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FrY

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Everything posted by FrY

  1. Hello. I am looking fro Tonal Island for Armet Assault. Is it alrleady relesed or will be in netx time?
  2. FrY

    Tonal

    That´s bad news. Tonal was very nice island. And the addonpack too.
  3. @ EvilNate Does itworks now ?
  4. Hello anyhere, this is my frist and so far once mp coop mission for armed assult, named "Red Star Comerades". Your mission is to move with 2 teams of SLA trops from Paradiso to the road Cayo-Gulan and to conduct an ambush on us convoi moving to Somato. <span style='font-size:15pt;line-height:100%'>get ´Red Star Comrades´ here</span> Informations - minimum players count = 2 - the group leaders must be humans - playground south Sarahni - side SLA - units: 1 truck (transport - AI) and 14 men assault troops - multiple targets, multiple small objectives - most enemy troops and objectives are randomized - languages german and englisch Known issues - performance on start of the mission - mp untested - dedicatet server needed Dependencies - needed adons !!! NOTHING !!!
  5. Helo. Yess i had wrote about an update. I don´t known why its not visible now. I have removed some units from g85 pack now ( i hoope all) and changed the name to the new one. You can get hte mission from the link in opening post.
  6. I used some of these scirpts in my mission "Red Star Comrades" already and all these working fine. Great work for me!
  7. Yeah. Thats unfortunately true. Now the update is up (see the dl link in my first posting). I changed someting in this new versino. - no addons needed anymore - i moved all the textes in a stringtable.cvs file - many textes and markernames are now in english and german - some small thinsg are changed
  8. FrY

    Arma feedback thread - based on 1.09

    If you give your gunner a new target as a tank commander, the gunner is targetting it and firing immediately on it without a fire command. And the "don´t fire" command doesn´t holds - the teammates are firing when enemy is sighted.
  9. Helo, i would to create a single rpg 7 lying on a table. But i can´t do it. My first trial: k1 is a munbox <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _weapon = "RPG7V" createVehicle [0,0,1] _weapon setPos [(getPos h1 select 0),(getPos h1 select 1),+.6] My second trial: h1 is a "heliHempty". <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">h1 setPos [(getPos h1 select 0),(getPos h1 select 1),+.2]; h1 addWeaponCargo ["RPG7V",1] But nothing passes
  10. Thakn you, but i need really to know why my scirpt doesn´t works. I have more than one usage for it.
  11. FrY

    Arma feedback thread - based on 1.09

    the counttype comand doesnt works with triggers or the trigers doesnt count vehicles and units in there. Possibly a mayor bug?
  12. Thank you Chaos. There are some dl´s here but no one give me feedback.
  13. FrY

    Arma feedback thread - based on 1.09

    Yeah, you right. If you create a group in editor between the housses, some members starts on the roofs. Som other bugs: - the tank crews on the sla side have a LOD issue. When you are more than 50 meters away, thye heads are flesh-coloured - the helmets are missing - apc crews from Strykers are normal soldiers and therefroe false unit / modell. They should be the same as in the M1A1 Tahnks
  14. FrY

    Arma feedback thread - based on 1.09

    I found out new issues - i think those are new. - the bmp has lod bug. When you standing in 150-200 meters distance to bmp and there is turns his turret but not the corpse, the tracks are turning too! - ai has prolems to ride motorcycles - most of the reload sounds ( static mg, turrent mgs on vehicles ) are missed - helicopter (captive true,behaviour "careles",combatmode "blue") are unable to fly over a in-progress battlefield w/o going affect by the scenario on the ground when moving with script and move getops. - when the helicopters are decreasing their speed, then they goes 50-60 meters higher. The ai is not able to reduce the speed and hold fly altitude. - the commanding of units (soldiers) to movement doesn´t works exactly enough. You cannot send the soldier to move to the corner of the house or similar - he moves to a posoiton 3-4 meters away - ai uses nvgoggles when its not dark enough and some vehicles doesn´t switching their lights off at the same time (ah-6) - some vehicles doesn´t switching lights off when going aware or combat mode Positive is: - very better performance - the new grass in north Sarhani
  15. FrY

    Arma feedback thread - based on 1.09

    There are no signs with Streetnames. Some Vehicles and untis moving through any others and houses or walls without get an collision with there. The command "setunitposweak" does not works. The objekts on the map (like a watch, walky talky, gps or notices ) cannot be fixed and scaled for ever like in operation flashpiont.
  16. For info - you can move the complete way to your ambusch position and have no action, or you can just move and have enemy contacts every 30 seconds. Smoe enemys are variable in their threating. Playtime for the mission can be between 25 and 180 minutes. You can have after ambush the convoi moving back to your troops, or you become some new instructions and secondary missions. All is variable here. I will update the misssion in the next months but i need some backup to fix all bugs and reduce some porbelms.
  17. Hello, thank you for downloading. Unpack the addon (g85) archive and put the .pbo file in driveLetter:/games/Arma/Addons/ directory.
  18. I tryied to play the mission in lan. It works good with dedicated server. Maybe i will update the misison in some weeks for better englisch translation. Had anyone play it?
  19. My first ftoto here No addons used.
  20. Thank you - i have updated first post with the link to the addon.
  21. Ist this - CWR - an official modification for Arma ?
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