and if you do a Google search you'll probably come across a few freeware tools. I only know about dWinlock, from my Delphi days. Try their demo.
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Some observations: First of all, OFP AI MGers never fire in bursts. They fire single shots, with the delay between each shot depending on 1) distance to target and 2) their skill. (You can notice this in other AI firing behaviour as well, such as the M2A2 when it advances on a target.) A better solution would be to have the AI MGers fire a random-length (6-9) burst of full auto. Skill should IMHO only benefit accuracy, not rate of fire. Hell, even I can pull a trigger. Second, AI skill doesn't actually seem to have any great influence on the accuracy at all. Once they've got you in your sights there's IMHO too little difference between a recruit and a veteran. To make matters worse, the AI does an extremely good job at leading a moving target - even at considerable range. What this means is that engagements in OFP are over in the blink of an eye. Going prone is actually a Bad Thing - you're effectively a stationary target and the AI will hit you anyway without breaking a sweat. Edit: Didn't see the reply from Uziyahu - sounds like I gotta try the SEB Nam Pack. BTW, is there any change in AI accuracy between 1.90 and 1.91?
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A lot of the "new" weapons (FN-FAL, Uzi, etc.) have rather shorter AI engagement ranges than similar "old" weapons (AK47, HK, etc.) And since the AI is usually a pretty good shot at up to max engagement range, any AI with a G36 will usually be easy pickings for an AK47-equipped AI. Strange, especially considering the scopes on some of those new weapons... In addition, most of the new weapons lack burst mode, and the AI just doesn't seem to use single-shot very well at average engagement ranges. If BIS really intended the AI to use the new add-ons, why nerf them compared to the original weapons? Seems a bit pointless to me. BTW, the engagement (and detection) range of a max-skilled AI on Desert Island at default time of day and view distance ~1000 seems to be ~250m with an M16. Detection range is ~500m with binoculars - if the AI actually use them (is ordered to, or decides to). Snipers (w/M21) have a detection range of ~500m even without binoculars. Engagement range with the M60 is ~500m, but detection range is still ~250m without binoculars. Engagement range with most of the new guns is ~200m, even less for the Uzi. If I remember correctly, that is.
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Those edimensional 3d glasses? they're fantastic!
Gaswell replied to David Shipley's topic in TROUBLESHOOTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (joltan @ Jan. 06 2003,14:54)</td></tr><tr><td id="QUOTE">Check this thread for some help with OFP & 3D glasses.<span id='postcolor'> Thanks - turning off T&L really did help with the iron sights. Unfortunately, with my current hardware OFP turns pretty much into a slideshow without T&L, so I guess I'll have to go without the 3D glasses for now. -
Those edimensional 3d glasses? they're fantastic!
Gaswell replied to David Shipley's topic in TROUBLESHOOTING
I've tried OFP with the eDimensional glasses and a GF4, and the steps in the FAQ really do help on 3D objects up close - but not on the iron sights, at least not for me. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Note that with some older GeForce cards, the iron sights may be rendered as 2D objects instead of 3D, and hence, unsplittable (only 3D objects split).<span id='postcolor'> NVIDIA 3D Stereo User's Guide might be of some help.