FABfm
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Everything posted by FABfm
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FAFw - Forces Armées Françaises Workshop
FABfm replied to SoldierIsNotHistory's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Why this should be resolved by PM? Don't you think this affects the whole community? Do you think it dates only from today? What about the copyright, EULA, etc. ...? It's time to open our eyes and ears on these looters of addons, ins't it (this isn't necessarily you, but there are people here who will recognize)? So, please, clarify this as transparent as possible so that the community can continue to work with confidence. -
Army of the Czecho-Slovak republic
FABfm replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
I'm downloading it ! Thx for your release, petrtlach. Congratulations ! -
Sometimes this happens. Try it. ;)
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Army of the Czecho-Slovak republic
FABfm replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Woooh petrtlach ! OFP, ArmA, and now ArmA II => You are a convict labor :D Nice job, as always. ;) -
Fww2 - finland at war 1939-1945
FABfm replied to Von Rundstedt's topic in ARMA - ADDONS & MODS: DISCUSSION
Great news. :) Nice models, and nice work. Once again, congratulations. ;) -
Excellent! The idea is very original for this game, and I love the concept. :cool: It seems that OFP is still alive. :) Congratulations, POPKA. ;)
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Army of the Czecho-Slovak republic
FABfm replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Hello, I'm not sure, but it would seem that there is a crank to trigger an alarm... If so, do you have planned sound siren for this with an action menu? :) Nice details on your bunker. ;) -
Fww2 - finland at war 1939-1945
FABfm replied to Von Rundstedt's topic in ARMA - ADDONS & MODS: DISCUSSION
Hello, Same question, here. And it seems to have a parabolic trajectory.:eek: The calculation (1) is done by your script, because it seems to me that ArmA doesn't calculate the gravitational force (at least, I think) ? Excellent work on your models. Congratulations.;) (1) I don't know if this is the right word, i'm not a great english-speaking:D -
Very nice animations, especially the last one. I am eager to use them in my game. :inlove: Congratulations for your hard work. ;)
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It is true that the beginning of your last two messages with "New patch incomming ! (Part 1)" and "New patch incomming ! (Part 2)" left me slightly believe that was the case. So sorry for this misunderstanding, i'm not a great english-speaking.:D Anyway, congratulations for your hard work quality.;)
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Hello, I am not sure to understand everything, but are you saying that Phase 2 will bereleased for ArmA, and not only for ArmA II as you announced at the beginning of your topic?:cool: Once again, very nice models;)
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I fully agree I bought OFP since its release, and I have ArmA too. I continue to play both taking great pleasure because there are also Addons-Makers who contribute to the evolution of these games. And when ArmA II will be released, it will be the third of my favorite games. About Addons-Makers, I'd like to add a guy (one of many) to the list should not be forgotten, this is petrtlach who works on his project for OFP and ArmA Â at the same time. So, thank you to all these guys for their hard work. Congratulations, I love your work Sanctuary.
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Army of the Czecho-Slovak republic
FABfm replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
Good question, and I would like to know, too. @petrtlach You have a lot of models, all as detailed as the others. Great job, congratulations. -
Hi everyone I just download the archive, and I had no problem. I opened the archive and there is what is described inside. I take this opportunity to congratulate you (here) and all those who participated in this project.
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Hi petrtlach These are Parts 1 & 2 (Část 1 & Část 2) need to download? Is this an update of old files, or I should delete the old versions? Sorry for the confusion, as your files to download are 225 Mo and 226 Mo, so I don't know exactly what I do
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Hi I think you have used animations addons in this screenshot, but have you planned to make your own animations for your soldiers? Once again, very nice models. I like your WIP Â
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Generic dosen't mean Certified  I know, it was a joke. It was just a way to express my astonishment to rename an .exe  But never mind, anyway I have no SLI/CrossFire cards on my PC Â
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He means that you rename ArmA.exe to a compatible.exe (like fear.exe) In my humble opinion, I doubt that it works if you rename with a compatible.exe. In these circumstances, we could rename a compatible.exe that supports quad-core, and everyone knows that ArmA doesn't support this kind of processor. you rename ArmA.exe by a xxx.exe (like fear.exe), which has already a profile "active" and already set. But this program is compatible with the crossfire, and this profile to be taken into account every time you launch this program (hence the interest to create profiles games), but this doesn't mean that the crossfire will be supported by ArmA, if it doesn't support it. There will be some improvements that following these settings already set and supported by ArmA, but nothing prevents you create your own profile ArmA (without rename) and put these same parameters (supported, of course). I don't know if there is a list of games compatible with the crossfire, and I don't know if the CCC has a problem to create some profiles games, but I think it isn't a good thing to do so.
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I agree @oblisk The cards manufacturers make some fix for some games. I can't remember exactly when the drivers have been made while ArmA wasn't in the certified games list, but now ArmA is compatible with SLI cards. You must assume that the PC hardware is certified to use SLI/crossfire cards (cards, MB, memories, alim and games). Take a look on this web page, you have all hardwares and games certified for SLI cards (I don't know for crossfire). You can create a game profil on the CCC and you set your 3D performance and crossfire, but if your card/drivers/MB/game doesn't support crossfire, I don't think this will change something.
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Yes sure, i agree  It was missing in ArmA. Very great news and very great addon Â
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Same thing here   I do not know what PC hardware you make these pics, but the details are highlighted on your screenshots. Once again, very beautiful models SpGH = Self-propelled Gun-Howitzer eng. = Samohybná Kanónová Houfnice cs. = ShKH152mm SpGH (M1977) Dana = (152mm) ShKH-77 Dana Thank faly for your explanations Â
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Mapfact announces 3D Editor & more
FABfm replied to raedor's topic in ARMA - ADDONS & MODS: DISCUSSION
That is such a true comment. I view this thread all the time, im very excited for the new island/objects and Object placer (RTE) Same thing here Hi Silola In your opinion, how long do you think it will take to make this kind of stronghold with your 3DE, using the projects in the scripts's form (1)? With OFP, it takes about 5/6 minutes so that all this takes shape at each load mission's beginning, and with 3 FPS during the contruction. This tool is very promising. I look forward to using it. (1) sorry for the video. I did it very quickly PS: sorry modos, i know it isn't OFP's thread. I just want to give me an idea -
To simulate a firing anti-aircraft cannon
FABfm replied to FABfm's topic in ARMA - MISSION EDITING & SCRIPTING
@SUPR3ME KILL3R This is not exactly what I was looking for, but your script is very useful. Thank you idea is great. just create time delayed ammo. with small delay. it will explode itself once created Sure, but I'm not an addon-Maker . I can only make scripts -
To simulate a firing anti-aircraft cannon
FABfm posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hello I searched on this Forum, but I haven't seen anything concrete on the subject. Is there a way to simulate a firing anti-aircraft cannon? I tried different ways, but none seems to work : - cameCreate ammo dosen't work - createVehicle ammo with setdamage dosen't work - createVehicle ammo with a collision object dosen't work With createVehicle ammo, the charges explode when they ground tombs, only. A solution would be welcome. Thank you for your interest -
To simulate a firing anti-aircraft cannon
FABfm replied to FABfm's topic in ARMA - MISSION EDITING & SCRIPTING
As I said on my first post, camCreate command do not work, and create a shell with an object to "hit" do not work too (only after on the ground that the shell explodes, not in the air) To create a vehicle or an object, you use createVehicle command, and you can allocate a setDamage to it. And you must use the same command to create an ammo, but you can't allocate a setDamage to it. in its config. Then you can spawn this ammo around the target aircraft and it will blow up immediately. Should work and look pretty nice (apart from the lack of tracers).Do you mean that I must make an addon to simulate a shoot-off on a air raid?