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Focha

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Posts posted by Focha


  1. Hi there,

    I wonder if there is any mod or any way of controlling the field of view? I liked a lot the ArmA FOV. But now on ArmA II we have less FOV. We had a mod, in ArmA, that was great, it was called TrueMods (TrueView). I wonder if there is any like this for ArmA II. When I bring the sights up it's like my eye is very close to the iron sights/scopes.

    I want this;

    http://img258.imageshack.us/i/arma22010011000035635jp.jpg/

    Look more like this;

    http://img167.imageshack.us/i/playerhudyu9.jpg/

    Also when you bring up the sights there is a change in FOV. If possible I would like the unsighted and sighted view to remain with the same FOV and zoom.

    Thank you and best regards.


  2. For anyone who just wants to DL the ACE2 mod folders, unpacked ready to use, here's a link. Mind you it's 109mb and you wont get any updates from me(it's the most recent beta) but at least you can try it. And you need to DL @CBA from DH.

    http://www.filefront.com/15091045/ACE.rar/

    Just place the @ACE folder in your main A2 directory and then take the "userconfig-Place in main ArmA 2 folder" from the @ACE folder and place this in the main A2 folder.(Make sure you change the name to userconfig after you move it). Now add @ACE to the target line of the A2 "beta" shortcut.

    Again, you also need CBA to play.

    So, I do all that but put the CBA folder in the main A2 folder?

    EDIT: I just unziped all the files for my STEAM A2 main folder, and I only see there @CBA... This is how it's done? Also I don't see any A2 beta shortcut... :(


  3. I just have a question... Maybe it's a bit unusually, forgive me my lack of knowledge, I installed the updater, then I follow the steps on the video, everything went fine, but am I suppose to do anything more? Do I have to put the following files; "@ACE.7z"; "@ACEX.7z"; "CBA_v0-2-0.7z" in some place? And what about adding some lines? By the way, I'm using STEAM version.

    Best regards and thank you for the help.


  4. Aushilfe;1504050']It is on the (very long) list' date=' but there are too many things on top. At the moment it doesnt look like its gonna make it. But you never know for sure...[/quote']

    Thanks for the reply.

    In OA we will have UH-1H it's almost same as UH-1N (N version got twin-engine etc) :p

    Ah... Not the same thing. I like the Huey but the Twin Huey just go along well with the Super Cobra. :D


  5. The problem in ArmA I is not the AI being "hard" as some say. The problem is that AI is stupid enough to make some things like running stupidly around without cover but when they run around a corner and you are there they just instantly stop and shot you in the head from a stand pose... WTF! I really hope some changes in the way AI interacts with you. And a more human AI and not a toast machine like someone called it with reason.


  6. Instead of infinite terrain they should make a round world. And then detail some parts of it (like the map of ArmA II) while others remain less detailed until a new map was added with more detail, depending on where you are, the LoD could be different and that way the round world would not be a performance issue. Guess that would be at least more realistic instead of infinite land to the edge of the world (that did not make any sense... oh well). That was a thing used in for example Delta Force games where it had blocks of the same terrain going to the infinite. LOL Let's all think on the infinite and make a global headache. :)

    Regards.


  7. Do i understand correctly?, You took your machine to a store and played arma for 20 mins without issue?

    Brought it back home and the issues re-occured?

    Please tell me you do not keep youre PC next to a radiator or some other heat source. (badly ventilated cabinet?)

    No, it was always in the same spot for over 2 years and I didn't had any problems before. But yes I went to a store and I didn't get any error... At least for that period, as soon as I got home I got the same issue... I am so frustrate right now! The cooler is clean (meaning no dust). 60+/-5ºC with 60% of cooler. I already contact BFG and the guys said it is the VidRAM that went out, they are trying to replace my video card hope they can. Other way 320€ are going into the garbage... :(


  8. Y Vidram is damaged or GPU is overheating , try the GPU card in another PC and if these artifacts and errors will still show up then your card is damaged or try better cooling

    I start to think that is VidRAM damage... Strange because I didn't overclock the card nor change the BIOS. It was from one instant to the other. More strange was when I went today at my local computer store and I run Armed Assault for 20 minutes without any kind of problem. As soon as I got home I start it again and problems were there one more time. I thought it was the monitor, but it is not because I got the same problems with a different monitor.

    Damn...


  9. Hi there,

    I am having some troubles with graphic card after install beta 1.16, ACE 1.07 and Nvidia 185.85 drivers.

    I have a BFG 8800 GTS 320 Mb, and it's producing some real problems...

    Here are some screens (sorry for the bad quality but because of the error type the print screen was not functioning properly);

    08052009555.th.jpg

    04052009548.th.jpg

    04052009547.th.jpg

    The one that has the dialog it says that the controller (nv4_disp) stop working normally.

    I format the HD installed everything again and run ArmA, I got the same error.

    I only have this error when running WinXP normally, if I run in safe mode or in the POST there is not a single error, right now I am using it on normal mode and I don't see the error.

    Does anyone have the same issue?

    I'll test it with another game to see if there is something to do only with ArmA 1.16/ACE 1.07. Or it could be something to do with the drivers from Nvidia.

    Thanks for the help.

    Best regards.

    EDIT: The problem happens as soon as I start a 3D application, the erros are like polygons out of place, erratic textures, low LOD models, strange objects, black things, etc. If I don't start any 3D application and only runs in desktop there are no errors.

    Regards.


  10. I don't know........ With ACE107 and ArmA1.16 beta, the ACE gameplay has become far too difficult for me. Every single time now, I have to fill an enemy with a mag to make them stay dead. Usually they get up again immediately, most of the time even when shot from point blank. Our server in cadet mode is setup with accuracy 0.35, but they not only hit me from far away (many times they need several shots though to hit). It is always the first bullet hit that takes me out. Most of the time I will drop dead from a single hit from 100-200 meters. Sometimes I will go into a coma for up to 5-10 minutes and never come back. I have yet to experience a waking up. One time I was able to shoot while being unconscious though, so I'm wondering if this all is a big bad bug? And best of all, I'm using 7.62 which supposedly should have greater stopping power. Enemy is using 5.45 AK (pluss PKMs, dragunovs etc). Server is running with extended armor turned off, because this was adviced earlier. Has this changed?

    To me I get the feeling that humans are affected by all sorts of negative effects (which I like), while the AI remains supershooters (which I'm beginning to hate more than anything right now). Pluss of course the fact that they just won't die...

    To suummarize:

    AI is able to hit with 'lousy' rifles from far away.

    We can't hit shit with assault rifle in any caliber.

    AI needs s shitload of rounds, constantly, to remain dead.

    We are usually downed in a single shot, instantly most of the time, after come the rest.

    AI armor classes or human bullet values desperately needs adjustment. Or the whole wound system needs to be looked at.

    There is something terribly wrong somewhere.

    I have to agree with your post. Today I hit an AI soldier (RPG one) and the guy it the ground but it took almost 10+ shots in the chest and it was still alive then I put one on the head and still it was alive, I lose my head and I just fire the rest of the clip on the chest and finally he was dead.

    Plus I would like to know if there is anyway of changing the field of view? I just hate the new FoV. Is like it's too forward and for me it becomes difficult to aim like it is now because I lose too much FoV. IRL you do not put your eye in the Aimpoint, in the game now I only see the Aimpoit, reminds me of GRAW2 and I hate that type of view. Can someone help me?

    Other than that I think the overall is good!

    Continue the great work and accept this as a constructive critic not the other way.

    Best regards.


  11. Hi there all,

    I was seeing in a screenshot the coms text and I was thinking to myself that those radio coms are a bit linear. By saying linear I say that are always;

    "4, engage that truck at 12 o'clock"

    "4, engaging"

    Is that present in ArmA II too?

    If so I think they should put some more samples and some more realistic voices, so they could have more samples for the same command, because IRL you not always repeat the same commands, for example;

    "4, engaging"

    "(name), going"

    "copy, engaging"

    "wilco"

    etc...

    That would bring some less linear game play, I don't know what you guys thing. I don't put this in suggestion thread because it's more like a question.

    Best regards.

    EDIT: LOL I think I have my answer now, click here. Although they are a bit repetitive sometimes when they say; "Man, something, bla, bla." But it's a huge improvement.

    Regards.


  12. From the last video from ArmA II that I know of the enter/exit vehicles animations are still a magical thing. I think it was not to hard to make some animated doors, new players animations and some kind of script to tell that when you are entering the vehicle the door should open and close. Even in AA they have animations for when you enter the HMMWV. If should not be that hard. It really spoils a bit of the immersion... :( About the lack interior 3D on some of the armour vehicles I think they should do it, I guess they will not have that too from what I have been seeing on the video clips.

    A bit sad for that because this should be a great sim/game in all the aspects and sometimes little things ruin the fun a bit.

    Best regards to all.


  13. Just passing by to say to you two things!

    GREAT WORK!

    CONTINUE WITH IT!

    notworthy.gif

    It's really a great mod and in multiplayer is just a new level. I hope you guys continue the great work you've done so far.

    Congrats.

    Best regards to all.

    PS: I forgot to ask something. I saw somewhere that the helos had a some kind of FLIR imaging but I don't see that anymore. That was great, it really seemed the cobra optics. But now I don't see it anymore. What happen?


  14. I understand the cheaters but there are a few mods that are highly known by the public, like Truemods, HiFi sounds, etc. Those should be permitted. They are only client side so if someone crash is the client. And that's why the reason of the keys.

    Maybe 95% of the people were not using mods because they can't. lol

    Personally I like ACE a lot but there are not so many servers around Europe. And those that exist doesn't have too many people.

    Regards.


  15. Hi there guys,

    What is happening with the servers? I always installed addons and mods and I never get so many problems like now! Servers should be more permissive. They are always asking me for keys and I have those on the folder but they do not accept it plus it says that I have to uninstall some addons I have and use in the /addons folder. What the hell... Why all this things?

    I am a bit crazy with this because there are mods here that enhance a lot the immersion like sounds and visual effects.

    Regards.

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