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F2kSel

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Everything posted by F2kSel

  1. I know I have to defend the the attack at the start of the mission and then take the track to a base where I'm to pickup some troops. When I get to the base a group of soldiers get in another truck that turns up at the same time as I do. Where are the soldiers that I have to get. When I do get there the mission target changes back to the drop of point but I have nobody to drop off and if I go back empty the mission ends in a fail.
  2. I'm am trying to find out if an ammo crate has be shot or damaged by using this line placed in the init of the object, it then calls a script and goes bang but it dosn't. "amo1 addEventHandler [""hit"",{[amo1,4,""Sh_105_HE""] exec ""DamSmoke.sqs""}]"; }; Would get damage work and can I use that in an Eventhandler?
  3. But it dosn't not on my pc anyhow SP.
  4. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this addEventHandler["hit","_this select 0 setdamage 0"] I don't think this does anything, I can set damage to 0.98 and if I put a shot into the crate it starts to burn, if the code was working nothing should happen if I understand it right apart from it being undamaged.
  5. KyleSarnik Even setting the armour to 0 still won't let the hit command trigger if only slight damaged is being caused. The crate will burn so damage is being done and this can be detected by a trigger. Using a trigger I can cause an explosion when the damage is greater than 0.98. I set the damage in the init line of the object first. I would have liked to have don it with a handler though. Squ33z3 I still don't get the global local thing and as I don't have two PC I really carn't get into it. Squ33z3 are you seeing the target go down on one PC and not on the other? I have seen things like that years ago in OFP.
  6. I used an existing mission and changed it to what I wanted but I carn't see where the Mission tittle is and the bit that tells you how many players it's for. Can anyone tell me what I need to look for?
  7. Not quite correct I think an EventHandler is a bit like an (If command or a trigger ) that is attatched to an object. The command I used does work but not when I use it with an Ammo crate if I use it with a man it does work and blows him up when shot.
  8. Excellent that was going to be my very next question, I thought it was something to do with onLoadMission but didn't know what to change. Thanks Guys.
  9. Ok thanks thats one place I would never thought of looking. Cheers.
  10. Sorry I'll try again. I took one of the multiplayer missions CleanSweep and edited it using the game editor, however I carnt see where I can change the name of the mission title. I've looked in intro and breifing but don't see anything that cantains the title or the number of player ie Coop 1-6. I have changed the folder name to say New CleanSweep and exported it to MPmission but in the mission list it still says CleanSweep Coop 1-6. I just don't know where the information is located.
  11. F2kSel

    Grandma Drives/sails faster

    I've also had ago with the Velocity script in Arma and it does look useful but without more info on how to control I carn't do much with it.
  12. Why not just use the probability of presence option when you place them on the map.
  13. Thats something I didn't know either, I also noticed you can group several objects to the same markers and as long as you spread them using the placement option you can really random things up.
  14. F2kSel

    Exploding sandbags why?

    Why does shooting at sandbags result in them exploding, I thought this was supposed to be a realistic sim. It's bad enough the AI carn't shoot over them and you carn't position them using the height in MP.
  15. F2kSel

    Exploding sandbags why?

    It's worse than I thought, you can stand behind virtually any object and the AI won't shoot you. I just placed a few road cones infront of me and could stand there all day in full view without a shot being fired. Last night I built a base but no matter how many AI I used I won every time because I'd place alot of things around the base to make it look lived in like sand bags palletes oil drums ect. Even if an AI just stands on a pallet he won't shoot, it's really killing the realism for me now.
  16. Is it the same if you use setPosASL to position sandbags? I know setPosASL has a few problems with height anyhow.
  17. F2kSel

    Sand bags and bunkers

    I'm not sure if this is what you want but try selecting wood fence and for sandbags and for bunkers fortress 1 and 2. Ah Shuko got in first.
  18. I had to put them in the main arm folder which in my case was on f drive. I think placing files on C drive isn't the best move, I like to keep it small so defraging dosn't take forever. I have MY Documents on D Drive, so now I have the game spread over three drives that makes it a pain when trying to find something. I like my files to go where I install the game I don't like them in MY Documets as the name implies they are for MY Documents not BIS's game files.
  19. Having found the files where do you have to put them so that you can Host and play them?
  20. I have a chopper on the ground, it takes of but won't move to the waypoint. I've tried it with a move point both on and off the chopper but it still won't move. I can get it to move if I set the waypoint to seek and destroy. I can also set the hight of the chopper but I carn't get it to move using just a move. Have they changed anything since OFP and is there a list of all the new commands. Anyone?
  21. F2kSel

    My copter won't move

    Thanks for the reply it does seem to be distance related in this case they are to close. It seems I carn't have waypoints closer than about 100 meters without the chopper refusing to move.
  22. F2kSel

    Player names with team colours

    From more than a few meters I carn't tell who's who anyhow, is there any names or colors that display who's who in the game?
  23. F2kSel

    Stuck on Delivery Boy Mission.

    Thanks for the reply, I am using 1.05 patch and I've tried it a few times. Maybe I don't get there quickly enough but it's so dull I carn't face it again unless I know it will work.
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