

Flat!!!
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Everything posted by Flat!!!
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Awsome vid mates. I however notcied that the crosshair changed into the Ecotech sight. Atleast when you reloaded the echotech.
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No Santa died!! Nice video mate, looking good so far, keep up the good work mate.
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That might be because you need to edit the shadow lods and view pilot lods, however I am no expert have only been playing around some in 02.
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To be honest I hate installers for ArmA addons as they leave a lot of unnecessary marks behind like registry keys etc. However I wonder what program you use to make the installer.
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Front paged @ Armaholic Link to download page: http://www.armaholic.com/page.php?id=2507 I packed they key with it.
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Counter-Strike, Counter-Strike Condition Zero, Counter-Strike Source... Same thing just different graphics^^
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Now sure SLA in ArmA are sort of Russia (If your not anal) and they resemble the "Bad guys". However you should be proud in this case. Russia is one of the most powerful countries and one of the only countries that could match USA. The reason why in this case the US are not the "Bad Guys" in the main campaign i think is because during WW2 they were considered Axis and communist. Since they were communist they can also base the story more politically and therefore more realistically. Also USA are more open to the "western world" and therefore they seem more "friendly". I don't think it is badly meant. Maybe we will see china in ArmA2 cause they also have a matching power to USA
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Multiple player/user editor?
Flat!!! replied to icehollow's topic in ARMA - ADDONS & MODS: DISCUSSION
Imo, this would be the biggest disaster because this would specifically enable and facilitate the very kind cheating that is destroying the community. He means when editing a mission not when playing it... -
Here too
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- Maddmatt + DMarkwick's Effects. - Low Plant's + Durg's Vegetation Fix - GTD Mod Compass, GDT Aimpoint dot fix, GTD Mod Grass, GTD Mod NV, GTD Mod Voice, GTD Mod Satchel, GTD Mod Sun - New view alternate crosshair - NIM Weather - Six Tracers - SLX Hiteffects - Q11 RealROF + Q11 Realrecoil - NWD Ballistics, NWD Dispersion, NWD RangeFinder, NWD Scopefix - Lot's Of Proper Mods - True Mods (IngameUi modified to accept proper mods Gear selection) - CMD Acu Replacment + CMD Acu units - RHS VDV Replacment + RHS pack These are the ones I mostly use, however my ArmA folder is 25 Gig's so basically I have a lot which I seldomly use
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Well maybe make the chopper sounds louder when inside in the MH and AH, After all the "Doors" are open. No more for now...
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Could you make a addon which lowers the noise of the turret spinning. This is especially enoying in MP when somebody is spinning around all the time. Eventually I get and headache. It is much more noticeable now that the engine sounds are lower.
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You can already Swim Faster slower or normal. At least in my ArmA. Difference isn't big but it is noticeable.
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The .avi files are XviD and require codecs... If you use Windowsmedia player you can get it here: http://www.xvidmovies.com/codec/
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Should also be noted that the gear thingy is not compatible with Truemods ingameUI, however I simply modified the ingameui and removed the gear stuff Good job Proper mod Can't wait to see what will be next
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azureblue you little cheater... You better turn of that ArmA Hack 1.08 out of the toolbar before you take the next picture...
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How he does it: In a config the rate of fire is determined my the speed at which the rifle can take in another bullet. In other words a weapon with 600rpm shoots 1 bullet every 0.1 seconds. This gives you the equation: 0.1*600=60. To count it out you simply have to guess some of it and test. Too count it out use this way: X*RPM=60 if not than change the value of X.
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adding new damage textures and sunglare
Flat!!! replied to Rocco's topic in ARMA - ADDONS & MODS: DISCUSSION
Too create a PBO for the sunglare you can make a pbo like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class Flatsun { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAData"}; }; }; class CfgCoreData { eyeFlare = "Flatsun\Flat_eyeflare.paa"; }; Here the folder in which the texture and config is in is called Flatsun. Also the eyeflare is called Flat_eyeflare.paa Change these values to the ones you use to make it work or change the names of "your" eyeflare texture and path to the one I provided in the config. About the damage textures: No idea. -
Double checked your values Must say they were almost the same as I found on the net... Of course sometimes it said 700-900 etc but then you took 800 which is good Good Job m8
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Kris sent you a PM, Read it... BTW looking good
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I laughed and coffee came out my nose Seriously I don't really see the funny part. I must say I love it. Yeah I know the T72's are F'ed but using this against BMP's seriously Rocks hard @NonWonderDog Is there any way you can disable the mod for the AI. I don't think they will ever do it properly unless you tell them with a script exactly what to do.
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Have you read the rules dude? You have already posted the same thing in this thread.
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Have you read the rules dude? You have already posted the same thing in this thread.
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Making AI Drivers just do as they're told?
Flat!!! replied to Radic's topic in ARMA - ADDONS & MODS: DISCUSSION
That won't work as they never even reply to the commands they just do them. I totally agree with you Radic... Especially when standing still and you want to turn and go forward they seem to only turn without even hitting the throttle -
seriously I have never heard of a steam version... I don't think there will be one... However correct me if I'm wrong...