

FrY
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That´s bad news. Tonal was very nice island. And the addonpack too.
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Hello. I am looking fro Tonal Island for Armet Assault. Is it alrleady relesed or will be in netx time?
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@ EvilNate Does itworks now ?
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Helo. Yess i had wrote about an update. I don´t known why its not visible now. I have removed some units from g85 pack now ( i hoope all) and changed the name to the new one. You can get hte mission from the link in opening post.
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I used some of these scirpts in my mission "Red Star Comrades" already and all these working fine. Great work for me!
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Yeah. Thats unfortunately true. Now the update is up (see the dl link in my first posting). I changed someting in this new versino. - no addons needed anymore - i moved all the textes in a stringtable.cvs file - many textes and markernames are now in english and german - some small thinsg are changed
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If you give your gunner a new target as a tank commander, the gunner is targetting it and firing immediately on it without a fire command. And the "don´t fire" command doesn´t holds - the teammates are firing when enemy is sighted.
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Thakn you, but i need really to know why my scirpt doesn´t works. I have more than one usage for it.
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Helo, i would to create a single rpg 7 lying on a table. But i can´t do it. My first trial: k1 is a munbox <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _weapon = "RPG7V" createVehicle [0,0,1] _weapon setPos [(getPos h1 select 0),(getPos h1 select 1),+.6] My second trial: h1 is a "heliHempty". <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">h1 setPos [(getPos h1 select 0),(getPos h1 select 1),+.2]; h1 addWeaponCargo ["RPG7V",1] But nothing passes
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the counttype comand doesnt works with triggers or the trigers doesnt count vehicles and units in there. Possibly a mayor bug?
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Thank you Chaos. There are some dl´s here but no one give me feedback.
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Yeah, you right. If you create a group in editor between the housses, some members starts on the roofs. Som other bugs: - the tank crews on the sla side have a LOD issue. When you are more than 50 meters away, thye heads are flesh-coloured - the helmets are missing - apc crews from Strykers are normal soldiers and therefroe false unit / modell. They should be the same as in the M1A1 Tahnks
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I found out new issues - i think those are new. - the bmp has lod bug. When you standing in 150-200 meters distance to bmp and there is turns his turret but not the corpse, the tracks are turning too! - ai has prolems to ride motorcycles - most of the reload sounds ( static mg, turrent mgs on vehicles ) are missed - helicopter (captive true,behaviour "careles",combatmode "blue") are unable to fly over a in-progress battlefield w/o going affect by the scenario on the ground when moving with script and move getops. - when the helicopters are decreasing their speed, then they goes 50-60 meters higher. The ai is not able to reduce the speed and hold fly altitude. - the commanding of units (soldiers) to movement doesn´t works exactly enough. You cannot send the soldier to move to the corner of the house or similar - he moves to a posoiton 3-4 meters away - ai uses nvgoggles when its not dark enough and some vehicles doesn´t switching their lights off at the same time (ah-6) - some vehicles doesn´t switching lights off when going aware or combat mode Positive is: - very better performance - the new grass in north Sarhani