Folkmate
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arma2 can run old odol models just as well ;) but it's impossible to cinvert infantry without new skeletne definition. and i doubt it will be published any time soon
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PMC Apache v1.1 for ArmA 2 has been released!
Folkmate replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
can you post a link please ? most problems are due to standart arma pbo paths/class names. if you have an addon without it - it works in arma 2 in several attempts ;) yeh, 10 min is kinda hiperbolic, but i hope you got what i wanted to say - it's very crude atm. feedback ? i see nothing except standart 'wow' and non-standart '^&*#$@#' about this addon - how it can help in development ? :) such an 'addon' should go into editing section as config example then it makes sence ;) -
PMC Apache v1.1 for ArmA 2 has been released!
Folkmate replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i can tell you that any arma addon can be converted in arma in 10 minutes. almost _Everything_ is like back in arma 1. But you need time to implement features/config tweaks of the new engine. but this addon was not tweaked for arma in a good way - thus it's a trash for me. huge step backwards from arma/ original arma 2 models. -
Mod to disable Motion Blur and Running Blur very needed
Folkmate replied to Areon's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i haven't noticed performance boost (( but i see bugs in the campaign A6000+, 9800 GT, 2Gb RAM, win xp sp3 -
PMC Apache v1.1 for ArmA 2 has been released!
Folkmate replied to Snake Man's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
what are you argueing about ? visual quality of this addon is awfull - it's crappy ofp port. and that's a fact. i can't really name it an addon - cause prting from arma 1 is piece of cake. i hope there'll be better conersions soon ( asa binarization will come out) -
can you read, my friend ? i said "on _this_ english-speaking forum". it's undersstandable that there's some kind of a language barier between forums. and still there's nothig but falme from you here.
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what advises may i know ? there're no active libmod members on this forum atm. and you haven't posted anything usefull too. wonna flame ? it's pretty bad idea with your english - i can't even understand most of your words. wonna be constractive ? - post smth usefull or even edited configs with bugs solved. but if you can only whine you better keep silent
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brr. looks like reskined ofp conversion. am i right ? are you gona make all armed versions like in BAS release ?
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Autohotkey can do _anything_ via scripts http://www.autohotkey.com/ freeware
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To simulate a firing anti-aircraft cannon
Folkmate replied to FABfm's topic in ARMA - MISSION EDITING & SCRIPTING
idea is great. just create time delayed ammo. with small delay. it will explode itself once created -
WIP: stuff you are working on!
Folkmate replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
there're like a three BF lav's available m8 Â yes, i saw all of them but i can't say that it's unreal. it's just about reference you use http://www.gdls.com/systems/lav25-tow.html though yeah.. kinda rare equipment i agree but i'm used to tow's on bradley and it's definatelly not as hard to remive it ) -
WIP: stuff you are working on!
Folkmate replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Mu first project for arma. lav-25 - http://en.wikipedia.org/wiki/LAV_25 sorry for small pictures (for some reason i can't get better one from bildozer) mapping and normal map is already done (though diffuse texture is very early wip - not shown in the pics) still have to make wheels and some on board stuff, though i'm thinking about taking it from bis mlods... Â +still looking for good reference foto to base on. i hope i will progress quick with this. i'm aiming to get it ingame in a week or two...